Jump to content

Hit Detection Is Broken. Unaccpetable For An Fps.


91 replies to this topic

#41 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 01 February 2014 - 01:36 PM

View PostAbivard, on 01 February 2014 - 10:32 AM, said:



did you notice that even thou all three shots hit that mech, only the last shot registered?

If the first shot would have registered it would have died and you could have saved those two shots for another mech.


Nice try Buddy...

Did you notice that that spider was hiding behind a wall?

So the first shot hit the wall, second hit the spider when he poked out, third missed cause the mech was dead.

Oh my, I sniped a Spider 700 meters away. I thought that Mech was broken.

Once again, nice try buddy

#42 Varent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,393 posts
  • Facebook: Link
  • LocationWest Coast - United States

Posted 01 February 2014 - 01:46 PM

I wont comment on the other mechanics since I have my own opinions.

However.

The hit detection is a major problem yes. Just from a pure FPS point of view, this is one of the most important and fundamental parts of the game.

#43 YueFei

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,184 posts

Posted 01 February 2014 - 02:37 PM

View Postdymlos2003, on 01 February 2014 - 09:02 AM, said:

Posted Image

Seems fine to me



This is like filming a known dangerous traffic intersection, showing a single successful transition of traffic, and declaring that everything seems fine. You should go into politics, that's about on the same level of logic and disingenuousness that they use.

Not to mention there are videos that show hitreg failures, when slowed down to half speed, clearly demonstrate hits that don't register.

Hit Detection is fundamental. I don't see it fail often enough to really **** me off, but for sure there are times when the servers just swallow entire salvos. Most of the time when people miss, or hit the wrong component, they just chalk it up to bad aim or the target moved or turned or something. But there are times when it's just too obvious, when you're stationary, and the enemy is stationary, and you fire everything you've got... and nothing happens.

#44 KharnZor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,584 posts
  • LocationBrisbane, Queensland

Posted 01 February 2014 - 02:49 PM

The two weapons i have the most problems with in regards to hit reg are srm's (of course) and the ac20.
With srm's if i chain fire them they pretty much always register but when they are fired in an alpha then the hit reg with them is poor.
When the ac20 fails to register it does it properly. I'm talking 4 or 5 consecutive hits and nothing.

#45 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 01 February 2014 - 03:36 PM

View PostYueFei, on 01 February 2014 - 02:37 PM, said:

Hit Detection is fundamental. I don't see it fail often enough to really **** me off, but for sure there are times when the servers just swallow entire salvos. Most of the time when people miss, or hit the wrong component, they just chalk it up to bad aim or the target moved or turned or something. But there are times when it's just too obvious, when you're stationary, and the enemy is stationary, and you fire everything you've got... and nothing happens.


Oh I know, it's like mw4. I'm just making a hyperbole like the people saying it's completely broken also whining about hit register when they have 300+ ping. That's just a face palm moment.
It happens but not as bad as people think. It's mostly do to peoples ping and lag.

#46 Zordicron

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,547 posts

Posted 01 February 2014 - 05:16 PM

View PostGrrzoot, on 31 January 2014 - 05:23 PM, said:


where in wisconsin? i live there an my ping is either 39,47,or 51 if the wife is watching netflix. pm me and maybe i can help?




Nope. I have Frontiernet. if I lived, ACROSS THE STREET I would have other ISP available. but Frontier bought out my small town phone company some years back(as in, early 90's) and has done 100% ZILCH to upgrade or replace anything in that time. They also now own the physical land lines, and as such do not need to allow anyone else access to them. I pay over 100 dollars a month for a landline phoneand internet:

"Up to" 6mbps download
128k upload.

Yeah that is not a typo on upload. And that is the fastest plan. Furthermore, the tiny town un-upgraded network is so saturated nowdays it has issues just from that. but even without-

i used some bandwidth test software i found on the net. I ran a test to 3 different hubs in my area, though the program did it's own search for the "optimum" hub also(first one I tried). At 2 A.M. on a Monday, I got

1.3 MBPS download
.28 MBPS upload
latency was 190 milliseconds I believe, to a hub I can drive to in my car in 35-40 minutes through a large town.

I rant about this occasionally on different places, mostly to ward people away fromt he company as in some areas of the country people have to actually choose to have this garbage. My only hope is eventually some other company will buy up Frontier and all it's assests and i can at the least stop paying through the nose for service other company started calling "basic" in the late 90's.


Anyway, more on topic- this whole issue is sort of laughable(my bad ping) as in theory HSR is supposed to eliminate the problem for me. but like I said in other threads also, when PGI went to fix the packet loss/player discon bug from the first(actually pretty damn good) version of HSR, they totally messed it up, and have been floundering around ever since trying to find the middle ground between player discon and HSR.

#47 Firewuff

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,204 posts
  • LocationMelbourne

Posted 02 February 2014 - 05:17 AM

"The only way to fix this game is to stop pumping money into it" Are you a {Dezgra}? THat is the perfect way to kill the game. you cant blackmail devs like that.. it doesn't work

RE the hit detection. if you have a 400 ping in the US there is something SERIOUSLY wrong with your connection and no amount of code can fix that. I consistently get 220 to 280 FROM AUSTRALIA and dont see anything like the issues you are describing. The hit reg is really good in 95% of cases. It sounds like you are dropping packets

Also spectating is always going to be out of sync with the what you see. you have your ping + their ping + everything else. Things will get out of whack and there is no HSR to compensate. its why you get rubber banding in spectator mode you dont get in game.

#48 MadcatX

    Member

  • PipPipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 1,026 posts

Posted 02 February 2014 - 05:35 AM

View PostFirewuff, on 02 February 2014 - 05:17 AM, said:

"The only way to fix this game is to stop pumping money into it" Are you a {Dezgra}? THat is the perfect way to kill the game. you cant blackmail devs like that.. it doesn't work

RE the hit detection. if you have a 400 ping in the US there is something SERIOUSLY wrong with your connection and no amount of code can fix that. I consistently get 220 to 280 FROM AUSTRALIA and dont see anything like the issues you are describing. The hit reg is really good in 95% of cases. It sounds like you are dropping packets

Also spectating is always going to be out of sync with the what you see. you have your ping + their ping + everything else. Things will get out of whack and there is no HSR to compensate. its why you get rubber banding in spectator mode you dont get in game.


Actually he does have a point that, simply put, money talks. It's not, nor has it ever been, blackmail in the F2P world. If a dev team for any game can't keep it's players due to technical issues, lack of content, etc, people simply move on to another game. I love the IP, but I'm not going to start throwing even more money in hopes that it will improve this game and keeps the franchise alive, as much as I enjoy it. But then again, with the... liberties... that have been taken regarding game play mechanics & lore....

I remember well the slogan they ran with at the very beginning:

"This isn't your father's mechwarrior"

I kinda wish it was a bit more heh.

#49 CMDR Sunset Shimmer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,341 posts
  • Twitch: Link
  • LocationNetherlands

Posted 02 February 2014 - 06:12 AM

View PostFirewuff, on 02 February 2014 - 05:17 AM, said:

"The only way to fix this game is to stop pumping money into it" Are you a {Dezgra}? THat is the perfect way to kill the game. you cant blackmail devs like that.. it doesn't work

RE the hit detection. if you have a 400 ping in the US there is something SERIOUSLY wrong with your connection and no amount of code can fix that. I consistently get 220 to 280 FROM AUSTRALIA and dont see anything like the issues you are describing. The hit reg is really good in 95% of cases. It sounds like you are dropping packets

Also spectating is always going to be out of sync with the what you see. you have your ping + their ping + everything else. Things will get out of whack and there is no HSR to compensate. its why you get rubber banding in spectator mode you dont get in game.


Ever think that, just maybe it SHOULD die? So that PGI looses the license and it get's put in the hands of a dev team that can actually...you know... devlop a game?

#50 Damocles

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,527 posts
  • LocationOakland, CA

Posted 02 February 2014 - 06:23 AM

View PostJade Kitsune, on 02 February 2014 - 06:12 AM, said:


Ever think that, just maybe it SHOULD die? So that PGI looses the license and it get's put in the hands of a dev team that can actually...you know... devlop a game?

talking about a game that took a decade to move on past MW4. It's probably a long shot that this game, if it fails; will just get passed on to someone 'more capable'

#51 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 02 February 2014 - 06:52 AM

View PostNicholas Carlyle, on 02 February 2014 - 06:49 AM, said:

The hardest part about this issue is it doesn't seem to effect everyone. And it may also depend on which PGI server cluster you land on when you drop.

So you'll have people swearing up and down there are no problems.

And then you'll have people saying they shot 5 alpha's into a prone Atlas and did no damage.

In the end though, even if it's split 50/50, and half the players have Hit Reg issues and half don't, that should be enough that PGI takes it very seriously...

Which I'm not sure they do, because their communication is still dismal, and as far as I can tell they are focused on adding a bunch of stuff to counter/help LRM's that don't fix the core problem's with LRM's.


My post from the other thread.

You can't just disregard Hit Reg issues because it seems to work fine for you.

View PostDamocles, on 02 February 2014 - 06:23 AM, said:

talking about a game that took a decade to move on past MW4. It's probably a long shot that this game, if it fails; will just get passed on to someone 'more capable'


And I think this is why you still see so many people who have an obvious dislike for PGI still posting/playing.

This IP may not have the largest following, but it's very passionate and I don't think any of us want to see Mechwarrior/Battletech disappear for another decade.

So we press on, hoping that eventually the higher ups will really start to communicate and work to make this game great.

Edited by Nicholas Carlyle, 02 February 2014 - 06:52 AM.


#52 Motroid

    Member

  • PipPipPipPipPipPip
  • 261 posts
  • Locationmost likely gone

Posted 02 February 2014 - 07:38 AM

PGI said there will be EU servers with the release of the game. (Along with knock-downs shortly after) Release passed by. Nothing happened. Not a single word from PGI concerning EU servers since then. THIS is what really makes me lose my faith in MW:O. This is so unprofessional. Triple-digit-pings in a competetive PvP only game are just embarassing and totally unacceptable. The bad hit-detection and packet-loss problem derives in first place from the bad server structure. HSR needs stable pings to work properly. This is so ridiculous. Playing another game just makes it even harder to come back to this broken game. ESO and SC will mop the floor with this game if IGP/PGI doesn't get their sh-- together...
After sticking around since cb and having done 11k+ drops I am finally considering a quit with no return...THIS IS SO SAD.

#53 Noesis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,436 posts
  • LocationIn the Lab

Posted 02 February 2014 - 08:29 AM

PGI mentioned some time ago that the idea of using regional servers had changed. Can't remember which NGNG episode but I remember it mentioned a while back.

This was when the HSR initiative and investment of server hardware occurred as a result.

Hardly suprising when you consider that probably 3/4 of the MWO pilots live on the American continent.

TBH, living in the UK I would still elect to play on the US servers due to this apparent population. More so with the idea of keeping the community together as best possible even if it might mean a few fractional points to my KDR.

#54 Motroid

    Member

  • PipPipPipPipPipPip
  • 261 posts
  • Locationmost likely gone

Posted 02 February 2014 - 11:18 AM

View PostNoesis, on 02 February 2014 - 08:29 AM, said:

PGI mentioned some time ago that the idea of using regional servers had changed. Can't remember which NGNG episode but I remember it mentioned a while back.

This was when the HSR initiative and investment of server hardware occurred as a result.

Hardly suprising when you consider that probably 3/4 of the MWO pilots live on the American continent.

TBH, living in the UK I would still elect to play on the US servers due to this apparent population. More so with the idea of keeping the community together as best possible even if it might mean a few fractional points to my KDR.

Realtime Online PvP games with latencies of 130 ms cannot be taken serious. This damn lag compensation blurres the vision of many players not knowing the QA/CS era...again: THIS IS SO SAD

#55 PASHA

    Member

  • PipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 149 posts

Posted 04 February 2014 - 04:21 PM

I am now recording my matches which gives me the added benefit to show everyone what kind hit registry I am dealing with on an increasingly frustrating and occurring basis. I will continue to upload evidence of this to indicate it is not a one-time thing.

Shrugging off the HR issue on the basis of some flimsy statistic that indicates "85-95% of shots register, therefore there is little issue" is a seriously flawed and detrimental attitude to take as it negatively impacts the reception of MWO.

Full disclosure here: The only thing keeping me on-board with MWO is the fact that I am a Battletech fan and truly want to see this project succeed. With that said, I seriously urge the devs to reallocate their resources to fixing the fundamentals such as hit registry -- among other things -- as opposed to content. While the former may seem like a more tedious process, it, unlike the latter, will lead to more a more stable and therefore credible product to successfully market in the long term (which is what I hope is the perspective of our devs). Whether or not this has been said a hundred times before, I just needed to let it out.

Cheers,

-Zellkai

Note: the Stalker I engage in the linked video was cored yellow CT prior to him cresting over the hill and meeting my AC/20 round in the centre torso. http://youtu.be/JWQLa6OkaAg

#56 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 04 February 2014 - 04:29 PM

View PostZellkai, on 04 February 2014 - 04:21 PM, said:

I am now recording my matches which gives me the added benefit to show everyone what kind hit registry I am dealing with on an increasingly frustrating and occurring basis. I will continue to upload evidence of this to indicate it is not a one-time thing.

Shrugging off the HR issue on the basis of some flimsy statistic that indicates "85-95% of shots register, therefore there is little issue" is a seriously flawed and detrimental attitude to take as it negatively impacts the reception of MWO.

Full disclosure here: The only thing keeping me on-board with MWO is the fact that I am a Battletech fan and truly want to see this project succeed. With that said, I seriously urge the devs to reallocate their resources to fixing the fundamentals such as hit registry -- among other things -- as opposed to content. While the former may seem like a more tedious process, it, unlike the latter, will lead to more a more stable and therefore credible product to successfully market in the long term (which is what I hope is the perspective of our devs). Whether or not this has been said a hundred times before, I just needed to let it out.

Cheers,

-Zellkai

Note: the Stalker I engage in the linked video was cored yellow CT prior to him cresting over the hill and meeting my AC/20 round in the centre torso. http://youtu.be/JWQLa6OkaAg



Saw you hit him, but with no read out can't tell. Then you hit the ground/leg. Not saying it doesn't happen but it's not game killing.

Plus what's your ping

Edited by Dymlos2003, 04 February 2014 - 04:30 PM.


#57 PASHA

    Member

  • PipPipPipPipPip
  • CS 2022 Gold Champ
  • CS 2022 Gold Champ
  • 149 posts

Posted 04 February 2014 - 04:45 PM

View PostDymlos2003, on 04 February 2014 - 04:29 PM, said:



Saw you hit him, but with no read out can't tell. Then you hit the ground/leg. Not saying it doesn't happen but it's not game killing.

Plus what's your ping


You don't see the AC/20 round hitting him dead center and the crosshair not turn red at all? The other AC/20 round - that is supposed to deal 20 damage - only turning his CT a slight shade darker?

Ping isn't the issue here: Posted Image

Edited by Zellkai, 04 February 2014 - 04:50 PM.


#58 H Seldon

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 214 posts
  • LocationChicago

Posted 04 February 2014 - 07:35 PM

Hit registration is annoying. Nothing like shooting a powered down mech (centurian) in the back that already has red internals with 2 lg pulse, 2 AC5 and 2 SRM2 at 80M and they power back up and run away. Funny thing is, I still had armor and got caught in a arty blast right after that and died (I was in my Heavy Metal). First time I had died from one of those.

#59 Ryan Steel

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 164 posts
  • LocationThe Top Hat & Monocle Club

Posted 05 February 2014 - 02:39 PM

View PostDogmeat1, on 05 February 2014 - 09:32 AM, said:

The more your ping drifts above 150-200 the more hit detection issues you are going to have. This is not really an MWO issue but more just a reality of online gaming. All online games where reaction and timing is vital suffer from this issue to some extent.

Internet gaming has made incredible progress over the past decade but trying to keep to keep a complex graphics engine perfectly synced between 24 players spread across the world is not exactly an easy task. The reason MWO appears worse than other FPS games is because of the relatively slower rate of fire, projectile speeds and more deliberate movements of the mechs. In most fast paced FPS you barely have time to notice when there are detection issues but MWO makes them far more easier to recongize. What is really happening is that your client hasn't updated fast enough and likely the mech you are shooting at is in a slightly different location to where they appear to be on your screen. Therefore while it looks like a hit on your screen, the mech in question has likely already moved hence causing the registration issue.

Interestingly the lag seems to be far lower when you observing someone else playing. In that case you can see the true mech positioning and it makes it quite obvious when players are shooting way off target. Fixing this issue isn't easy and it can result in making the opposite problem worse, namely an increase of ghost hits on players who should have dodged shots or were behind cover. The best and most realistic solution would be for PGI to create and maintain local servers but I don't know how easily they could do this considering their limited resources and free-to-play / in-game purchases model.


My ping is between 19-23 and I get horrible hit detection. There is no excuse. None. I'm well aware that there are some people who have almost 0 problems with hit detection. There are some people on my TS that play the game just fine. The majority of us have serious problems with it though and it appears that the MWO population is pretty split on the issue. Maybe looking at the raw numbers makes it seem as though the problem is minor but in game it's baffling how often I get 0 damage hits. No it's not on my end, because I can play on the Australian Briggs server (Planetside) when I play with Villz with a 240 ping and mow everyone down.

#60 Villz

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • 627 posts
  • Locationstraya m8

Posted 05 February 2014 - 02:42 PM

View PostRyan Steel, on 05 February 2014 - 02:39 PM, said:


My ping is between 19-23 and I get horrible hit detection. There is no excuse. None. I'm well aware that there are some people who have almost 0 problems with hit detection. There are some people on my TS that play the game just fine. The majority of us have serious problems with it though and it appears that the MWO population is pretty split on the issue. Maybe looking at the raw numbers makes it seem as though the problem is minor but in game it's baffling how often I get 0 damage hits. No it's not on my end, because I can play on the Australian Briggs server (Planetside) when I play with Villz with a 240 ping and mow everyone down.

Can confirm this story!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users