GoManGo, on 03 February 2014 - 01:06 PM, said:
Well I have said what I truly think about MWO the Devs and the state of the game. Right or wrong it is my opinions and thoughts on the state of the game and community whatever.
P.S sorry my browser is not compatible with MWO forums the Quote does not work is this also my problem? or the people at PGI that will not fix it? Just upgraded to WIN 8.1 and explorer11 a few months back.
You are right, they are your opinions and you are completely entitled to them. No arguments here on that.
I also run on Wins 8.1. I shall now boot up IE and see how the forums work (after making this post). I'll see if I can quote. However, there is the quote tags one can use, even if you don't include name in the quote. It will at least help separate what someone else said to what you are saying...
Marack Drock, on 03 February 2014 - 01:50 PM, said:
In reality if PGI hadn't been loading themselves up with stuff that hadn't even been in concept stage and then promise it at specific dates and then never bringing it out on the date, then they wouldn't have near the issues. PGI has started to many projects at once and not finished any of them yet. MY suggestion is to do one and focus on it. Then it will be done 10 times faster and they won't have all of the issues.
Not much of the stuff they do in the patches is even worth mentioning. It is usually New Mech, Nerfed Weapon this time is, and Hit Boxes tweaked. That is usually it.
Guess what they are starting to do now? Working on one project and getting it finished faster. Example: UI2.0.
Rebas Kradd, on 03 February 2014 - 01:55 PM, said:
I tend to leave the Skirmish debacle at PGI's feet. It would have taken them exactly thirty seconds to explain why they hesitated on developing that game mode. It would have left the community going "Yeah, but...but...umm...yeah, but....umm, well...hmmm...but...oh, well, okay, yeah I guess that makes sense." Whenever they have a good reason for doing something, they can just come out and say why, and they'll instantly get a lot of sensible people on their side to help them argue their case for them.
Instead, they did what they usually did...they just said nothing at all. Nothing. It goes way beyond "not feeling beholden to answer every thread". Major gameplay decision, major community request, and...nothing. Then they capitulated. It's bizarre.
That said, they seem to be turning it around. Looking forward to today's posts (Russ has promised two from his staff).
They did explain, several times from what I recall. Only to continue to have people demand such a feature because "they were tired of cap rushes". Well, PGI listened and provided EXACTLY WHAT WAS ASKED. Exactly. Now there are complaints that PGI was right to start with, by the same people who pushed for it, and they are now complaining about "the last mech hiding". What? Did the players who asked for this mode not see that possibility happening? Really?
BFett, on 03 February 2014 - 02:37 PM, said:
If you gave me 5 million dollars and told me to choose my team and have a mech game with all of the features PGI has mentioned, and told me to do it in 2 years, You bet I'd do it!
The 5 million dollars is from founders money
http://www.gamasutra...ew/news/180401/
Good luck "hand picking" and having them accept. Sometimes, you get what you got, and you work with what you have.
5 mill. That's 5,000,000 right?
Lets work off what I got paid 2 years ago, and I don't earn much per hour (I'm sure a designer makes a lot more money than I do). I earned in a whole year 12,000 roughly total. I am one person, and most of that was minimum wage and unemployment (that year).
Your budget per year 2,500,000. (You could hire 208 people at my yearly pay.)
You hired 20 people (say at my pay rate, which would be crazy). Yeah, you might be able to get it done, if I even know what I am doing.
Now, for more reasonable numbers. there are 365 days in a year, which equal to about 52 weeks. If each person got paid $40 an hour, and worked 40 hours a week, in a year one "designer" at that pay level would earn (1,600 a week x 52 weeks) $83,200.
Now, you could hire 30 deisgners being paid $40 an hour. We still haven't included costs such as elecrtisity, building rent, office space, computers to work on, internet fees, server costs, phone lines, paper, engine costs, etc...
Seems like a very tight budget there... and I don't think your "dream team" would go for a low contract.
Marack Drock, on 03 February 2014 - 06:00 PM, said:
Also if you promise something on a certain date but don't release it when you said then you have lied.
I promise to be at work at a certain time. I get into an accident and run late/call out that day/week/ I died. Did I lie?
They missed a few dates. Problems arose. Delays happened. Goes on every day in everything. That doesn't mean that they lied about it.