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Ui Feedback


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#321 Shamous13

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Posted 05 February 2014 - 05:59 AM

View PostBront, on 05 February 2014 - 05:51 AM, said:

More feedback:
2) Space no longer skips the movies.


Esc now skips the intro.

I'd also like to add the font size needs to be larger, or scaled - hell the entire UI needs a SCALE option. I found it very difficult to read. I even had to pull my monitor closer. I must be getting old ;)

#322 DrXitomatl

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Posted 05 February 2014 - 05:59 AM

The social system is awful. Where is my ready button up on the top in the main screen? I don't want to have to go to the social button every time. Speaking of social, why is the friend list on the right edge of the screen and the group box on the left? On triple monitors, this is crazy.

Why do I have to specify Skirmish every match instead of how it was before where I just set it to Skirmish and then that's what I get until I change it?

But by far my biggest complaint:

The new UI is not at all friendly for a triple monitor setup. I bought a triple monitor setup and a card than can handle it JUST for this game, and now it is horrible. The UI is a total mess in triple monitor mode and I cannot run it at 1920 x 1080 without it stretching out across all three monitors.

I want the option to have it similar to how it was was before: a window in the front end -- ideally a 1920 x 1080 window -- that blows up to full, unwindowed triple screen resolution upon launching into a match.

#323 UNO168

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Posted 05 February 2014 - 06:00 AM

1.The current shop is composed of several pictures of mechs without any additional info about the mech.

2. The loadout UI needs much works, I like the old UI which the camera will focus on the part we're editing with a reserved window for info, the UI 2.0 uses pop-up windows which is unprofessional and time consuming (it takes 1 sec to show info window)

3. we need to see my money/xp information at anytime! (like the old UI)

4. I CAN'T TELL if the mech is capable of mounting ECM/AMS/ARTEMIS in UI 2.0

#324 Bront

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Posted 05 February 2014 - 06:01 AM

View PostShamous13, on 05 February 2014 - 05:59 AM, said:


Esc now skips the intro.

I'd also like to add the font size needs to be larger, or scaled - hell the entire UI needs a SCALE option. I found it very difficult to read. I even had to pull my monitor closer. I must be getting old ;)

So does Enter, but space is easier.

#325 DBCowboy

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Posted 05 February 2014 - 06:01 AM

The Good:
- seeing most of my owned mechs at once (heck all of the large lists like engines and what not) rather than having to scroll through, awesome
- seeing stats by hovering over owned mech, good but don't know that I pay attention much
- overall look, mostly good, like the large image of my selected mech

Needs Work:
- fonts small, most menus just small and hard to see, plenty of empty space on the screen when no set of items being displayed so increasing some of these to help with readability would be great (i run at very high settings - UI doesn't scale well)
- purchased the X-5 while on sale, progress window displayed but never went away, had to ctrl-alt-delete and kill process, on restart saw purchase had processed correctly (MC credits correctly deducted and X-5 in list of owned mechs so no worries there)
- lots of clicks to do anything
- trial mechs aren't owned, confusing to show them in owned mechs list

Some of the UI usability will improve as I get used to the new interface but folks comments on lack of intuitiveness are valid.

I'm a programmer; very familiar with the process. Thanks for all the hard work; got a ways to go but overall I think the direction is good. Keep at it.

#326 DrXitomatl

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Posted 05 February 2014 - 06:02 AM

View PostnumbTriggerFinger, on 05 February 2014 - 05:40 AM, said:

1st off, hats off to this beautiful looking UI2.0

Just need a few tweeks here and there.

1. Being able to equip engines and modules easier.
2. I CANT FIND MY ENGINES
3. AND MODULES
4. I cant sell my equipment that I own.
5. Buying new mechs in the store does not give you any details of weapons, hardpoints, or whatsoever.
6. still cant send messages to friends while their in game.

thats all. rant over.

1: I agree

2,3, and 4: Look in the in "Inventory" tab on the Home screen

5: A known issue, they will fixing this in March

#327 Ransack

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Posted 05 February 2014 - 06:06 AM

View PostShamous13, on 05 February 2014 - 05:59 AM, said:


Esc now skips the intro.


or ENTER

#328 Rhialto

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Posted 05 February 2014 - 06:07 AM

Didn't they say at one point that we would not have to go buy the same module/consumable over and over after each match? I try to always carry Artillery on a specific Mech and I don't use it in every match but when I use it, it happens sometimes I forget to reload it and of course, the next match present me with a perfect scenario where Artillry would have been required.

I hope in the future they will find a way to click that I want this Mech to always carry such a module. A simple popup when clicking Start/Play saying:

Reloading Arty: cost 40 000 C-Bills.
You're ok with that or cancel launch?

Edited by Rhialto, 05 February 2014 - 06:09 AM.


#329 Doddadin

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Posted 05 February 2014 - 06:08 AM

1) Took 3 attempts to actually get into the new Mechlab from login.

2) I was spared most of the horrors others are detailing of attempting to customize their mechs because I couldn't stand to look at the new UI in the mechlab at all. I run a 3 monitor eyefinity setup @ 5760x1080 and the new full screen mechlab is just a headache to look at at the resolution. The different elements are all over the place and there are weird graphical glitches going on behind the left edge of the center UI. Unfortunately I have to keep it this way or I cannot play matches using the 3 screens. Really preferred the old windowed mechlab. I won't be able to play again until this is fixed.
3) The new font leaves a lot to be desired. Best description I have read is "it has no soul," also often difficult to read as it distorts in different places in the UI. Most noticeable in the 2 matches I played before giving up with a headache. The matches chat still uses the techy old font but the other match elements use the new one and the new one looks horrible. Revert please.

Anyway I'll be reading patch notes for an update about 5760x1080 displays, but I won't be patching or playing again until then.

#330 DrXitomatl

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Posted 05 February 2014 - 06:09 AM

Suggestion: Please sort the mechs by tonnage, and then use alphabetical order for mechs that weigh the same.

The current system shows lights in alphabetical order, then mediums in alphabetical order, etc. This leaves the Victor and the end of my list and the Atlas between the Quickdraw and the Awesome. This does not make sense.

Also: I'd prefer that my Heroes and Champions be listed with the other mechs of that chasis, not in the beginning of the list.This is less of an issue than the one noted above. Perhaps you can give us options as to how we want our 'mechs sorted?

#331 ego1607

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Posted 05 February 2014 - 06:09 AM

People of PGI should have taken smurphy web interface as a baseline and started working with that. Every change made should have been evaluated with that baseline in mind. Does it take more clicks? Does it make things harder to see? If yes, scrap it and start over.

#332 PanzerMagier

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Posted 05 February 2014 - 06:15 AM

There's a lot of things I like about this mech lab and I really think it's some good show of effort/skill from PGI...

EXCEPT for the bloody useless worthless pathetic piece of stinking pile of refuse of a mech lab.
My holy kerensky god, Have ANY of the developers coding the mech lab, seen or used smurfy? AS IN REALLY? DID RUSS TELL YOU TO CODE IT THIS WAY?

I will be waiting for a smurfy esque mechlab otherwise I'm labeling UI 2.0 as a dud. It's worse than the previous one in that category and that's the only one that really matters, my most time spent on MWO is in the mechlab!!!.

#333 TheSkiDog

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Posted 05 February 2014 - 06:18 AM

Not going to *****, I think that has been done enough, just a problem.

I use a joystick for throttle and steering. None of the axis or buttons are re-assignable in the controller setup rendering this useless for me.

#334 E_Crow

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Posted 05 February 2014 - 06:18 AM

At first I was like WTF? with the new UI. After I messed around with it, I really like it. Its a total design shift and for sure it has some issues but it is a MAJOR improvement over the old.

As for those yelling about the social thing and a chat window. This isn't WoW were everyone is yapping and making rude and political statements.. its kind of nice to NOT have it.

I can see adding a small global chat room like in World of Tank but make it a small button like WoT. The big open chat window of WoW and other MMOs really doesn't fly for this type of game. MWO falls with the WoT world. More serious players who are dedicated to historical or board game worlds. For those saying it won't work..will kill the game.. UMM no.. WoT has 60+milion active accounts..so failed argument.

Either way, with bugs ..its a excellent move in the right direction. It was well worth the wait.
Thanks

#335 Meridian

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Posted 05 February 2014 - 06:30 AM

Has anyone figured out the logic to the ordering of the pilot skill trees? It's not by weight. It's not by class. It's not alphabetical.

View PostShamous13, on 05 February 2014 - 05:59 AM, said:


Esc now skips the intro.



Actually I payed close attention during one of my startups and while ESC skipped some videos, SPACE was needed for the others.

#336 Bugstomper

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Posted 05 February 2014 - 06:30 AM

So many things to say
but where to start TBH the worst is this Forum "reply window"

UI 2.0
my conclusion is this is a beta release and at best a very poor production release.
Most of it is unfinished, what is here looks and feels like it was developed by a non player of the game.
I will say the direction is good. The execution = below par .

Next time say your not ready, say your behind. Don't release a sports car with wooden wheels.
Use your community and let them test this for longer.

#337 Eric Generic

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Posted 05 February 2014 - 06:36 AM

Why the hell does the mechlab look entirely like it was derived from Hawken? If I wanted to play hawken, I'd do that. And why did you bother scrapping the old mechlab? It was simple, intuitive and efficient. If you wanted it to be pretty, fine, but please don't substitute it with a ****.

#338 Dirty Old Man

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Posted 05 February 2014 - 06:38 AM

Hi PGI

Looking good the patch went off without any issues for me personally. Just completed a very enjoyable 3 hour session.

The new UI is well done. I am running very standard Windows 8.1 64bit OS with 32GB ram with a i74.0Ghz plus GTX 690 running the latest Feb 2014 Beta drivers.

Running the game at max FULL HD as well with all Very High Graphic options produced a steady 58Fps with a peak at 79Fps using your built in F9 fps counter.

Keep it up and deliver the Clan Meta game soon and especially the Community WFare Meta game too.

2 Thumbs up !!

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#339 ego1607

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Posted 05 February 2014 - 06:39 AM

So I decide to install an autocanon on my mech. Click 100 times to get to it, Great, how much weight do I need for my AC? It says nowere how much it weights...

SERIOUSLY?!

Edited by ego1607, 05 February 2014 - 07:28 AM.


#340 Rovertoo

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Posted 05 February 2014 - 06:53 AM

I feel like l can cope with any and all changes to the UI-save the mechlab. I would really, really like a mechlab that streamlines the building as much as possible. I would like to either see all the data at once, similar to the popular Smurfy lab, or have a paper doll and be able to click the mech components in the same way we had it in the previous UI. If I remember correctly, a dev post somewhere may have implied that a 'smurfy' version of the lab is being worked on. If that's the case, thank you so much!





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