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Ui Feedback


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#361 Ximius

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Posted 05 February 2014 - 07:38 AM

In case you missed it in the innumerable other threads, please guys, before doing anything else to this game, use Google. For example try "battletech recordsheet" when doing a mech customization change. If you did you might see this as the 2nd image that pops up. It takes all of 10 seconds. Immeasurably better than what you have given us.

Posted Image

I feel bad for the devs that had to code this up. Im sure they did "burn the midnight oil" and spent a lot of time on it. But the fundamental design is terrible. Do you guys ever learn?


Yes, that is rhetorical.

#362 Brienne

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Posted 05 February 2014 - 07:39 AM

UI really means "User Interface"?
click-click-click...
Devs, obviously you didn't make UI2.0 to help new players. I guess many will give up trying to play MWO.

Have a nice meeting with your Sales Department^^.
Watch "% customers still active 1 month after 1st login" line. It's gonna be funny with UI2.0^^

#363 Ceesa

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Posted 05 February 2014 - 07:42 AM

It's too hard to scroll through my owned mechs to see what their layouts are. Apparently there's some magic way to see at a quick glance what each mech has, but after 5 minutes I couldn't find it. I got so fed up with the UI that I never even bothered to launch the game.

I'll check back after you've had another patch to update it with improved features, but until then I'll return to my break from MWO.

This was a nice first attempt, but it feels like a beta; not a surprise really, when the only difference between beta and "launch" was the removal of a "beta" graphic on the website and in game.

#364 mad kat

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Posted 05 February 2014 - 07:45 AM

View PostMeridian, on 05 February 2014 - 07:29 AM, said:


But are big fans of "Working as intended".


And work along the SNAFU principles. (Situation normal, all ****** up).

#365 SgtKinCaiD

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Posted 05 February 2014 - 07:47 AM

Can we have a button to directly access the modification menu (loadout/modules/etc.) of the current selected mech on the home page ? Or am i missing something because every time you have to go back the mech inventory and select the mech again in order to access to the mech modification menu ?

#366 CeeKay Boques

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Posted 05 February 2014 - 07:54 AM

2.0 is a huge step forward, well done. I will try to write a review at some point...

Bu I will let you know I jus kind of left it on as back ground as I did other things just because it was so pretty.
  • Functionality: I don't know how much processing power it is, but when I go to Pilot XP, change the Mech to that. Its disorienting to have CAT-A XP listed, but a picture of a Victor.

  • Make the multiplayer a big Tab, not a wee pic of people at the bottom. That's what we're here for.

  • Faster, almost instant tooltips. Give me a slider if it crushes weak systems.

  • MechWarrior Font Please. Steal it, invent it, whatever.


#367 Dan Nashe

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Posted 05 February 2014 - 07:55 AM

More things I like:
Changing weapon groups in the mechlab (I didn't notice it, but I'm sure I can figure it out).

I Like that I get the match selection box after I click launch. I have forgotten to change mode dozens if not hundreds of times when I intended to and was then annoyed in previous UI (although the ability to select more than one but not all types would be good.)

I actually like trial mechs being visible in mech select rather than the previous hard to find trial/owned selection hidden on the left side. But maybe add another option of "available" to distinguish owned from owned +trial for players who want it. I understand that trial mechs have to display somewhere to be selectable, and now that trial mechs are playable, they're truly legit selections for people who only own a couple mechs or truly love variety, not just cadets.

Social is no worse than the old 1.5, and maybe a little better. I think it's laid the foundation for a good system. Obviously you had windows and message logs that persist through matches in mind. Follow up on that but a good start!

Edited by DanNashe, 05 February 2014 - 07:58 AM.


#368 Jesthra

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Posted 05 February 2014 - 07:57 AM

Hi.

After new update i can't activate my premium .. i still have 8 days not yet activate.
when i click activate theres nothing happened,
and also the memory allocation error is increase than the old one.

hope dev can help me

cheers

#369 CPL Madison

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Posted 05 February 2014 - 08:00 AM

did pgi help microsoft create the interface for windows 8? thats a pile of sh+te also

#370 Iacov

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Posted 05 February 2014 - 08:01 AM

haven't read the thread, so here my unfiltered feedback:

- in general, I like UI 2.0
but
  • i'd like to be able to turn the selected mech on the "home" screen
  • there is no "save/cancel" button in the mechlab/when configuring the mech and when selecting camo and cockpit stuff (at least i couldn't find a button to save my changes)
  • the mech selection is confused...too many pictures that take up too much space on the screen and it takes a while to find your desired mech
  • haven't found a favorite list
  • can't exit the game from within the "home" screen (have to log out and exit)

i hope that UI 2.0 gets improvements soon, especially what the calrity of information and usability concerns

#371 Meridian

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Posted 05 February 2014 - 08:03 AM

View PostIacov, on 05 February 2014 - 08:01 AM, said:

haven't read the thread, so here my unfiltered feedback:

- in general, I like UI 2.0
but
  • i'd like to be able to turn the selected mech on the "home" screen
  • there is no "save/cancel" button in the mechlab/when configuring the mech and when selecting camo and cockpit stuff (at least i couldn't find a button to save my changes)
  • the mech selection is confused...too many pictures that take up too much space on the screen and it takes a while to find your desired mech
  • haven't found a favorite list
  • can't exit the game from within the "home" screen (have to log out and exit)
i hope that UI 2.0 gets improvements soon, especially what the calrity of information and usability concerns


So what do you like about it, then? Everyone agrees it's prettier, but that has nothing to do with the actual functionality of it.

#372 Dakross

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Posted 05 February 2014 - 08:06 AM

The new UI looks nice, but is a royal PITA to use. There are so many minor inconveniences that add up to make what could have been a positive change into a negative one. I realize many of these have been posted already but I wanted to add my $.02. *warning incoming wall of text*

1) Can’t alt+tab to desktop. This is annoying when I’m playing and need to look something up. Unless I launch the applications I want to use before hand, I can not tab to desktop to launch them (Windows 7 operating system).

2) No longer have my selectable 4 mech list on my home page. This was a feature of the old UI that my son and I loved. We’d put either the 4 mechs we were working on or our 4 favorite mechs on the home page and not have to hunt for them to select them each time.

3) Select Mech Function has many problems.
A) First, the default is all mechs including trial mechs. Too many are displayed and there is no organizational theme. This is not a useful default. My preferred default would be configurable. I’d prefer it to be the 4 mech list from the old home page, but even displaying the trial mechs would be better.
B ) Next, do not show trial mechs in with mechs I own. Keep them in their own tab.
C) Allow us to sort the mechs with in the tabs as we see fit, again I can not determine what organizational method is used.
D) The configure button at the bottom is a nuisance. Double clicking on the Icon is much more intuitive and efficient.
E) A toggle between icon display and list display would be nice.
F) The display that pops up when you mouse hover over a mech lack’s a hard point listing and display and a mounted weapon location feature. It includes useless graphs and images instead.

4) Mech Lab issues.
A) Loadout Screen - When leaving the Loadout screen there is no save button. I finally figured out there is a check out button, but that is extremely non-intuitive when you are making zero cost changes. I would prefer to be able to click on the section of the mech to call up the information about it. I would also like to have a place to hover over to show all hard points of a specific type like the last interface had. Being able to click on the item and have it placed in the highlighted mech section would be a huge step in the war against carpal tunnel syndrome. There is A LOT of almost full screen drag and drop action here.
B ) Modules Screen – Again the default is the overwhelming display of all items. A list of owned or at least a customizable list would be preferred. Is it even necessary to display the ones marked “Invalid”?
C) Weapon Groups – Kudos for adding this. However since there are keystroke instruction boxes below the weapons display, my natural inclination was to look there for the save button as well. I had to ask in a match to find out that the save button was in the upper left (as opposed to the lower left for the mech lab’s checkout/save button).
D) Rename Mech function – Thank you for adding this. I have not used it is a nice feature to have.

5) Skills Tab – Again the default is all. Would prefer owned or customizable. Also lack of owned tab. Display does not show your progress in the piloting tiers like the old UI did (i.e. 4/8 if you had 4 unlocked skills). Or if it does, I can not find it. Again, doubleclicking on a mech is preferred to the miniature mech tree button.

6) Pilot Trees – Modules: again the default is the overwhelming all. When buying a module that has 2 levels, the display resets to the top after the first purchase forcing unnecessary scrolling to find it again to buy the second level.

7) When launching you have to select the type of match every time. There is no "remember my previous selection function". Also, with now 3 types of matches it would be very convenient to have the ability to select the 1 type you don't want to play (i.e. my son and I like assault and skirmish and would like to randomly just have those 2 for options)

As you can see, none of these are major issues, just a LOT of small "quality of life" issues that add up to a high level of discomfort on top of the natural discomfort caused by change itself.

**Edit** Forgot to mention how cumbersome it is to launch in groups. It would be preferrable for the play button to switch function to ready when in group and then a launch button be added for group leader. The group interface is painfully cumbersome.

Dak

Edited by Dakross, 05 February 2014 - 08:39 AM.


#373 Von Falkenstein

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Posted 05 February 2014 - 08:08 AM

View PostXimius, on 05 February 2014 - 07:38 AM, said:

In case you missed it in the innumerable other threads, please guys, before doing anything else to this game, use Google. For example try "battletech recordsheet" when doing a mech customization change. If you did you might see this as the 2nd image that pops up. It takes all of 10 seconds. Immeasurably better than what you have given us.

Posted Image

I feel bad for the devs that had to code this up. Im sure they did "burn the midnight oil" and spent a lot of time on it. But the fundamental design is terrible. Do you guys ever learn?


Yes, that is rhetorical.


I can't get it in my head--- why on earth are they so completely uncapable to deliver a proper mech fitting screen when even the old tabletop readout sheets slam the solution in their faces?

It's completely beyond me why paid design engineers at PGI fail at the first step despite supposedly working on UI 2.0 since what? Spring 2013?

As a custormer I vote with my purse. I don't support ineptitude by paying for it.

Edited by Von Falkenstein, 05 February 2014 - 08:55 AM.


#374 Roster

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Posted 05 February 2014 - 08:08 AM

Go back to the old format

or give the players a choice, classic view or new crappy one

I am saving up to get h $255 clan pack. I am glad I did not buy it yet

#375 Jorghan

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Posted 05 February 2014 - 08:09 AM

Hmm,

why did they change functionality for some better gfx?? Where is an overview about free Slots, number of heat sinks ?

#376 Hauser

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Posted 05 February 2014 - 08:13 AM

Usability issues. Overall the work flows take to many clicks compared to the old interface.

1. Right now mechs are sorted on chassis name and champion/hero/regular status. This is rather annoying. For example when working on my Griffins I have to go up and down the list to find all variants. I want to have all my Griffins right next to each other.

2. When I open the pilot skills I want the menu to open for the mech I currently have active.

3. Fold down menus should remember their state from when I had them last open. It's annoying when trying to check which variant needs which efficiencies still. I have to open the medium tab over and over again.

4. Customizing a mech is painful. It takes so many clicks.

#377 stjobe

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Posted 05 February 2014 - 08:26 AM

I wonder if they ever sat down and asked themselves "Now if I was a player, what would I want to do with this UI? How can we make those things easy to accomplish?"

No scratch that, I don't wonder; the evidence is there for all to see that they never did.

Please PGI, do this and then redesign the common workflows and information presentation. It's... not good at the moment.

#378 Too Much Love

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Posted 05 February 2014 - 08:32 AM

View PostXimius, on 05 February 2014 - 07:38 AM, said:

In case you missed it in the innumerable other threads, please guys, before doing anything else to this game, use Google. For example try "battletech recordsheet" when doing a mech customization change. If you did you might see this as the 2nd image that pops up. It takes all of 10 seconds. Immeasurably better than what you have given us.

Posted Image

I feel bad for the devs that had to code this up. Im sure they did "burn the midnight oil" and spent a lot of time on it. But the fundamental design is terrible. Do you guys ever learn?


Yes, that is rhetorical.
So true... They had it in the tabletop game, in Mechwarrior games, in Smurthy, even Mechcommande had more classical Mechlab! - so I don't understand , why did they decide to change it now? And for what reason? I simply can't understand that.

#379 ImperialKnight

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Posted 05 February 2014 - 08:33 AM

If you REALLY want 1/3 of the screen to be filled with nothing useful but a pretty 3 point lighted model of the mech, FINE. Just give us the other 2/3 of the screen filled with this

UI2.0 is a lesson in how NOT to do a UI. Useless things filling 80% of the screen. Actual useful information and buttons shrunk down to microscopic sizes. A gazillion clicks to get things done.

And why is it that when I select a mech, I don't get any overview of it immediately. Instead, I have to hover my mouse over it only to have a semi useful chart and partial list of equipment on my mech???
When I select a mech, I want a paper doll of the mech indicating ALL the critical information I need, like equipment, weapons, ammo and armor distribution.

You don't even get that partial useful chart in the STORE. So are we supposed to buy mechs on faith? Or is PGI actually paying SMURFY now? Because before I buy a mech, I have to go to Smurfy to check out what that mech has??

Edited by knightsljx, 05 February 2014 - 08:34 AM.


#380 FlareHeart Devalis

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Posted 05 February 2014 - 08:34 AM

I have two main problems with the UI (I have tons of smaller ones too, but I'll only list the two big ones for now).

1. TOO. MANY. CLICKS. It takes WAY too many clicks to configure or change anything in a mech in the current state. It took me 3x longer in this new UI to rework my new Firestarter. Configuring the loadout is clunky, and takes too many clicks to get to the place you need. It has no "flow" to it. You cannot select weapons, and then move from piece to piece adding weapons...you have to choose "weapons" for EACH piece of the mech! This is multiplying my clicks by 7x! This severely hampers workflow and is unintuitive.

2. Font is WAY too small for important information. When I go into my mech list on my 1080p monitor, I can see a bunch of HUGE pictures, but the font is so tiny! Or when choosing an engine, all the pictures are the same...I have to try to read teeny tiny little font at the top of each picture in order to find the engine I need...also, the button for grid vs list view is disabled...I prefer a list please and thank you!

Between the horrible workflow issues, plus the fact that I dropped 4x in a row onto Terrible Therma last night means I logged off to play other games rather than deal with the frustration of MWO. Even the new hero mech was not enough to keep me interested (and I LOVE lights).





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