Jump to content

Ui Feedback


1175 replies to this topic

#441 Claxton Weathers

    Member

  • PipPipPip
  • The Sickle
  • The Sickle
  • 75 posts
  • LocationInner Sphere

Posted 05 February 2014 - 11:34 AM

My game lags so bad I thought I was a special Olympics participate out there, and when its not lagging its crashing. Why a whole new GUI when all the other one needed was tweaks?

Edited by xxBountyHunterxx, 06 February 2014 - 12:11 PM.


#442 case42

    Rookie

  • Philanthropist
  • Philanthropist
  • 1 posts

Posted 05 February 2014 - 11:34 AM

Well, I just tried Ui 2.0 for a few minutes, and I found 2 thing that are bothering me already:

1. Why can't I see the skill tree of mech I do not currently own? Are my skills lost?

2. Why can't I see the stats of Mechs I like to buy? It cannot be so difficult to show there the same stats hover information as in the mechbay?

Thanks for reading this post.

Edited by case42, 05 February 2014 - 11:34 AM.


#443 Damos

    Rookie

  • 9 posts

Posted 05 February 2014 - 11:52 AM

Hard to see if any of this is already posted, but here we go.

1. There is now less information available on the weapons. The graph for how the damage trails off is a good idea, but I no longer get to see the optimum and long ranges exactly.

2. The sorting of mechs has been mentioned and it's clear you sort the hero and champion mechs ahead of the others. This is not the most desired sort. We want all mechs of the same type i.e.(commando, hunchback, etc.) next to each other regardless of champion or hero status.

That's all I have really, the rest is ok and some of it is really good. Looking forward to how it progresses.

#444 Stuka42

    Rookie

  • Bad Company
  • Bad Company
  • 7 posts

Posted 05 February 2014 - 11:53 AM

Who ever you have sitting in on meetings and thought this UI was a good idea needs to be FIRED. Too hard to pick a mech customize and get in a game. The graphics are better sure but the functionality is just bad. This should have been fixed in closed beta. No point in playing until you fix these issues. You really need to slow down, fix the issues, get an actual game out and then bring in the clans. All we have now is 12 on 12 deathmatch with a junky UI.

#445 Mad Elf

    Member

  • PipPipPipPipPip
  • 181 posts
  • LocationGlasgow

Posted 05 February 2014 - 12:01 PM

One more thing... I can no longer skip the opening animations ("Achieved with Cryengine", etc.) by pressing spacebar. Is there a new key to use?

#446 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 05 February 2014 - 12:02 PM

Some of you guys should read the patch notes..

The mechlab part is changing to a different design (LIke the smurfy's site) in March

View PostMad Elf, on 05 February 2014 - 12:01 PM, said:

One more thing... I can no longer skip the opening animations ("Achieved with Cryengine", etc.) by pressing spacebar. Is there a new key to use?


It's escape now

#447 DrPhilGood

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 16 posts
  • LocationNC

Posted 05 February 2014 - 12:04 PM

View PostMad Elf, on 05 February 2014 - 12:01 PM, said:

One more thing... I can no longer skip the opening animations ("Achieved with Cryengine", etc.) by pressing spacebar. Is there a new key to use?


Try ''Esc'' key

#448 Kiu

    Member

  • PipPip
  • Guardian
  • Guardian
  • 40 posts
  • LocationEU

Posted 05 February 2014 - 12:09 PM

Same stuff I posted on the Public Test topic...

One example:
Wanna leave the game?
Old UI: 1 click
UI 2.0: 3 clicks

Bug: Buy range (MG if it matters) upgrades, GXP display does not refresh, you have to switch to another "page" to see the current amount of GXP

#449 Giantsaint

    Member

  • Pip
  • Survivor
  • Survivor
  • 12 posts
  • LocationWyoming

Posted 05 February 2014 - 12:13 PM

Can we have the ability to lock up not use range increase for weapons? Seems like once you unlock range increase for say medium lasers... now your hunchback P or Blackjack X with 8 or 9 med lasers are pretty much screwed heatwise now with no button to lock unlock prior ranges and heat structure... No do over button... suffer the heat penalties for infinity?...heres a lil extra range on the side:(

Do over button? Seems harsh, Im a moron fine, accepted.

Edited by Giantsaint, 05 February 2014 - 12:14 PM.


#450 Zolaz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,510 posts
  • LocationHouston, Tx

Posted 05 February 2014 - 12:15 PM

A shame that PGI doesnt listen to its community. It is a shame that PGI doesnt play the game to get first hand info, if they arent going to listen to people who do. It is a shame that PGI will continually cash grab with both hands when those hands should be programming.

PGI loves putting out second rate work and charging premium prices for it. LISTEN TO YOUR COMMUNITY!! Those fans that you love milking and talking about in your meetings are just about fed up with your shenanigans.

#451 Giantsaint

    Member

  • Pip
  • Survivor
  • Survivor
  • 12 posts
  • LocationWyoming

Posted 05 February 2014 - 12:16 PM

OR.... does this now require an upgrade to module to double heat sink to make them work better/ more efficient, to get my heat back to prior selecting said range module on Med laser?

#452 Phlyk

    Member

  • PipPipPipPipPip
  • Overlord
  • Overlord
  • 100 posts

Posted 05 February 2014 - 12:27 PM

I'm sure most of these things have been mentioned before, but...

Mech Trees:
  • Doesn't let you view XP/Mech Tree for mechs you don't currently own (i.e. those you have sold)
  • Can't tell what mechs you used to own.
  • Blue/Green/Gold indicators seem confusing. No distinction made between mechs that are part way through basic/elite/master and those that have completed them. Icon seems to be based on the mech with the most unlocks. So if you have completed Elite with some, and not others, then they icon will still be 'Gold' for mastered.
  • I can't filter for just mechs that I currently own.
Mechlab:
  • Switching to owned/purchasable in the filter automatically selects the Trial or All category respectively. This should leave you in whatever category you were in before.
  • Why do I have to click the Configure (or Mech Tree) button instead of just double clicking on the mech?
  • There is no way of hiding Trial Mechs.
  • There is no overview of the loadout. (This is one of the biggest issues!)
  • How am I meant to know where my modules are?!
Mech Designer:
  • Still can't select Arm Lock on a per-mech basis
  • When mounting modules, why does it show me the ones that I haven't unlocked with GXP yet? It doesn't even give me the option of purchasing them with GXP there and then. I'm never going to want to have to scroll past a whole load of modules I can't use.
  • Why can I still not equip the same module to multiple mechs?
  • Why is it not more obvious which modules I currently have 'in inventory' and which ones I'd have to pay for (again). It would be best if currently in stock items had a different colour than those that need to be purchased. (Maybe green instead of yellow?)
  • If something says it is invalid, why doesn't mousing over it tell me why it is invalid?
  • I can't toggle chain fire on my weapon groups whilst in the mech bay.
  • It still isn't clear which weapon in the Weapon Groups relates to which weapon on the mech model.
  • The name of the ammunition currently loaded onto my mech is almost unreadable against the yellow background.
  • The names of things I currently have on my mech are written in teeny-tiny font.
  • Still no in-UI explanation of what firepower/heat etc. actually mean. As a new player, how do I know what 1.1 heat means, for instance? Is this good or bad?
Other:
  • I can't select a combination of two of the three game modes to play (e.g. random between Assault and Conquest) even though the options are check boxes. If you only want me to select one, then make it a radio button.
  • Why do the Statistics/Redeem Code options open a browser link instead of just working through the interface?
  • Still can't paste text into chat.
  • Still no public chat groups (newbie help, looking for group etc.)
  • New messages are still really hard to notice. Ideally I want a pop up (steam/msn/skype style) showing who is messaging me, even if I am in match.
On the upside, we can rename mechs now.


EDIT: And seeing fire arcs is nice too.


This is all from an initial look through and I'm sure that there are many things I have overlooked and I'm sure that some of these I just haven't found a workaround for or have misunderstood.

But I hope this feedback is useful.

Edited by Phlyk, 05 February 2014 - 12:59 PM.


#453 Xenon Codex

    Member

  • PipPipPipPipPipPipPip
  • The Bolt
  • The Bolt
  • 575 posts
  • LocationSomewhere Over the Rainbow

Posted 05 February 2014 - 12:28 PM

View PostGiantsaint, on 05 February 2014 - 12:16 PM, said:

OR.... does this now require an upgrade to module to double heat sink to make them work better/ more efficient, to get my heat back to prior selecting said range module on Med laser?


No, they are not a global skills. It only affects the mech you have a module on. Unlocking the skill with GXP just allows you to buy a module with C-bills. After unlocking the skill, if you don't equip the module on your mech, then it has no effect.

#454 Leded

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 281 posts
  • LocationNew York

Posted 05 February 2014 - 12:45 PM

well a few things that need to change.
1. make the text bigger. i have VERY good eyesight. i can only imagine the headaches those tiny letters are causing people when they even start to bug my eyes after a while

2. there almost "seems" to be a button to convert your inventory from using the thumbnails into a "list" mode... it doesn't seem to working (yet). if that will work later i hope it's soon

3, bringing the info on mechs that you are looking to buy might be nice. having to look those up on a separate site is a little annoying.

and 4. the tabs for the parts of the mech you want to equip things in, feels a little out of place. clicking the parts of the mech you want to change would be cool to have back

but all in all UI2 took alot of steps forward, but it seems have taken an equal number "back". potential is there tho. so lets just call this UI 2.0 "beta" for now :)

#455 Leded

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 281 posts
  • LocationNew York

Posted 05 February 2014 - 12:48 PM

View PostDas, on 05 February 2014 - 12:30 PM, said:

I dont think ive seen one response yet from PGI/IGP yet since UI 2.0 came out and this thread started growing, just another sale post, and someone please correct me if they responded and i didnt see it.


well its barely been a full day. assuming they are reading this, it kinda takes some time to sort the constructive comments from the flaming i assume :)

Edited by Leded, 05 February 2014 - 12:49 PM.


#456 Fabian Wrede

    Member

  • PipPipPipPipPipPip
  • 203 posts

Posted 05 February 2014 - 12:59 PM

To many turrets in game had 6 turrets on crimson strait all this dose is make game to static as team hug there own turrets, shoul be nomore than 2 turrestnear base or matches becms a gamof lets theturret win
.
Also add option to select 2 game modes( hate skirmish)

Edited by Karl Wrede, 05 February 2014 - 01:04 PM.


#457 Wittyname Terribad

    Member

  • PipPipPip
  • Bridesmaid
  • 72 posts

Posted 05 February 2014 - 01:01 PM

Can we have the old UI back?

#458 Apocalypticon

    Rookie

  • Legendary Founder
  • Legendary Founder
  • 5 posts
  • LocationToronto, Ontario, Canada

Posted 05 February 2014 - 01:07 PM

Please for the love of god listen to all the criticism above. Didn't go through the whole thread but a few problems is see:

Why not design the friends menu so that you can always have access to it and the chat box while performing other actions in the mech lab etc? Why are there no lobbies and chat rooms? Why are not stats in game instead of opening a browser window? Why can't I preview mechs and their slots/configurations before buying?

Map selection. Before loading a map in the pre-game lobby why not have a voting system to select between at least 2 maps? Not essential but a nice thing to have. Kinda like maps are selected before game in titles like Call of Duty.

I like the founders tag and all but it's pretty small and pathetic looking. Why not also open up the option to let players upload/design their own banners? Not as a replacement for the founder tag slot but add another slot for personal customization.

There's a million other things I can think of actually but this post is just on a whim and I haven't gathered all my thoughts on this properly yet.
I'm not one of these "vocal minority" you like to blame and ignore on these forums as you can tell by my 3 posts? But it's time to say something.

#459 Apocalypticon

    Rookie

  • Legendary Founder
  • Legendary Founder
  • 5 posts
  • LocationToronto, Ontario, Canada

Posted 05 February 2014 - 01:11 PM

It definitely looks nicer than before but functionality and ease of use didn't change or in some cases got worse.

#460 Vailjin

    Rookie

  • Ace Of Spades
  • Ace Of Spades
  • 6 posts
  • Facebook: Link
  • LocationSheridan, Wy

Posted 05 February 2014 - 01:13 PM

I am so completely done PGI. I have a unit I belong to, though I cannot group with any of them because my system crashes every time I open my social window. For a year I've loved this game, and you have now completely ruined it because you are not thinking about your players, merely your own ******* pocket books. Fix this shit, send me an email, I might come back. In the mean time, I've wasted about 1000 dollars on you. Thanks greatly for your attention to detail and getting your JOB done. If I cooked food like you make a game, I'd be in prison for attempted murder.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users