Edited by xxBountyHunterxx, 06 February 2014 - 12:11 PM.


Ui Feedback
#441
Posted 05 February 2014 - 11:34 AM
#442
Posted 05 February 2014 - 11:34 AM
1. Why can't I see the skill tree of mech I do not currently own? Are my skills lost?
2. Why can't I see the stats of Mechs I like to buy? It cannot be so difficult to show there the same stats hover information as in the mechbay?
Thanks for reading this post.
Edited by case42, 05 February 2014 - 11:34 AM.
#443
Posted 05 February 2014 - 11:52 AM
1. There is now less information available on the weapons. The graph for how the damage trails off is a good idea, but I no longer get to see the optimum and long ranges exactly.
2. The sorting of mechs has been mentioned and it's clear you sort the hero and champion mechs ahead of the others. This is not the most desired sort. We want all mechs of the same type i.e.(commando, hunchback, etc.) next to each other regardless of champion or hero status.
That's all I have really, the rest is ok and some of it is really good. Looking forward to how it progresses.
#444
Posted 05 February 2014 - 11:53 AM
#445
Posted 05 February 2014 - 12:01 PM
#446
Posted 05 February 2014 - 12:02 PM
The mechlab part is changing to a different design (LIke the smurfy's site) in March
Mad Elf, on 05 February 2014 - 12:01 PM, said:
It's escape now
#448
Posted 05 February 2014 - 12:09 PM
One example:
Wanna leave the game?
Old UI: 1 click
UI 2.0: 3 clicks
Bug: Buy range (MG if it matters) upgrades, GXP display does not refresh, you have to switch to another "page" to see the current amount of GXP
#449
Posted 05 February 2014 - 12:13 PM
Do over button? Seems harsh, Im a moron fine, accepted.
Edited by Giantsaint, 05 February 2014 - 12:14 PM.
#450
Posted 05 February 2014 - 12:15 PM
PGI loves putting out second rate work and charging premium prices for it. LISTEN TO YOUR COMMUNITY!! Those fans that you love milking and talking about in your meetings are just about fed up with your shenanigans.
#451
Posted 05 February 2014 - 12:16 PM
#452
Posted 05 February 2014 - 12:27 PM
Mech Trees:
- Doesn't let you view XP/Mech Tree for mechs you don't currently own (i.e. those you have sold)
- Can't tell what mechs you used to own.
- Blue/Green/Gold indicators seem confusing. No distinction made between mechs that are part way through basic/elite/master and those that have completed them. Icon seems to be based on the mech with the most unlocks. So if you have completed Elite with some, and not others, then they icon will still be 'Gold' for mastered.
- I can't filter for just mechs that I currently own.
- Switching to owned/purchasable in the filter automatically selects the Trial or All category respectively. This should leave you in whatever category you were in before.
- Why do I have to click the Configure (or Mech Tree) button instead of just double clicking on the mech?
- There is no way of hiding Trial Mechs.
- There is no overview of the loadout. (This is one of the biggest issues!)
- How am I meant to know where my modules are?!
- Still can't select Arm Lock on a per-mech basis
- When mounting modules, why does it show me the ones that I haven't unlocked with GXP yet? It doesn't even give me the option of purchasing them with GXP there and then. I'm never going to want to have to scroll past a whole load of modules I can't use.
- Why can I still not equip the same module to multiple mechs?
- Why is it not more obvious which modules I currently have 'in inventory' and which ones I'd have to pay for (again). It would be best if currently in stock items had a different colour than those that need to be purchased. (Maybe green instead of yellow?)
- If something says it is invalid, why doesn't mousing over it tell me why it is invalid?
- I can't toggle chain fire on my weapon groups whilst in the mech bay.
- It still isn't clear which weapon in the Weapon Groups relates to which weapon on the mech model.
- The name of the ammunition currently loaded onto my mech is almost unreadable against the yellow background.
- The names of things I currently have on my mech are written in teeny-tiny font.
- Still no in-UI explanation of what firepower/heat etc. actually mean. As a new player, how do I know what 1.1 heat means, for instance? Is this good or bad?
- I can't select a combination of two of the three game modes to play (e.g. random between Assault and Conquest) even though the options are check boxes. If you only want me to select one, then make it a radio button.
- Why do the Statistics/Redeem Code options open a browser link instead of just working through the interface?
- Still can't paste text into chat.
- Still no public chat groups (newbie help, looking for group etc.)
- New messages are still really hard to notice. Ideally I want a pop up (steam/msn/skype style) showing who is messaging me, even if I am in match.
EDIT: And seeing fire arcs is nice too.
This is all from an initial look through and I'm sure that there are many things I have overlooked and I'm sure that some of these I just haven't found a workaround for or have misunderstood.
But I hope this feedback is useful.
Edited by Phlyk, 05 February 2014 - 12:59 PM.
#453
Posted 05 February 2014 - 12:28 PM
Giantsaint, on 05 February 2014 - 12:16 PM, said:
No, they are not a global skills. It only affects the mech you have a module on. Unlocking the skill with GXP just allows you to buy a module with C-bills. After unlocking the skill, if you don't equip the module on your mech, then it has no effect.
#454
Posted 05 February 2014 - 12:45 PM
1. make the text bigger. i have VERY good eyesight. i can only imagine the headaches those tiny letters are causing people when they even start to bug my eyes after a while
2. there almost "seems" to be a button to convert your inventory from using the thumbnails into a "list" mode... it doesn't seem to working (yet). if that will work later i hope it's soon
3, bringing the info on mechs that you are looking to buy might be nice. having to look those up on a separate site is a little annoying.
and 4. the tabs for the parts of the mech you want to equip things in, feels a little out of place. clicking the parts of the mech you want to change would be cool to have back
but all in all UI2 took alot of steps forward, but it seems have taken an equal number "back". potential is there tho. so lets just call this UI 2.0 "beta" for now

#455
Posted 05 February 2014 - 12:48 PM
Das, on 05 February 2014 - 12:30 PM, said:
well its barely been a full day. assuming they are reading this, it kinda takes some time to sort the constructive comments from the flaming i assume

Edited by Leded, 05 February 2014 - 12:49 PM.
#456
Posted 05 February 2014 - 12:59 PM
.
Also add option to select 2 game modes( hate skirmish)
Edited by Karl Wrede, 05 February 2014 - 01:04 PM.
#457
Posted 05 February 2014 - 01:01 PM
#458
Posted 05 February 2014 - 01:07 PM
Why not design the friends menu so that you can always have access to it and the chat box while performing other actions in the mech lab etc? Why are there no lobbies and chat rooms? Why are not stats in game instead of opening a browser window? Why can't I preview mechs and their slots/configurations before buying?
Map selection. Before loading a map in the pre-game lobby why not have a voting system to select between at least 2 maps? Not essential but a nice thing to have. Kinda like maps are selected before game in titles like Call of Duty.
I like the founders tag and all but it's pretty small and pathetic looking. Why not also open up the option to let players upload/design their own banners? Not as a replacement for the founder tag slot but add another slot for personal customization.
There's a million other things I can think of actually but this post is just on a whim and I haven't gathered all my thoughts on this properly yet.
I'm not one of these "vocal minority" you like to blame and ignore on these forums as you can tell by my 3 posts? But it's time to say something.
#459
Posted 05 February 2014 - 01:11 PM
#460
Posted 05 February 2014 - 01:13 PM
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