Edited by Alik Kerensky, 11 February 2014 - 08:03 PM.
Ui Feedback
#881
Posted 11 February 2014 - 08:02 PM
#882
Posted 11 February 2014 - 08:16 PM
Alik Kerensky, on 11 February 2014 - 08:02 PM, said:
This is what I do... It's ridiculous that it's the easiest way to get out of the game though.
#883
Posted 11 February 2014 - 08:18 PM
Dymlos2003, on 10 February 2014 - 10:37 PM, said:
About 9 months actually... cool thing about this release, it will continuously get updated!
I meant the game... not the crap that is UI 2.0... sorry for the confusion.
Link
"Posted 17 September 2013 - 08:54 AM
POPULAR
State of the Inner Sphere
It’s been just over two years since we entered pre-production on MechWarrior Online in summer of 2011. We unveiled our plans on Halloween 2011 and then spent another year in development before releasing our first open beta version on October 29th, 2012. Since then we have patched the game over 29 times, and have registered over 1.3 million players, and we continue to see amazing growth and engagement from our community!"
Edited by Alik Kerensky, 11 February 2014 - 08:20 PM.
#884
Posted 11 February 2014 - 08:41 PM
Edited by Persadius, 11 February 2014 - 08:53 PM.
#885
Posted 12 February 2014 - 12:55 AM
- After each match no shortcut to modules have to click several times just to get to adding consumable modules (very annoying)
- Icons take up most of screen (requires option to change size)
- Many times after clicking the play and which match to start, clicking "Ok" it doesnt register straight away, no loading screen nothing and i can click on other mechs during this time, if I had an incorrect mech selected (all of a sudden it launches me into game)
- Have to click several times to bring up the mech spec/weapons/details
Seriously I want the original style. Stuff the UI2.0. If things dont change for the better. Dont expect me to continue. This has gone soo XBOX where it requires just a map just to get something loaded onto a mech. rating out of 10, i give it a 2/10.
Hate it with a passion.
Too clunky slow, making this game less of a game and more like a bloody IPAD tablet. Everyone knows bloody Tablets are useless PDA's with fancy colors and useless apps just to annoy the simple minded. And this UI2.0 has gone this way.
MAKE IT SIMPLE! LIKE IT WAS!
And Another thing Me and many more will not purchase any more MC or even CLAN Mechs until this shit is sorted. Ban me for swearing but as you find from my transactions (very loyal till now). Burn me watch me put a target on you. I have been supporting this game even when others have been walking away... NOW THIS UI2.0. GET IT RIGHT!
Editing my notes for a 4x tonight
Is it me or has the game gone from being really enjoyable to just too painful to even bother looking at. Trying to be nice about this and really losing my patience.
Started reading and agreeing with every problem and stopped at page 10. It seems like you have your work cut out for you over the next month. Hopefully changes will come into effect very soon or we even get an update of what you plan to fix, that way can all can determine if it is worth spending more money on this game or let it sit on the shelf, like I have done with so many other games.... Awaiting your response. Remember I have been a mechwarrior fan from days of MW2 so do not disappoint me and others!!!!
Edited by Frozen Spirit Jac, 12 February 2014 - 01:58 AM.
#886
Posted 12 February 2014 - 01:46 AM
1. When leaving loadout get rid of the message "there was nothing changed"
2. When trying to "ready" before launch of matchmaker if still in mechlab just show popup with options to save mech config or leave as mech as is.
3. Show again in mech overview which weapons are located at a specific hardpoint and at which locations hardpoints are
4. When you want to change modules either simply relocate them from the previous mech or at least show which mech they are attached to.
#887
Posted 12 February 2014 - 03:03 AM
#888
Posted 12 February 2014 - 04:03 AM
so......Where's The Football? How am I supposed to accomplish anything in this? I apologize if this duplicates someone else's issue buried in the 45 pages of other issues, I didn't look thru them all.
#889
Posted 12 February 2014 - 04:31 AM
Maple Nachiman, on 11 February 2014 - 03:51 PM, said:
The mech selection is horrible as well. Not only are variants of chasis u of order, when I try t filter I'm stll stuck looking at garbage trial mechs that suck.
IRL, I'm a quality engineer, would you like some help? Maybe first we should start with a healthy dose of user acceptance testing?
Following up your suggestion, I strongly think that PGI needs an extra layer of testing personnel. Instead of massive PTS, they should conduct concise tests from selected testers. These could be selected from the community based on their feedback and (maybe) professional experience.
This would allow the feedback to be more focused and less prone to excessive noise and torrents of feedback. A team of 8-12 volunteers would be enough to cover all the most important details and provide fast and quality feedback to the developers. These type of games, due to their nature of ever evolution, should have always a state of Closed Beta that should work as an anti-chamber for public releases.
#890
Posted 12 February 2014 - 06:12 AM
#891
Posted 12 February 2014 - 06:53 AM
I've owned and sold a few Mechs in the past.
With UI 2.0, I can no longer see how much MXP or Skills I have in Mechs I don't currently own.
This means that, if I ever want to go back and buy one of my past Mechs, I'll have to take a wild guess as to which one(s) I've used.
Bit of an annoyance, that.
#892
Posted 12 February 2014 - 08:04 AM
sabujo, on 12 February 2014 - 04:31 AM, said:
Following up your suggestion, I strongly think that PGI needs an extra layer of testing personnel. Instead of massive PTS, they should conduct concise tests from selected testers. These could be selected from the community based on their feedback and (maybe) professional experience.
This would allow the feedback to be more focused and less prone to excessive noise and torrents of feedback. A team of 8-12 volunteers would be enough to cover all the most important details and provide fast and quality feedback to the developers. These type of games, due to their nature of ever evolution, should have always a state of Closed Beta that should work as an anti-chamber for public releases.
No, what they need to do is leave the Test Build up on the Public Test Server for more than a couple hours during off-peak times on a weekday.
Let the Community actually have a chance to really test the build.
Then have a give and take discussion about the build in the Test Server area of the Forums for a good week.
Then, actually fix some of the problems that the Community exposes...
#893
Posted 12 February 2014 - 08:39 AM
#894
Posted 12 February 2014 - 09:02 AM
Simple Tab system that doesn't need change confirming after every click would have been plain simple and clean.
Right now theres too way too many buttons to press and they're awkward to use being small and far away and the whole layout is really strange. The separated inventory for selling is again frustrating and the mechselection screen really needs some way to rearrange the mechs and a checkbox to lose the trial mechs.
Great thing in Mechlab was that upgrades and modules can be accessed the same time than the rest of the mechparts but total fliping of layout missed the spot wide and far. The part list is quite an eyesore with the bigass icons and mech itself could be easier to access.
To make things Great, the mech should be accessible in one screen, with all the upgrades and modules and slots visible. Kinda like what MW3 had (and MW4 too.. from MW1 and MW2 can't remember)
Other thing is that there are no way to close a window or to go back with esc and things get really slow with the different windows
This goes also to the social window.. It is horrible to use and launch button is really annoyingly placed. Only good thing about the chat is that it shows if a groupmember is in mechlab or skillview. Launch system really needs to be more easier and faster to use and should be usable from any place, not just from hometab.
There were some great upgrades, but overall feel as really unimpressed and mostly annoyed. :/ Should probably have participated in the UI2.0 beta testing to be able to affect the end product, but don't have the time for such..
My incoherent ramble about the subject UI2.0
#895
Posted 12 February 2014 - 09:27 AM
Kjudoon, on 11 February 2014 - 02:20 PM, said:
I know much of this you PGI guys have mentioned will be coming up in UI 2.1 or whatever is coming up in a month, so I look forward to what improvements come. Keep plugging away. Your hard work is appreciated.
Completely agree! I was going to try to articulate the same thoughts about the modules. I'm having a much harder time finding them in UI 2.0 than in 1.5 (which was also time consuming).
Overall I'm looking forward to the continued improvements to UI 2.0. Now that I'm getting more used to it it's growing on me.
Lastly, I am looking forward to the Smurfy-like screen!
Thanks to the Devs for continuing to improve the game and the UI.
Knight4Him
#896
Posted 12 February 2014 - 09:56 AM
GO BACK TO THE BETTER OLD INTERFACE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
best regards
NewNemesis
#897
Posted 12 February 2014 - 09:58 AM
#898
Posted 12 February 2014 - 10:06 AM
FactorlanP, on 12 February 2014 - 08:04 AM, said:
LIKE LIKE LIKE
#899
Posted 12 February 2014 - 10:10 AM
stkxie, on 12 February 2014 - 09:58 AM, said:
Elaborate. What do you like about it? The tiny, crowded font? Having to constantly look from one corner of the screen to the other? Or not being able to chat with friends AND muck around in the mech lab at the same time? Please enlighten us...
#900
Posted 12 February 2014 - 10:19 AM
DAEDALOS513, on 12 February 2014 - 10:10 AM, said:
Elaborate. What do you like about it? The tiny, crowded font? Having to constantly look from one corner of the screen to the other? Or not being able to chat with friends AND muck around in the mech lab at the same time? Please enlighten us...
Re-read his post. It is very elaborate What did he spend his money on?
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