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Ui Feedback


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#881 Alik Kerensky

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Posted 11 February 2014 - 08:02 PM

Found a fix for the multiple choice do I really really want to exit the game... "ALT+F4" works great and takes you right to the desktop in 1 combo key stroke. :ph34r:

Edited by Alik Kerensky, 11 February 2014 - 08:03 PM.


#882 Roland

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Posted 11 February 2014 - 08:16 PM

View PostAlik Kerensky, on 11 February 2014 - 08:02 PM, said:

Found a fix for the multiple choice do I really really want to exit the game... "ALT+F4" works great and takes you right to the desktop in 1 combo key stroke. :ph34r:

This is what I do... It's ridiculous that it's the easiest way to get out of the game though.

#883 Alik Kerensky

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Posted 11 February 2014 - 08:18 PM

View PostDymlos2003, on 10 February 2014 - 10:37 PM, said:



About 9 months actually... cool thing about this release, it will continuously get updated!

I meant the game... not the crap that is UI 2.0... sorry for the confusion.

Link

"Posted 17 September 2013 - 08:54 AM
Posted Image
POPULAR
State of the Inner Sphere

It’s been just over two years since we entered pre-production on MechWarrior Online in summer of 2011. We unveiled our plans on Halloween 2011 and then spent another year in development before releasing our first open beta version on October 29th, 2012. Since then we have patched the game over 29 times, and have registered over 1.3 million players, and we continue to see amazing growth and engagement from our community!"

Edited by Alik Kerensky, 11 February 2014 - 08:20 PM.


#884 Persadius

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Posted 11 February 2014 - 08:41 PM

So what does it take?.... NOTHING! PGI will NOT back peddle to the original UI. All the time we wanted new content and maps and what do we get from the efforts of the UI crew? For all the money I put in (and pretty sure others put in)... I'm pissed. Lot's of wasted time and money if you ask me. (but I wasn't asked nor were any other paying entities). But WE don't understand.... Hmmmm Let's all just cater to the "fair game" crowd. The ones that never played MechWarrior . They say "we need 3rd person" (which PGI said would NEVER happen), "we need boating fairness" (well as far as I know.. the MechWarrior universe makes mechs that are weapon boats period) "we want everything for free". Then there is the viewpoint that the clan mechs cannot be as powerful as the original tabletop because eventually the Inner sphere mechs might become obsolete and no one would want to play the game. (shit happens).... Don't get me wrong... PGI did a great job so far on the game as far as the graphics and gameplay; however, the clubs and clans that play this game on a regular basis are the ones keeping it alive. Trying to make everyone happy will eventually ruin it for the die hard MechWarrior fans. With this game, ultimately being free to play, the free to play people with no background in the game are dictating how the rest of us enjoy the turnout of the actual. This new UI is a nightmare!

Edited by Persadius, 11 February 2014 - 08:53 PM.


#885 Frozen Spirit Jac

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Posted 12 February 2014 - 12:55 AM

Issues :
- After each match no shortcut to modules have to click several times just to get to adding consumable modules (very annoying)
- Icons take up most of screen (requires option to change size)
- Many times after clicking the play and which match to start, clicking "Ok" it doesnt register straight away, no loading screen nothing and i can click on other mechs during this time, if I had an incorrect mech selected (all of a sudden it launches me into game)
- Have to click several times to bring up the mech spec/weapons/details
Seriously I want the original style. Stuff the UI2.0. If things dont change for the better. Dont expect me to continue. This has gone soo XBOX where it requires just a map just to get something loaded onto a mech. rating out of 10, i give it a 2/10.
Hate it with a passion.
Too clunky slow, making this game less of a game and more like a bloody IPAD tablet. Everyone knows bloody Tablets are useless PDA's with fancy colors and useless apps just to annoy the simple minded. And this UI2.0 has gone this way.
MAKE IT SIMPLE! LIKE IT WAS!

And Another thing Me and many more will not purchase any more MC or even CLAN Mechs until this shit is sorted. Ban me for swearing but as you find from my transactions (very loyal till now). Burn me watch me put a target on you. I have been supporting this game even when others have been walking away... NOW THIS UI2.0. GET IT RIGHT!

Editing my notes for a 4x tonight
Is it me or has the game gone from being really enjoyable to just too painful to even bother looking at. Trying to be nice about this and really losing my patience.

Started reading and agreeing with every problem and stopped at page 10. It seems like you have your work cut out for you over the next month. Hopefully changes will come into effect very soon or we even get an update of what you plan to fix, that way can all can determine if it is worth spending more money on this game or let it sit on the shelf, like I have done with so many other games.... Awaiting your response. Remember I have been a mechwarrior fan from days of MW2 so do not disappoint me and others!!!!

Edited by Frozen Spirit Jac, 12 February 2014 - 01:58 AM.


#886 Opam

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Posted 12 February 2014 - 01:46 AM

SUGGESTIONS:
1. When leaving loadout get rid of the message "there was nothing changed"
2. When trying to "ready" before launch of matchmaker if still in mechlab just show popup with options to save mech config or leave as mech as is.
3. Show again in mech overview which weapons are located at a specific hardpoint and at which locations hardpoints are
4. When you want to change modules either simply relocate them from the previous mech or at least show which mech they are attached to.

#887 Nayous

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Posted 12 February 2014 - 03:03 AM

Feedback: We tried to become accustomed with the new UI, but me and my friends cant. There are too much useless loadscreens, we cant select our mechs when the social window is opened, we also get asked everytime which gamemode we want to play, checking the modules needs to get to the mechlab > modules, instead of showing me this information in my mechdata, tonnage would be also a good thing to be shown easily, we need to click through all different parts - i mean, before we had all information in one screen, that makes things really fast and it gave a good overview. It would be also really great to see the detailed hardpoints when you are willing to purchase a new mech. On the whole we played since the beta and now we switch to another game till this horrible UI get changed. (We really like 'Mechi' but this implementation is unacceptable at the moment).

#888 Ahhzz

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Posted 12 February 2014 - 04:03 AM

I guess my only issue is this:
Posted Image

so......Where's The Football? How am I supposed to accomplish anything in this? I apologize if this duplicates someone else's issue buried in the 45 pages of other issues, I didn't look thru them all.

#889 sabujo

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Posted 12 February 2014 - 04:31 AM

View PostMaple Nachiman, on 11 February 2014 - 03:51 PM, said:

What is the point of even having the very similar icons for things like lasers, equipment, ammo. All of the icons look the same. Instead of the awesome, efficient, easy to use lists we had in the old UI, now we have a see of similar looking icons that all look the same.

The mech selection is horrible as well. Not only are variants of chasis u of order, when I try t filter I'm stll stuck looking at garbage trial mechs that suck.

IRL, I'm a quality engineer, would you like some help? Maybe first we should start with a healthy dose of user acceptance testing?


Following up your suggestion, I strongly think that PGI needs an extra layer of testing personnel. Instead of massive PTS, they should conduct concise tests from selected testers. These could be selected from the community based on their feedback and (maybe) professional experience.

This would allow the feedback to be more focused and less prone to excessive noise and torrents of feedback. A team of 8-12 volunteers would be enough to cover all the most important details and provide fast and quality feedback to the developers. These type of games, due to their nature of ever evolution, should have always a state of Closed Beta that should work as an anti-chamber for public releases.

#890 Ready Yeti

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Posted 12 February 2014 - 06:12 AM

Please please please give an option to use ui 1 instead

#891 Scrap rat

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Posted 12 February 2014 - 06:53 AM

Not sure if it's been brought up yet, but my issue is this:
I've owned and sold a few Mechs in the past.
With UI 2.0, I can no longer see how much MXP or Skills I have in Mechs I don't currently own.
This means that, if I ever want to go back and buy one of my past Mechs, I'll have to take a wild guess as to which one(s) I've used.
Bit of an annoyance, that.

#892 FactorlanP

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Posted 12 February 2014 - 08:04 AM

View Postsabujo, on 12 February 2014 - 04:31 AM, said:


Following up your suggestion, I strongly think that PGI needs an extra layer of testing personnel. Instead of massive PTS, they should conduct concise tests from selected testers. These could be selected from the community based on their feedback and (maybe) professional experience.

This would allow the feedback to be more focused and less prone to excessive noise and torrents of feedback. A team of 8-12 volunteers would be enough to cover all the most important details and provide fast and quality feedback to the developers. These type of games, due to their nature of ever evolution, should have always a state of Closed Beta that should work as an anti-chamber for public releases.


No, what they need to do is leave the Test Build up on the Public Test Server for more than a couple hours during off-peak times on a weekday.

Let the Community actually have a chance to really test the build.

Then have a give and take discussion about the build in the Test Server area of the Forums for a good week.

Then, actually fix some of the problems that the Community exposes...

#893 DAEDALOS513

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Posted 12 February 2014 - 08:39 AM

How ARE the weapons organized in loadout? They go from med laser, to sm laser to ER lrg laser, and on and on with no sense or rhyme?

#894 HorribleGoat

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Posted 12 February 2014 - 09:02 AM

Wandered in to the forums today and thought to just say that too damn many clicks to get things done. Kinda felt before that why bother, but here I am throwing out a ramble.

Simple Tab system that doesn't need change confirming after every click would have been plain simple and clean.

Right now theres too way too many buttons to press and they're awkward to use being small and far away and the whole layout is really strange. The separated inventory for selling is again frustrating and the mechselection screen really needs some way to rearrange the mechs and a checkbox to lose the trial mechs.

Great thing in Mechlab was that upgrades and modules can be accessed the same time than the rest of the mechparts but total fliping of layout missed the spot wide and far. The part list is quite an eyesore with the bigass icons and mech itself could be easier to access.

To make things Great, the mech should be accessible in one screen, with all the upgrades and modules and slots visible. Kinda like what MW3 had (and MW4 too.. from MW1 and MW2 can't remember)

Other thing is that there are no way to close a window or to go back with esc and things get really slow with the different windows

This goes also to the social window.. It is horrible to use and launch button is really annoyingly placed. Only good thing about the chat is that it shows if a groupmember is in mechlab or skillview. Launch system really needs to be more easier and faster to use and should be usable from any place, not just from hometab.

There were some great upgrades, but overall feel as really unimpressed and mostly annoyed. :/ Should probably have participated in the UI2.0 beta testing to be able to affect the end product, but don't have the time for such..

My incoherent ramble about the subject UI2.0

#895 Knight_Invictus

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Posted 12 February 2014 - 09:27 AM

View PostKjudoon, on 11 February 2014 - 02:20 PM, said:

I just want a return to a full slot view of the mech where I see every componant and every slot in place like UI 1.5 and Smurfys. A lot of this information is interesting in the popup screens, but generally not visually laid out to maximize functionallity, and lots of interesting but relatively irrelevant data that could be best done on a different roll over tab. Ultimately, my dream would be nothing is further than 2 clicks/rollovers/drag and drop away from changing your mech. Looking pretty is awesome and that's a stellar job, but relevant information to be able to swap components and modules in and out of inventory between matches in seconds is critical. As bad as the game Master Of Orion 3 was, the one thing it did do right was keep everything 2 clicks or menus away from access from the main screen. Just something to consider in the Usability aspect. :(

I know much of this you PGI guys have mentioned will be coming up in UI 2.1 or whatever is coming up in a month, so I look forward to what improvements come. Keep plugging away. Your hard work is appreciated.



Completely agree! I was going to try to articulate the same thoughts about the modules. I'm having a much harder time finding them in UI 2.0 than in 1.5 (which was also time consuming).

Overall I'm looking forward to the continued improvements to UI 2.0. Now that I'm getting more used to it it's growing on me.

Lastly, I am looking forward to the Smurfy-like screen!

Thanks to the Devs for continuing to improve the game and the UI.

Knight4Him

#896 NewNemesis

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Posted 12 February 2014 - 09:56 AM

I will not buy any Mech as long as I can not check out the different Mech variations in the buying menu.

GO BACK TO THE BETTER OLD INTERFACE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

best regards
NewNemesis

#897 stkxie

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Posted 12 February 2014 - 09:58 AM

If you ask me I say that UI2.0 is the best thing that PGI did to mwo IMHO... It totally convinced me to go and spend $275 on Star Citezen.

#898 DAEDALOS513

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Posted 12 February 2014 - 10:06 AM

View PostFactorlanP, on 12 February 2014 - 08:04 AM, said:

No, what they need to do is leave the Test Build up on the Public Test Server for more than a couple hours during off-peak times on a weekday. Let the Community actually have a chance to really test the build. Then have a give and take discussion about the build in the Test Server area of the Forums for a good week. Then, actually fix some of the problems that the Community exposes...


LIKE LIKE LIKE

#899 DAEDALOS513

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Posted 12 February 2014 - 10:10 AM

View Poststkxie, on 12 February 2014 - 09:58 AM, said:

If you ask me I say that UI2.0 is the best thing that PGI did to mwo IMHO... It totally convinced me to go and spend $275 on Star Citezen.


Elaborate. What do you like about it? The tiny, crowded font? Having to constantly look from one corner of the screen to the other? Or not being able to chat with friends AND muck around in the mech lab at the same time? Please enlighten us...

#900 DemonRaziel

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Posted 12 February 2014 - 10:19 AM

View PostDAEDALOS513, on 12 February 2014 - 10:10 AM, said:


Elaborate. What do you like about it? The tiny, crowded font? Having to constantly look from one corner of the screen to the other? Or not being able to chat with friends AND muck around in the mech lab at the same time? Please enlighten us...

Re-read his post. It is very elaborate :( What did he spend his money on?





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