Since I was prompted to post the ui2 review here, have it.
- The whole UI is disproportional
It's as if the designer decided to throw out the golden ratio and just randomize everything, like 5yearold kids do in kindergarten.
- Loadout for the body part you're currently configuring is placed nowhere where it should be.
It's like someone took the design of Java Swing and chose Flow layout. There's a huge ******* mech on your right side of the screen. USE IT. Place the damn loadout where the body part you're configuring actually is.
If I'm configuring my small toe on my left foot it'd be damn crucial that the loadout gui element is graphically on that toe.
In direct correlation with the previous statement. Who the hell needs a 8x7 block menu when there's only 8 items?
Also, it makes menus with 128 items cluttered.
- Why can't we "esc" out of menus?
Not even the option menu. Who designs this shit? This is like menu 101; Be able to "esc" out of every menu, in case something's wrong with one's mouse for example.
- Why on earth would you keep the separate loadout for each mech part?
Learn from smurphy. It's so popular because the design is well ******* done. He's definitely not going to sue you for it as he's using your product as basis for his application.
- Settings, where the hell is settings? "Oh hey there settings, down there in the lower right corner, shriveled like *something something ****** something winter something*
Settings is like the first thing a player wants to see when he enters the game, first or 100th time. It's where you change the horrendous default settings set by the developer(not bashing PGI here, although I should, because this is a general situation with every game), to what fits your playstyle.
- Why are my bought mechs in the same group with trials? Why can't I sort by name, tonnage, number of certain hardpoints?
- Why can't I double click to open up a mech, add/remove equipment, open skill menus?
You're targeting Windows users currently, right?
- Where did that fancy graphic that shows how many HPs one has on each mech part when one mouseovers his mech?
Srsly, that was one of the very few brilliant things in the old UI and you decided to dump it? Have you tested your designer for ADD? Wait no, if he did have ADD, this thing would look ******* perfect.
- Options menu, upper left corner...
Again, you're still targeting mainly Windows users right? In case you didn't know, Windows opens new windows, by default, in the middle of the primary screen, not in the top left(or any other for that matter) corner.
This is atrocious, it's like it has never been beta tested. Even more like the design has never been reviewed. I know I should be accustomed to half done products from PGI, but this is worse than half. This is the bare alpha(is it? because, you don't release an alpha and advertise it as a final product)