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#961 DeadlyNerd

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Posted 17 February 2014 - 03:15 AM

Since I was prompted to post the ui2 review here, have it.
  • The whole UI is disproportional
It's as if the designer decided to throw out the golden ratio and just randomize everything, like 5yearold kids do in kindergarten.
  • Loadout for the body part you're currently configuring is placed nowhere where it should be.
It's like someone took the design of Java Swing and chose Flow layout. There's a huge ******* mech on your right side of the screen. USE IT. Place the damn loadout where the body part you're configuring actually is.


If I'm configuring my small toe on my left foot it'd be damn crucial that the loadout gui element is graphically on that toe.
  • The item menu is too big
In direct correlation with the previous statement. Who the hell needs a 8x7 block menu when there's only 8 items?


Also, it makes menus with 128 items cluttered.
  • Why can't we "esc" out of menus?
Not even the option menu. Who designs this shit? This is like menu 101; Be able to "esc" out of every menu, in case something's wrong with one's mouse for example.
  • Why on earth would you keep the separate loadout for each mech part?
Learn from smurphy. It's so popular because the design is well ******* done. He's definitely not going to sue you for it as he's using your product as basis for his application.
  • Settings, where the hell is settings? "Oh hey there settings, down there in the lower right corner, shriveled like *something something ****** something winter something*
Settings is like the first thing a player wants to see when he enters the game, first or 100th time. It's where you change the horrendous default settings set by the developer(not bashing PGI here, although I should, because this is a general situation with every game), to what fits your playstyle.
  • Why are my bought mechs in the same group with trials? Why can't I sort by name, tonnage, number of certain hardpoints?
  • Why can't I double click to open up a mech, add/remove equipment, open skill menus?
You're targeting Windows users currently, right?
  • Where did that fancy graphic that shows how many HPs one has on each mech part when one mouseovers his mech?
Srsly, that was one of the very few brilliant things in the old UI and you decided to dump it? Have you tested your designer for ADD? Wait no, if he did have ADD, this thing would look ******* perfect.
  • Options menu, upper left corner...
Again, you're still targeting mainly Windows users right? In case you didn't know, Windows opens new windows, by default, in the middle of the primary screen, not in the top left(or any other for that matter) corner.





This is atrocious, it's like it has never been beta tested. Even more like the design has never been reviewed. I know I should be accustomed to half done products from PGI, but this is worse than half. This is the bare alpha(is it? because, you don't release an alpha and advertise it as a final product)

#962 Sir Hunter

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Posted 17 February 2014 - 03:32 AM

So I'm a customer not a beta tester anymore. With that in mind and having used this UI for a week or so I've got to, reluctantly, say that it sucks. Its not in the least intuitive and shows no major improvement over what it replaced. Simple tasks like module replacement are slow as are many of the loading screens. I really cant't understand why PGI released this on the world. Very disappointing.

#963 BR0WN_H0RN3T

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Posted 17 February 2014 - 04:49 AM

My major game-breaking issues:
1. Can't tell which mech has what modules unless configuring each mech
2. Can't see mech loadouts unless configuring each mech
3. Too hard to sell items

Solutions: Show full mech loadouts on front screen and allow equipment selling by right-clicking on the item.

Edited by Brown Hornet, 17 February 2014 - 04:50 AM.


#964 Twinkie D Lite

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Posted 17 February 2014 - 05:06 AM

I have to agree, this new UI is horrid. One woudl think that if they put such effort into this major overhall then all the issues others have listed would have been considered. It seems fairly apparent that the designers are doing their own thing with no regard to player imput.

#965 Mylardis

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Posted 17 February 2014 - 06:32 AM

View Post1Sascha, on 17 February 2014 - 12:23 AM, said:


The lack of *meaningful* communication is quite baffling. Who knows? Maybe they've already answered all that stuff on twitter? Too bad I don't use twitter..



You will not find answers on Twitter - the only thing you see there is retweets of the very few positive tweets about MWO.

I really believe that (talking about "being on an island") the devs actually don't want to look in here. Judging by their actions, they don't. They just read tweets. And only the good ones!

I, for my part, feel ashamed of myself. I'm a 32y/o guy with 12 employees, and was actually naive enough to sink several 100$ into this while at the same time watching it just getting worse. Talking about being blind when you're really passionate about something.

Edited by DasAmok, 17 February 2014 - 06:42 AM.


#966 NewNemesis

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Posted 17 February 2014 - 09:06 AM

Hello developers,
When do you go back to the old UI?

When you do make a mistake be strait and fix it. Even when it means to go back to the start.

My next finding is "Play Now" button.

In the old better UI you pressed the button and you directly joined the match.
This was possible because you preselected the game mode in advance.
The only problem was that you could not choose your favorite modes. Only one or all.

UI 2.0 has the potential to choose you favorite modes but not implemented it. Looks like check boxes but behaves like options.
Worse now you have to press "OK" each f***ing time you like to join the match.


PLEASE - fix your UI.

I am willing to help you with that. I is so easy to make a concept with good look and good feel.
Less clicks are better the more.

With best regards
New Nemesis

#967 Frozen Spirit Jac

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Posted 17 February 2014 - 02:45 PM

View PostLiquid Leopard, on 16 February 2014 - 10:44 AM, said:

Bottom Line Up Front: I want the old UI back.

Feedback for PGI, as dry and factual as I could make it:
* I finally found the "configure" button for a mech. That's some tiny text. I’m viewing it on full screen, 1600x900, and I have uncorrected 20/20 vision. I never had to squint to read anything in the previous UI, and I shouldn’t have to squint now. Most of the fonts need to be about 30% larger. Except for the ones that need to be 50% larger.

* I can change my weapon groups in the mech bay, but how do I tell the left Large Laser from the right Large Laser? I still have to go into the Testing Grounds, so it will still take quite a while to fix what you did when you erased that config file.

* I can't see anything about my mechs' current configurations unless I go into the menu as if to change them. I can no longer hover over something on a readout and have the hardpoint appear on the mech. The only way I can tell if a mech has an engine is if I find the little Speed display and it says “0”.

* Access to the Testing Grounds wasn't anywhere intuitive. Finding it was a matter of searching everywhere on the theory of "We still have the Testing Grounds, right?”

* Once I took a mech for a spin, I found more places where they'd changed fonts. Some fonts are just different for the sake of change, and that’s annoying. But, the cue for how much I’m zoomed in is actually harder to see now. The "3.0x" display would be a lot better if it was basically changed to bold font.

* When I go to the mechlab, it would help if the list could scroll to that mech, since there’s a > 50% chance any work I do will start with my current mech. Otherwise, if my current mech is somewhere off the bottom of the screen, it doesn’t yet matter that it’s highlighted. Instead, the immediately visible highlights are those of the mechs for sale. ;)

* When I changed a camo spec, I found that the filter option for colors I own disappeared quickly, and I was just left with the "unlockable" filter. ... Even though it was showing colors I owned. Once I was done changing colors, and clicked "Back", I got a message saying that my configuration had changed, and if I continued, my changes would be lost. I started looking around for the option to SAVE my configuration, and couldn't find it. I finally made it work by going to Weapon Groups, and saving from there.

* I will NOT use “Check Out”. SAVE SAVE SAVE SAVE SAVE

* When I click on "Play now", and the window pops up for me to choose the game type, it keeps defaulting to "Any". It needs to default to whatever I chose last time, like the previous UI. The old UI took less clicking. I also liked the suggestion someone made, saying that it would be great if we could just eliminate one hated game mode and leave the other possibilities open.

* I tried changing the loadout on a mech, and found that I can't click on the picture of the mech, or the "paper doll" we used to have in the corner. I want that back. Now, I have to look at the list (with the itty-bitty text) and click on that.

* Previously, I could see the armor values for all the components, all at once. Now I see them one component at a time. I want something like the old display.

* Finding modules is still a pain. I’ve seen numerous other people mention this on the forum. I looked for my “Advanced Target Decay” module, and all the grid display told me was “Owned 0”. No, I own one. The question was which mech had it. If I were a crew chief maintaining mechs with 31st century technology, I’d darn well have computer-based inventory control where I could look up an item and find which mechs have it. All this work to bring us a different UI, and you didn’t add a way to find where we’d left our modules. Instead of it telling me I don’t own the module, instead of showing the grid with the frivolous pictures, I would like it to say “Owned: #” and give me a list of which mechs have it. If we’re talking about a module costing 6M C-Bills, then that should be a short list.

* Previously, I could see a mechs weight at any time when I was tinkering with it. Now, I can’t, and we need that feature. You know, so I have an idea how much armor to add? Or how much to subtract to make room for something? Damn, that’s some tiny text. It took me a long time to find it. The mech’s weight is really important, and needs to be about twice as big. Or whatever size it was in the previous UI. I keep coming back to “…previous UI”, “…previous UI”, “…previous UI”.

* The display showing the mechs’ range of motion would be nifty at the right scale, but it’s crammed in with too much other stuff. I want to see a mech’s weapon load long before I worry about range of motion, partly because weapons are variable and range of motion is not, and I remember most of my mechs’ range of motion from the MWO Wiki. This display can be hidden until I click on something, thus making room for the fonts to be bigger elsewhere. This is the only feature that makes me say this: I’ll willingly make one more click when I want to see this. That’ll still be an improvement over having to look on the MWO Wiki.

* I can't put my mechs in any kind of order that makes sense to me. It's not alphabetical or by weight, or even the order I got them, so what’s going on here? I clicked on the filter "owned", and it still listed a bunch of Champion mechs that I don't own. When I got over my initial annoyance at change for the sake of change, it was replaced with annoyance at this being a cash-grabby feature.

* When I FINALLY found where to click to change my video settings, I turned up the textures and a few other things to try and make it pretty again. The picture of my mech in the mechbay still looks like crap compared to before.

* I dislike having the “Social” button off in the middle of nowhere. It previously said “Social” and that gave me some idea what it did. It was also bigger and easier to find. Now it’s as bad as the display in War Thunder, where the developers have the excuses that they’re Russian, and the game is still in beta testing.

Summary:
The new UI is change for the sake of change. The previous UI was better in almost every way. In fact, UI 2.0 is so bad it makes me want to play another game. Or think about work. Or clean a litter box. Or go to bed early.



Thankyou for taking the time to list all the problems of Ui2.0. Hopefully someone out there (developers/programmers/management/monkey) will take head to this and make changes very shortly in the next patch.
As the ui2.0 is very painful to look at. Bad for eyesight. And I don't even use glasses, dread to think how it would be for others.

Please let us know what improvements you are going to make and when!!

#968 Mylardis

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Posted 17 February 2014 - 10:23 PM

Ok, so I finally got proof that the devs have no idea what's going on here, and that they don't read the forums...

Posted Image

#969 Deathlike

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Posted 17 February 2014 - 11:01 PM

View PostDasAmok, on 17 February 2014 - 10:23 PM, said:

Ok, so I finally got proof that the devs have no idea what's going on here, and that they don't read the forums...

Posted Image


Clearly, Russ plays the game often. He's never seen/read this very thread or any of the (3) UI 2.0 alpha/beta threads.

Edited by Deathlike, 17 February 2014 - 11:04 PM.


#970 TyrEol

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Posted 18 February 2014 - 01:02 AM

UI 2.0 bug in pilot tree, first skill purchased with mech XP fine, second skill purchased UI hangs with spinning logo and the word unlocking.

Mech Champion spider (owned of couse)

Selected Kinetic burst first then, hard brake then it locked up. No skills previously selected

#971 Victor Morson

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Posted 18 February 2014 - 02:38 AM

View PostJavenri, on 17 February 2014 - 12:15 AM, said:

After almost 50 pages of suggestions, complaints, ire, rage, I believe the community desrves some answers from PGI.


Why start now?

They don't care about the "vocal minority" afterall that make up the forums. Good thing I don't recognize about 70% of the people still playing from the forums.

View PostDeathlike, on 17 February 2014 - 11:01 PM, said:

Clearly, Russ plays the game often. He's never seen/read this very thread or any of the (3) UI 2.0 alpha/beta threads.


Why should they read the forum when everything they do is gold?

Maybe we have them all wrong. Maybe the reason they ignore us and refuse to listen to even the smallest things is that they are very very sensitive and it reading negative feedback might make someone cry so they don't read the forums at all.

#972 Molossian Dog

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Posted 18 February 2014 - 02:43 AM

View PostDasAmok, on 17 February 2014 - 10:23 PM, said:

Ok, so I finally got proof that the devs have no idea what's going on here, and that they don't read the forums...

Posted Image


It has been 14 days! 14! And dozens of posts.

Why do we have this forum? Obviously we need to quit posting here and all get twitter accounts.

Their ignorance about the issue is even worse than any other UI related problem.

Dude!

Edited by Molossian Dog, 18 February 2014 - 02:49 AM.


#973 ChallengerCC

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Posted 18 February 2014 - 04:50 AM

Finding loadout parts(engines, moduls) is a pain in the ass!

#974 Spooky01

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Posted 18 February 2014 - 07:49 AM

Have you guys noticed that they have stopped showing Cryengine 3 and are only showing Cryengine?

Like the rest of you I am disappointed that this UI 2 has taken them a year to bring out, while they make more effort to bring a new Mech or map out. Would appear that there are no prove readers or player for UI 2.

Anything that you have to spend on is in your face, more proof that this is turning into a money making game. But information you need to build a Mech etc. are in little boxes pushed into the corner's?

And why have we got to use a 3rd person VOIP server, they should spend time on a system that once you drop into a team you are connected to them including all the bells and whistles, mute button ETC.

Other then that and more which I have not mentioned, I do hope that they start to listen to their customers.

#975 Victor Morson

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Posted 18 February 2014 - 09:20 AM

Why do people keep saying this UI is pretty? Because it has nice color selections or because it's full screen?

It's ass ugly, cluttered, lacks any personality whatsoever.. it is not good looking. Any menu where it constantly pulls up huge grids of completely cloned icons is not pretty.

There are a million ways they could have added style AND functionality to this thing and made it look good. But compared to other modern games this menu looks hilariously awful. It's actually uglier than every single MW Mechlab ever produced.

EDIT: Even the old UI felt like you were looking at a mech in a hangar at least. I don't even get that impression now. I feel like I'm looking at a 'mech that's being covered up by someone's Windows 3.1 Coding 101 project.

Edited by Victor Morson, 18 February 2014 - 09:21 AM.


#976 DAEDALOS513

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Posted 18 February 2014 - 09:34 AM

Ok... after using the new UI for 2 weeks.. GET RID OF THE DING DING SOUND WHENEVER YOU HOVER OVER A BUTTON!

Please make it an option to turn that annoying noise OFF!

View PostNewNemesis, on 17 February 2014 - 09:06 AM, said:

Hello developers,
When do you go back to the old UI?

When you do make a mistake be strait and fix it. Even when it means to go back to the start.

My next finding is "Play Now" button.

In the old better UI you pressed the button and you directly joined the match.
This was possible because you preselected the game mode in advance.
The only problem was that you could not choose your favorite modes. Only one or all.

UI 2.0 has the potential to choose you favorite modes but not implemented it. Looks like check boxes but behaves like options.
Worse now you have to press "OK" each f***ing time you like to join the match.


PLEASE - fix your UI.

I am willing to help you with that. I is so easy to make a concept with good look and good feel.
Less clicks are better the more.

With best regards
New Nemesis

You would think it is easy.. right? But you need common sense for that..

View PostVictor Morson, on 18 February 2014 - 02:38 AM, said:


Why start now?

They don't care about the "vocal minority" afterall that make up the forums. Good thing I don't recognize about 70% of the people still playing from the forums.



Why should they read the forum when everything they do is gold?

Maybe we have them all wrong. Maybe the reason they ignore us and refuse to listen to even the smallest things is that they are very very sensitive and it reading negative feedback might make someone cry so they don't read the forums at all.

I hate to think so, but you may be right. It takes a strong man to stand up and say they were wrong. Obviously.. from the lack of response... they are not.

#977 jackal40

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Posted 18 February 2014 - 12:01 PM

The load out warning is nice, but Why does it show up for every mech I own?

I get a warning for having 2xAC/20s mounted "Firing more than 1 AC/20 simultaneously will result in a heat spike higher than normal."

This isn't a deployability issue or a design flaw (unless you consider ghost heat a design flaw).

#978 Deathlike

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Posted 18 February 2014 - 12:24 PM

View Postjackal40, on 18 February 2014 - 12:01 PM, said:

The load out warning is nice, but Why does it show up for every mech I own?

I get a warning for having 2xAC/20s mounted "Firing more than 1 AC/20 simultaneously will result in a heat spike higher than normal."

This isn't a deployability issue or a design flaw (unless you consider ghost heat a design flaw).


If your build triggers "ghost heat", then the warning comes up. I wish they added some option to disable said warning message.

2xAC20s does trigger ghost heat when fired together at the same time.

#979 Corvus Antaka

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Posted 18 February 2014 - 12:36 PM

The store needs work. all i see is 4 bundles. no idea what is in them, to scared to hit "buy" and lose the MC...for what?

strip all is great. now add that to the mechlist so we can strip all modules/engines/etc.

hopefully more mechlab & layout stuff soon, this needs to be top priority. game is great, mechlab needs lots of work.

#980 heer085

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Posted 18 February 2014 - 12:37 PM

Im afraid i must agree with some of the hate. the ui is verry pretty and cool with the lighting and looking at the mach the whole time but because only some mechs in the game have the proper visual hardpoints change and others just show there defaults no matter whats equiped its a little silly.

My biggest complaint is also just with how hard it is to use the UI now.
Cant just hit ecs key to go back? why not.
Checkout button doesnt also say save changes? again why not (that one confused me for quit a wile after i configured my mech for the first time).
And who the hell decided that white font on top od bright greens and yellows was a good idea? anytime i sit back from my screen and cant read what im equiping.
And last but not least the pop up tooltips only work when they feel like it. half the time i mouse over somthing and get nothing about it, no weight, no slots, no stats, nothing. Then later, poof they work just fine.
Now if that last one is some technical issue with my graphics card, ide love to know what to do to fix it, but my friends have had same issue so i think its the game.

To be honest ide just love to see the next 1 or 2 big patches be nothing but bug fixes, ui fixes, and just fixing problems that have been brought to attention over the life of the game. New stuff is cool but stability is better, in my opinion. Once the game is in a nice stable format then go back to maps and mechs and such.
PS: SRM's please!!! you know what i mean.





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