StrykerRYo, on 13 March 2014 - 03:16 PM, said:
...I can't see what my mech's total weight is anywhere, I just don't know what to say. Just what happened guys.
Look at the text by the mech's feet...and squint.
Carlhosan, on 16 March 2014 - 10:34 AM, said:
PGI need someone who can think better.
I bet many gamers here can think better. PGI should ask the community for a UI design.
I think PGI might have outsourced the UI design.
Someone, somewhere had the idea that whoever designed UI2.0 doesn't play the game. They designed it to look pretty, on a certain size monitor.
I glimpsed UI 2.0 in one of the public tests, and the feedback PGI wanted was in the form of a poll. You clicked the radio buttons to indicate that you had found such-and-such feature. (Hunting down all those features took so long, the thread was closed before I could give text feedback.)
From that poll, I got the idea that the UI itself is designed to conform to a checklist of features:
"UI allows you to rename a mech: Yes or No."
One of my friends thought PGI had interns fresh out of school design the new UI. I don't know about that. Interns might have goofed off and played the game in their free time. Anyone who plays the game, much less configures a mech, would have wanted a more streamlined UI.
I think PGI must have outsourced it to someone who had never heard of MechWarrior, and gave them a checklist. They must have approved the results on the theory that "anything new must be better" and "any publicity is good publicity".
Regardless, I'm pretty sure UI 2.0 is proof that the developers don't ever go into the mech lab. They would have rolled back the UI by now.
Edited by Liquid Leopard, 17 March 2014 - 07:45 AM.