FactorlanP, on 10 February 2014 - 11:04 AM, said:
Pinpoint convergence is the problem... You know, the fact that every weapon you mount hits EXACTLY the same spot... It requires no skill whatsoever.
I used to yell all the time about Arm Lock.
Before Arm Lock, there
was a skill-based convergence system in there, as lining up arms & torso guns required you:
- Lead the target
- Hold still a moment while the guns align
- THEN fire
Corrections would
slightly unalign your arms and torso. Then they decided to improve the "New User Experience" - three words that mean "screw the game up for everyone while not helping newbies" that would later prove true again with 3PV - and added that horrendous system.
Arm vs Torso guns
used to matter and was a big part of designing the 'mech, and then they added a button to
completely make all of it moot by instantly aligning all your weapons.
This caused a lot of the problem builds. Even now it does. The Highlander's PPCs and Ultras wouldn't be hitting the same exact spot on snap shots if they hadn't added this terrible feature into the game. Furthermore the mechanic was
entirely skill based and also you could make all-arm or all-torso builds specifically to avoid it.
What I'm saying is Arm Lock took depth out of the game
and made the pinpoint problem - in particular from jump sniping (NOT the jump jets themselves) - really appear.
EDIT: I actively invite anyone reading this and disagreeing to go play a round in a Highlander 733C with Arm Lock disabled and never using the toggle. It's a different world.
Edited by Victor Morson, 10 February 2014 - 11:14 AM.