Ghost Badger, on 07 February 2014 - 07:36 AM, said:
I'll have to experience them more...but at this point, Dimento I disagree.
Part of assault I've always enjoyed is that you have to make a choice. If you see a base-cap happening you either choose to go deal with it, possibly having to split up your deathball, or you choose not to, in which case you may lose.
From what I saw, having a light (or two) try and cap the base by themselves is no longer viable. Bigger 'mechs can just ignore the bases and deathball to their hearts' content...and there's now no incentive for lights to do anything but duck and weave in the deathball and find injured targets. While there is nothing WRONG with that...how's that different from skirmish?
If it takes a concentrated heavy assault to basecap now...how is that ever going to be the best choice? It'll always be detrimental, because a push of that size is always going to be met...except that the defenders get added turret fire. So why would a team make the choice to do that? It's always gonna be easier to deathball in the middle and then go cap base en masse later if something small gets away from you. And that was already an option before.
So, I see it as having one less viable strategy. I look forward to more turret matches to see if I'm wrong.
I'm going to do something I rarely do, and give away a 'winning' strategy, one that works, one that works even with pugs (having done it myself at least twice, so far), so here you go:
How to Deal with Turrets (the cheap and easy way):
1. Get one semi-decent light or fast medium pilot.
2. Get one semi-decent long range equipped (ERPPC/PPC, ERLL, AC) 'mech of any other size.
The light/fast medium gets within the 450m "pop up" zone of the first turret. Long range 'mech sits at around 800m and does 150 points of damage to popped up turret. Between 3 and 5 rounds later, dead turret, move on to next one.
The nice thing is, as your attacking the turrets, the enemy receives base under attack messages and potentially you have broken the 'death ball', even if you don't kill off all the turrets.