Sandpit, on 07 February 2014 - 07:40 PM, said:
Are there better builds? Well sure, I'm not the best lurm guy in the world I'm much better with my energy boats so if I had my choice I'd have all 4 trials as energy boats with standard engines. That doesnt' mean those would be better or worse though. Also, as I said before, if it were their only option I might agree with you more. It isn't though so there's options other than that one particular mech.
There's just a lot of factors that go into it other than the fact that it carries XL engines. That seems to be the main complaint about it. So if a new player buys a hero mech and keeps XL engines in it they shouldn't use it or they should be deemed "bad"? (I'm not saying that's what you're getting at, just giving a different perspective)
Here's literally the same build, but at least, it's far more newbie friendly:
STK-3F©
ALRM15->ALRM10s for tonnage reallocation. XL310->STD275.
I've already improved the newbie's overall lifespan IN ADDITION to allowing the fire from the SRM sized tubes to be much more friendly and more effective vs AMS.
ALRM15 in arms -> 10, 5
ALRM15 in torso -> 6, 6, 3
ALRM10 in torso -> 6, 4
So, I've killed two birds with one stone and it's magically a better newbie mech, more "ghost heat" friendly, AND a stronger missile boat.
The only reason the XL engine is used is to make the MC cost GREATER than the 5S (I project PGI's Stalker Champion to cost around 4500MC). My version would easily cut it down, but it would "probably" survive more for newbies alike, and at least give them a reason to buy my version.
A vote would be good.
Edited by Deathlike, 07 February 2014 - 07:59 PM.