627, on 07 February 2014 - 04:12 PM, said:
Ok how is that: Take a look into the new players forum. Just look for threads about the 4 trial mechs.
No, but I do expect someone using anecdote to acknowledge that it is anecdotal, and that confirmation bias is unavoidable. It seems you think I should take your bad day recollections more seriously than anecdata though. Why do you think your perceptions are so special?
627, on 07 February 2014 - 04:12 PM, said:
And here another thing:
twisting is very effective
....
Yes, there is a lot to learn, that is not about the Stalker it's about the new player information available. Tell me, how long did it take you to learn about twisting? I saw people doing it early and started trying myself. Also if it is hard to hit the center, then a lot of center of mass shots will hit the right or left, spreading the hits, which is pretty much why I said this is a good mech to learn about XL in. You seem to think no new player should ever drop with an XL.
627, on 07 February 2014 - 04:12 PM, said:
Gause Rifle charge was ok to inflict on noobs then eh?
627, on 07 February 2014 - 04:12 PM, said:
Second one: I don't know... if you get shot out of your mech in the first 2 minutes of the game without even seeing an enemy, over and over I doubt you have enough fun to stay and watch others who are doing so much better in tricked out mechs.
"Over and over"
Seriously, that is your expected result? Lots and lots of poor defenseless noobs being 1 shot in a STALKER. All I can say is when I was a noob I had an atlas, and I got killed a lot in my atlas, but I lived long enough to learn a little and then I did ghost around with the other pilots. Then I found a group and learned even more. I read the forums and I learned even more. Basically I took responsibility to learn the game since I wanted to get good at it. Why would I hold others to a lower bar?
You guys are talking like every new player will drop once or twice, get rolled and ragequit. If that happens, good, someone with that low a tolerance for adversity should probably not play PVP games. The official material might not be great, heck isn't great, but there is a ton of supplementary material, and lots of player groups willing to take in and train noobs. Players unwilling to put effort into the game aren't worth retaining.