The latest info from Bryan was the Jungle map is complete, they are working on a technical issue with that map. Once it is fixed that will be the next release.
Keep in mind that DX11 is due Mar4, and if the current maps have had the DX11 updates included, we may see some better visuals. Initially, as both Bryan and Russ have stated we will probably not see much in the eye candy department. But as maps are re-worked or at least looked at again, the enhanced graphics that DX11 brings might get into the game.
The map after Jungle was listed as some type of multi tiered map, think Mayan style pyramid.
[there has been inquiries posted to Bryan and Russ about what would be required for MWO members to create maps. What parameters, programs, assets, design directions would be needed. No response from them yet.]
- Only post from Bryan stated "that there were very few really good user created maps out there".
(not referencing this MWO game, just in general)
- Just for reference there are some great maps that were created for MW:LL, modifying some of them might lead to some rather nice terrain types for this game. There is an elevation issue with what we have in MWO at this time, as PGI "fudged" some of the terrain to allow for the Mech's we have now. There are a few past posts that actually show images of some of these maps.
see another post I created quite a while ago, lots of images from MW:LL maps:
http://mwomercs.com/...__fromsearch__1
I mean Really! look at what we have for a volcano type of map and then see the MW:LL Inferno flythrough map video. Really, which one would you now like to fight on?
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9erRed
Edited by 9erRed, 02 May 2014 - 05:15 AM.

























