Jump to content

New Map Due?

Maps

80 replies to this topic

#61 Varent

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,393 posts
  • Facebook: Link
  • LocationWest Coast - United States

Posted 15 March 2014 - 04:04 PM

I agree. It will. It already is. That said there are some maps that one meta is utterly and completely dominant and the others have utterly no place. Alpine is a perfect example for this. It is completely and utterly setup for long ranged combat. There is no possible way to brawl effectively on it. Wide open spaces, long mountain ranged, multiple super high sniping points and long routes for movement that leave you completely exposed. This in my opinion is an example of a map made for one and only one playstyle.

At the very least a city map would give the other side (brawlers/flankers) an equally competitive map where short range weapons are powerful.

#62 Bullseye69

    Member

  • PipPipPipPipPipPip
  • The Undertaker
  • The Undertaker
  • 454 posts

Posted 17 March 2014 - 10:50 AM

Has anyone seen any images of the upcoming map yet.

#63 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 17 March 2014 - 05:13 PM

View PostBullseye69, on 17 March 2014 - 10:50 AM, said:

Has anyone seen any images of the upcoming map yet.

Posted Image

#64 Shiro Matsumoto

    Member

  • PipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 492 posts
  • Locationon "The island"

Posted 21 March 2014 - 06:58 AM

id be even ok with some alternate maps... say : Crimson Strait Night, HPG Manifold Solar Storm, Alpine Peaks Night, Alpine Peaks Snow, Turmaline Desert Sandstorm, Turmaline Desert Night, Canyon Network Night...

#65 AntharPrime

    Member

  • PipPipPipPipPipPipPipPip
  • 1,144 posts
  • LocationCanada

Posted 21 March 2014 - 07:38 AM

I'd like to see an island map.

#66 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 21 March 2014 - 09:22 AM

View PostAntharPrime, on 21 March 2014 - 07:38 AM, said:

I'd like to see an island map.

It's called Crimson Straits. No fooling. Go on out to Isla de Muerta opposite the port. Some calle it Sniper Island. You're usually good there till half your team is dead, then it's your turn.

Have fun.

#67 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,630 posts
  • LocationChicago

Posted 21 March 2014 - 06:37 PM

If not a new map they could at least remove Alpine.

#68 CygnusX7

    Member

  • PipPipPipPipPipPipPipPip
  • 1,803 posts
  • LocationA desolate moon circling a desolate planet

Posted 24 March 2014 - 08:24 AM

Jungle would be great if, like anything else, it's done right.
Would be a pleasant surprise if along with the next map they released an arena for 1 on 1 matches and perhaps a spectator mode that didn't require your being dead to attend the match.

Edited by CygnusX7, 24 March 2014 - 08:25 AM.


#69 Warrior UK

    Member

  • PipPipPipPipPip
  • The Slayer
  • The Slayer
  • 142 posts
  • LocationUK South Coast (Sussex)

Posted 24 March 2014 - 05:44 PM

Tunnel map would be cool, thats all tunnels with large battle areas in them, with heat so we can only use night vision or spot light, (if we had spot lights that is) also the tunnels have no open tops which limit the use of Lerms and make us re-think our builds for the map, something along the lines of an abandoned mine, also solaris arena free for all, where we get rewards for winning which can be anything from Cbills to MC.

#70 Kharax

    Member

  • PipPipPipPipPip
  • 101 posts

Posted 25 March 2014 - 09:34 AM

Where the heck is the new map that is being promised, realy hope its comming in the todays patch............ seriusly stop micro change the existant maps instant of giving us new ones, I realy dont can understand what is the PROBLEM????

#71 Enigmos

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,290 posts
  • LocationPhiladelphia

Posted 25 March 2014 - 09:37 AM

I think the real patch comes next week, right? Today should just be small fixes and economy 101 stuff.

#72 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 25 March 2014 - 09:37 AM

At least you're getting an LRM re-nerf. Be happy for that.

#73 Enigmos

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,290 posts
  • LocationPhiladelphia

Posted 25 March 2014 - 09:41 AM

As long as we are wishing I'd rather we got destructible environments for the maps we have, then let them release a ton of new maps at a map every two weeks until we get community warfare.

#74 9erRed

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • 1,566 posts
  • LocationCanada

Posted 27 March 2014 - 08:06 AM

Greetings all,

Just as a note here,

From a slightly similar game (MW:LL) using the same engine, some of the best maps, took around a year to produce. Now these maps were not the only thing the artists did, so that could explain some of the time put in. But it did take them quite a bit design and testing time to get things right. And these designers knew there way around the CryEngine interface.

The (MW:LL) map design team has started up again and is back into designing and producing unreleased and new maps. The elements they use to layout, build, create, design and produce the maps are not restricted and most are free to download. The in-engine art elements are where MWO and MW:LL differ, CryEngine has some default elements built in but the sizes are all referenced for "man sized" environments.

There is the "Legal" issue with using any of the Crysis game elements within this game, and the fact that none of the MWO map elements have been released. (or even a library of the current and future use designed assets) - again Legal issues.
PGI states there are many reasons for not spending any time on building a map based editor, their Lawyers and Investors have some issues with releasing their designed elements. As well as, who owns the Player based designed maps, both during design and after completion.
Even if there was a map editor, how would the designer test it? Yes you could "fly around" the environment, but placing working Mech's within this test area becomes an issue. It couldn't be uploaded to the server for play test, and since everything is server authoritive, it becomes rather difficult to "live test". The Map editor nearly becomes a separate game unto itself. And a lot of the "protected code" would need to be "given away" to the public for that to happen. Many bad issues could happen after that.

Now all that being said, I would still like to see a map editor designed and released. I don't care if I can't actually have working Mech's walking the terrain. But I would like to see the idea's and designs that this community could produce. And with some of the latest free geo mapping tools that are out there, there could be options to physically Radar map real locations here on this Planet or even areas from the Mars data. ~ just saying.

9erRed

#75 verybad

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,229 posts

Posted 27 March 2014 - 10:26 AM

Not having a map editor for the game is a true tragedy. There are quite a few talented people in the community and PGI is only losing free content that they could use to make the game better.

All sorts of things I could think up were one available. who wouldn't want to fight on a dropship landing port, with multiple multi layer dropships that you can go into, or an underground super cave with glowing mushroom jungles?

#76 Cervesia

    Member

  • PipPip
  • 30 posts
  • LocationOttawa, Canada

Posted 21 April 2014 - 06:32 AM

Bump.

I find myself playing less as there are no new maps. New Mechs are nice, but maps keep the game interesting.

#77 Wieland

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 755 posts
  • LocationKitzingen, Bolan Province, Protectorate of Donegal, Lyran Commonwealth

Posted 21 April 2014 - 06:42 AM

New maps have been delayed in favor of clan mechs.

Quote

Nico Ulrich @_Wieland_ · Apr 16

@bryanekman Yep, a new map would be nice. Its now 4 months since the last one. Far away from the goal of, a map every 2 months.


Bryan Ekman @bryanekman · Apr 17

@_Wieland_ yes we agree. We needed to shift resources around a bit to accommodate our mech delivery schedule.


#78 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 21 April 2014 - 06:58 AM

View PostFireDog, on 17 February 2014 - 05:55 PM, said:

If not a new map, mod some maps with night modes or heavy weather modes.


Tourmaline Desert Night. :rolleyes:

It would be nice if heavy weather can influence sensors, then Heavy Blizzard Alpine would be a totally different story. PGI, you taking notes?

View Postverybad, on 27 March 2014 - 10:26 AM, said:

Not having a map editor for the game is a true tragedy. There are quite a few talented people in the community and PGI is only losing free content that they could use to make the game better. All sorts of things I could think up were one available. who wouldn't want to fight on a dropship landing port, with multiple multi layer dropships that you can go into, or an underground super cave with glowing mushroom jungles?


Ooh, I'd love me some Solaris VII Steiner Coliseum. Fits the game style better.

Edited by El Bandito, 21 April 2014 - 07:03 AM.


#79 Ngamok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 5,033 posts
  • Twitter: Link
  • Twitch: Link
  • LocationLafayette, IN

Posted 21 April 2014 - 07:05 AM

View PostcSand, on 17 February 2014 - 01:44 PM, said:

There was talk of a jungle map previously I think.. not sure if that was slated for this month


They said the Jungle map was done but had some technical issues with some thing? They also were adding in some polishing as well.

#80 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 21 April 2014 - 07:06 AM

Yeah that tweet basically says "Mechs generate money, maps don't", PGI makes me sad.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users