Victor Morson, on 10 February 2014 - 03:37 PM, said:
Bad Idea #1: Lowering leg armor by more than a few points.
Bad Idea #2: Putting ammo in the legs, as it is used last and will transfer explosion into the side torso directly.
Bad Idea #3: Mixing Bad Idea #1 and #2.
This is actually kind of shocking; many builds provided to help new players have this glaring failure in them from even experienced pilots.
You folks really need to stop doing this, and stop recommending it. It's a horrible idea. When I go pugging I kill so many people through leg shots ; the second I realize their leg armor is bad it's like blood in the water, followed generally by ammo explosions.
You are not protecting your side torso by jamming it in the leg. If your leg ammo is hit, it will transfer to the internal parts of the side torso and heavily damage it, plus even if you survive, you will be legged and that is generally borrowed time anyway.
It is a lose-lose scenario.
So seriously folks - start armoring your legs. A couple points here and there can be fine, but that's it. And stop stuffing them full of explosive ammo, in particular when that armor isn't max!
depends seriously on the meta.
dont run XL cause like, your side torso can die easier than your CT... does it matter if youre getting CT cored every bloody match? there are times when both are good. team comp is another consideration...
I agree leaving ANY part of your mech paper thin is never in your best interests, and that compounding this by, it being a leg, AND putting explosive ammo in it is really really not a good idea..
..but, from my... hundreds of games as a heavy pilot, i can probably count all the times ive lost 1 leg on maybe two hands. Ive died to being legged maybe twice out of hundreds of games.. so the argument for keeping full armor in your legs I feel to be misleading.
EXCEPTION: LIGHTS and MEDIUMS. run basically full armor or die. heavy's can get away with 2/3's armor in their legs because its still like 30+ points (30 or less is really really low and not recomended, im a fan of 35-45 in legs, and CT around 60-70 depending on tonnage... this is all for a HEAVY)
Lights/Mediums get hit with the same weapons as a Heavy. There is no DR, and at best you can cause them to 'paint' your mech with lasers, but everything else does single location damage and thus surviving Alpha's becomes a Huge issue. So PLEASE armor your mechs!
(arms can block shots when twisting, taking away hits from RT/LT - this matters if you are an XL. If you are a standard you can afford to reduce the armor on unused arms because, well, they are ONLY there to block shots. That's really the only place I would strip armor.)
HEAD: DONT DO IT. ya, the hit box on some mechs is hilariously small (atlas' eyeball), but why risk being killed outright to a sniper to save 0.2t ?? its NOT worth it. (if you are a catapult or catafract pilot and you do this, its suicide.)