I propose, or would like to see, an information warfare system which works similar to reality where sensors have an on or off setting and ECM has an active or passive mode. In passive mode ECM can see zones where enemy sensors can detect it. In active mode it breaks all radar locks on friendly targets within a radius but it also shows up as an interference zone on ALL sensors. Sensors when active behave as they do now as well as project a detection zone detectable by ECM, mechs with sensors set to off behave normally as targets but do not project any detection zone to ECM.
What these changes will mean, mechs with ECM will be able to avoid enemy sensors by using passive mode and good piloting, in active they will be able to project a bubble of sensor/LRM disruption. The change being that these two CANNOT happen at the same time for the same mechs. Untargetable but not sneeky, sneeky but not untargetable.
Information warfare in this case becomes a game that everyone is able to play
An additional benefit to these changes is that camo, on large maps, becomes a thought for everyone.
p.s. Yes I understand that this heightens an already steep learning curve but I think the net change would be good for the games rep as "A Thinking Person's Shooter"
p.p.s I also understand this would probably be a major system change and PGI may not be willing or capable
Edit for grammar
Edited by Krasnovian, 12 February 2014 - 06:47 PM.