Ryoken, on 24 February 2014 - 07:19 PM, said:
1. Make premades bigger than 3 players obeye the 3-3-3-3 rule!
2. Balance premade size on both teams
So for every 2man in your team you can be sure there is a 2man in the other team.
For every 3-4man in your team you can be sure there is a 3-4man in the other team.
For every 5-6man in your team you can be sure there is a 5-6man in the other team.
etc. ...
They can do that on an own premade queue as I would propose.
Then we just have to decide if the player limits for premades should be 2-10 players, for a small gap to full 12man.
Or if the premade player limits should be 2-6 players, so two full 6man premades can form a full 12man.
Or something between 6 and 10?
Bryan did say that by the time we get community warfare, they would have to increase the team sizes to account for faction/team drops. He said they were starting small (1-3 man groups) to make sure they could effectively balance teams in the new launch module/matchmaker. I agree with you, Ryoken. If a 6-8 man group drops, they just have to wait for a matchmaker to find another group of similar size and ELO. I really think that there are a lot of teams that CAN'T field 12 mans, but still want to play together in casual drops and grind C-bills. Private lobbies are a dream come true, but guys will still have to grind C-Bills and mechs somewhere, and in this TEAM game, they should be able to do it in public drops. If that means a little longer wait time to find fair fights, so be it. Better than not being able to drop together at all. Just because we have private lobbies, doesn't mean we'll be able to schedule fights when we want to, especially if we don't know any other teams to fight against.