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Getting Put Down For Capturing Objective.


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#1 Mole

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Posted 24 February 2014 - 05:24 PM

I have seen this multiple times. I drop in. It's an Assault map. One team or the other fails to fall back in defense of their base despite the fact that the game was screaming at them for five minutes "BASE IS BEING CAPTURED!". Capping team wins. Then the people who cap are suddenly subjected to a slurry of insults about being ******* and other such things. Since when does it make you a ***** and not just plain smart to take your objective when nobody seems interested in defending it? Why is it considered a **** move to do what the game type revolves around? I don't get this. Can someone please explain this mentality to me?

#2 Alaskan Nobody

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Posted 24 February 2014 - 05:29 PM

View PostMole126, on 24 February 2014 - 05:24 PM, said:

Can someone please explain this mentality to me?

A lot of it is just being sore losers.

The only really decent complaint I have seen about capping is the reduced rewards compared to wiping out the whole enemy team: but that is largely countered by the reduced time it takes to win that way.

#3 Stunner

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Posted 24 February 2014 - 05:46 PM

If I'm grinding xp and cbills I would prefer to have a fight going on. I don't like when the base is capped immediately but I have no problem with my teammates capping when it's obvious we'll loose any other way. I think you only get 375 xp for a base cap unless you were the one helping cap it then you get an additional 50xp. I've been in losses when I've pulled 900 or more xp because I've ripped off limbs of enemy players, got tons of spot assists and kill assists.

It's also just more fun to fight a bit. However when community warfare his capping bases may end up happing more.

#4 xTrident

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Posted 24 February 2014 - 06:17 PM

View PostStunner, on 24 February 2014 - 05:46 PM, said:

If I'm grinding xp and cbills I would prefer to have a fight going on. I don't like when the base is capped immediately but I have no problem with my teammates capping when it's obvious we'll loose any other way. I think you only get 375 xp for a base cap unless you were the one helping cap it then you get an additional 50xp. I've been in losses when I've pulled 900 or more xp because I've ripped off limbs of enemy players, got tons of spot assists and kill assists.

It's also just more fun to fight a bit. However when community warfare his capping bases may end up happing more.


I get it, but that's also why you can choose what match type you play. If you're playing assault or conquest you best be ready to win or lose based on the match type and not by killing the entire other team.

#5 loopala

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Posted 24 February 2014 - 06:57 PM

If you don't want capping, play skirmish. Heck if you want to fight stroll over to the base and stop the cap, or if the bunch of lights collecting cap is getting on your nerves then cut them off. There is more to the game then just brawling.

#6 Sychodemus

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Posted 24 February 2014 - 07:08 PM

If the enemy will not defend it, then take it.
If the last enemy is hiding or cannot be found, then take the base.
If you get Terra Therma multiple times in a row, taking the base saves time.

Some folks want a game mode where everyone lines up and faces each other across a small field with no terrain. So when others actually use tactics that do not exclusively revolve around hammering the fire button they get bitchy. Remember, never is it their fault for dying or losing; crappy teammates, hax, wusses that cap, etc.

Most players (with reading comprehension greater than spore mold) acknowledge that capturing the enemy base is one of three ways of winning Assault. It says so, right there on the prep screen before a match. Ignore the haters and keep capping - there are many players that will thank you for it. It is not your fault that they don't understand that they have Skirmish if they dislike capping so much.

#7 Valdemaar

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Posted 24 February 2014 - 07:12 PM

I've never been a fan of capping in Assault mode. The rewards are poor if there are no fighting and personally I find it boring. That last one especially if I'm taking my Atlas out for a stroll in the Alpine and the game devolves into a base rush without any enemy contact. That said I do believe capping is useful in two instances. If the fight goes poorly then capping for the win is fine. The other instance is at the start of a match I'll start base capping to try a few off from the main body and back to base.

Also, I still harbor a great deal of resent to the 8-man Jenner teams that did base rushes in the old days.

#8 Craig Steele

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Posted 24 February 2014 - 08:36 PM

View PostMole126, on 24 February 2014 - 05:24 PM, said:

I have seen this multiple times. I drop in. It's an Assault map. One team or the other fails to fall back in defense of their base despite the fact that the game was screaming at them for five minutes "BASE IS BEING CAPTURED!". Capping team wins. Then the people who cap are suddenly subjected to a slurry of insults about being ******* and other such things. Since when does it make you a ***** and not just plain smart to take your objective when nobody seems interested in defending it? Why is it considered a **** move to do what the game type revolves around? I don't get this. Can someone please explain this mentality to me?


Well tbh. This was me until Skirmish arrived albeit without the personal insults.

Why? Well because I pressed launch to have a battle, and it used to irk me no end when I'd search around looking for a scrap and not finding one because either my team mates or the enemy team capped it out without anyone seeing each other (Terra Therma, Alpine Peaks were notorious for this). I'd tell my team to get off the cap so we could fight as often as I ask if anyone wants to play chess or marbles next.

But since Skirmish was introduced, I have no complaints.I play both game modes but thats my choice now.

Really if anyone is upset with someone capping they should be upset with themselves for not picking the game mode for the mission they wanted to play. Its the check box in the middle of the screen after you press launch, easy answer to all the angst.

#9 Bartholomew bartholomew

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Posted 25 February 2014 - 03:50 PM

They didn't want caps they should have played skirmish. Guess they feel that they need the base to get the other side to go where they are used to.

Skirmish is fun because It does not involve fixed tactics, mostly. Except on alpine, and manifold. There is terrain it is preferable to hold there.

#10 Mr D One

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Posted 26 February 2014 - 01:19 AM

Tell them to go and play #skirmish.

Edited by Dar1ng One, 26 February 2014 - 01:19 AM.


#11 Wrathful-Khan

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Posted 26 February 2014 - 01:59 AM

I actually had a round where we had rolled through the whole team like 11-3. At this point most us were right next to the cap, so rather than chase some guy shut down in a corner somewhere we all stacked on to cap out.

At this point one of the guys in our team says "NO CAP! KILL".
We ignore him.

"ONE LEFT NO CAP!"

Then he starts shooting at all of us standing there on the cap. Like full guns style. Then the match ended.

I don't really know what else to say.

#12 nimdabew

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Posted 26 February 2014 - 06:18 AM

I only have a problem with it when there is no contact and it is just a rush to see who can get to the enemy base first. It is usually the team with a bunch of lights. If there have been two laser shots exchanged the entire match, then it gets pointless and a waste of time. It also sucks to be the only person to run back to the base and die because of three swarming lights and the rest of your team is brawling in the middle not paying attention.

#13 oldradagast

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Posted 26 February 2014 - 07:02 AM

View Postnimdabew, on 26 February 2014 - 06:18 AM, said:

I only have a problem with it when there is no contact and it is just a rush to see who can get to the enemy base first. It is usually the team with a bunch of lights. If there have been two laser shots exchanged the entire match, then it gets pointless and a waste of time. It also sucks to be the only person to run back to the base and die because of three swarming lights and the rest of your team is brawling in the middle not paying attention.


The new spawn points seem to have fixed that problem, but I also hated those games where all that happened was each team walked from one side of the map to the other... exciting!

#14 TygerLily

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Posted 26 February 2014 - 07:37 AM

View PostMole126, on 24 February 2014 - 05:24 PM, said:

I have seen this multiple times. I drop in. It's an Assault map. One team or the other fails to fall back in defense of their base despite the fact that the game was screaming at them for five minutes "BASE IS BEING CAPTURED!". Capping team wins. Then the people who cap are suddenly subjected to a slurry of insults about being ******* and other such things. Since when does it make you a ***** and not just plain smart to take your objective when nobody seems interested in defending it? Why is it considered a **** move to do what the game type revolves around? I don't get this. Can someone please explain this mentality to me?


Tell them to grow up...besides, that's probably the sole reason people clamored for a mode like Skirmish and we got it. And with the addition of turrets, I think Assault's going to lose the "straight to cap" mentality while retaining it's flavor.

#15 SniperCon

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Posted 26 February 2014 - 07:51 AM

#playskirmish or #learntodefend
I have no sympathy for someone who is sad they made less fake money.

#16 wanderer

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Posted 26 February 2014 - 09:59 AM

Generally, I tell them that if they wanted to kill someone, there was this big flashing sign that said "BASE BEING CAPTURED" that told them where to go. Too bad they missed that.

#17 Jody Von Jedi

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Posted 26 February 2014 - 10:44 AM

View PostMole126, on 24 February 2014 - 05:24 PM, said:

I have seen this multiple times. I drop in. It's an Assault map. One team or the other fails to fall back in defense of their base despite the fact that the game was screaming at them for five minutes "BASE IS BEING CAPTURED!". Capping team wins. Then the people who cap are suddenly subjected to a slurry of insults about being ******* and other such things. Since when does it make you a ***** and not just plain smart to take your objective when nobody seems interested in defending it? Why is it considered a **** move to do what the game type revolves around? I don't get this. Can someone please explain this mentality to me?


Mole, I sympathize with you. Capping is a legitimate win. On the other hand, it's not very much fun if, as others have described, a rush of both teams to the others base and the one with the most light/fast mechs win. That scenario is boring, but it is a legitimate win.

So for those that don't like the potential for a cap based win, select skirmish and you won't have to express your dislike for those that prefer to play by the rules.

Jody

#18 ImperialKnight

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Posted 27 February 2014 - 01:28 AM

0-0 or low kill cap outs are a colossal waste of time for everyone, AND the winning team just wasted their x2 XP bonus for the day.

#19 CarnageINC

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Posted 27 February 2014 - 01:42 AM

If they cry about capping you should be doing this....

Posted Image

OH! OH! Those delicious tears!

Edited by CarnageINC, 27 February 2014 - 01:42 AM.


#20 Redshift2k5

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Posted 27 February 2014 - 02:19 AM

To play devil's advocate a bit (although I do not advocate bullying your teammates for completing an objective)

We're here to have fun. A match that ends prematurely by an objective capture that prevents you from taking part in 'stompy mech action' can feel like a waste of time. Some players also think you didn't "earn" that win, because an undefended cap is an easy target.

Realistically, you're absolutely right and capping is a stated objective for that mode. Anyone who does not want that objective in their game mode is free to choose a different game mode.

As for earning your win? Turrets are coming for all maps and a fast, sneaky cap that avoids confrontation will be an extinxct play style. You'll have more trouble completing that cap, and your teammates will have more time to murder the enemy with lots of guns during your base cap adventure.





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