Josef Nader, on 26 February 2014 - 01:08 PM, said:
This statement really confuses me, and I see it everywhere.
When did this game -ever- have variety? Everyone rushes to whatever the most powerful flavor of the month is and complains that there is no variety.
In CBT when there were multiple FOTM builds.
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When I first started playing, all light mechs were unhittable Trollmandos, super fast SLunchback 4Ps, and Gausscats. Everything else was useless. Then they introduced engine caps and killed the Trollmando and the Slunchback, and the reign of the Jenner began. For the longest time, the meta was entirely Gausscats, Jenner D's with streaks, and the odd Atlas to soak hits.
Yep, that was prior to first gauss nerf (drop in hp). Didn't last very long though.
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It was about this time that SSRMs had their code updated, and the Streakapult rose to power. It never missed CT, and being on the receiving end of the Streakapult was like being inside a crashing airplane.
1. See Kon's post above regarding "never missed CT" part.
2. At the same time SplatCat (SRM32 or SRM36) and BoomCat (2xAC20) "rose to power"
3. Not to mention that not all Jenners used streaks - it was almost an even split between Streak+MLs, SRM+MLs, and 6-ML (on Jenner F).
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The addition of DHS and Endo/Ferro meant the Atlas could finally make good use of it's firepower, and the D-DC brawler came to power. These were the only viable builds until ECM was introduced.
D-DC became the go-to Atlas
after introduction of ECM.
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Then the Jenner was completely superseded by the Raven 3L. The Splatcat replaced the Streakcat.
Raven 3L only superseded Streak-carrying Jenners, Jenner F remained in favor. SplatCat was already there, but ECM caused Streak Cat to fall out of grace due to being extremely easy to shutdown completely, so only BoomCats and SplatCats remained.
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Not long after that, gauss explosions were added, and the Gausscats were replaced with KC20s. The game got -extremely- brawl heavy for a while, as SRMs and AC20s dominated the meta.
Gauss explosions were there from the very beginning and game was extremely brawl-heavy due to PPCs suffering from hit reg issues and low projectile speed.
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About this time, we got our first serious pop tart, the Cataphract 3D. This, combined with the heat reduction to the PPC, put sniping back on the map. The pop tart cataphract dominated the game right up until the Highlander dropped, and then the game really got stupid.
There was actually a "golden age" time interval between introduction of 3D + PPC fixes and SRM nerf. We already had BAP countering ECM so Streaks were in use, SRMs and AC20s were still used by brawlers, MLs were used to supplement SRMs, and 3Ds were sniping. It was as close to balanced game as we ever got.
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ECM Ravens, pop tart 3Ds, and pop tart Highlanders completely took over, and nothing you could bring ever stood a chance. SRM nerfs compounded the issue, as the SRMs were completely stupid around this time. The game swung completely around the other way; brawling died and everything was jump snipers. It stayed that way for months, until recently with the gauss nerf, the desyncing of projectile speed on sniper weapons, and the nerfs to jump jets. Now, it's mostly mixed autocannon/PPC boats, with either high mounted arms or jump capability being essential to survival.
Even back during the peak of PPC meta we had gauss+PPC 3D, gauss+PPC HGN, quad PPC Stalker, and 6 LL Stalker in play, which is considerably more variety than current choice between PPC+AC5 HGN and PPC+AC5 VTR.
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So tell me, where in any of that did we ever have -more- variety than we have now? People automatically gravitate to the thing that gives them the easiest win. They always have.
See above. We had much more choices in that old meta than we have now. Interestingly enough, that's what makes the game balanced - when you have to make a non-obvious choice between packing Streaks, SRMs, AC20s, etc. When your only choice is to pack as many PPCs and AC5s as you can...we get what we have now.