

Single Heatsink Getting An Advantage Over Doubles.
#261
Posted 03 March 2014 - 09:11 PM
To get similar heat dispersion to what you likely have now, one would have to potentially give up FF or Endo for critical slots.
#262
Posted 04 March 2014 - 12:10 AM
TungstenWall, on 03 March 2014 - 09:11 PM, said:
That amounts to a 30% decrease in the heat dissipation of any DHS 'Mech using a 250 rated engine or over. You'd have to mount 3 external DHS to break even with current DHS. If you fore go endo and ferro upgrades, you'd be able to squeeze out 1.2 more heat dissipation out of those external DHS at the cost of every useable critical space.
Regardless, you'd end up making engines rated higher than 250 more desirable, and basically everyone forever would get XL engines for saving weight and critical space for, say, that weight saving endo? (Or just for more heat sink stuffing space.) So you end up penalizing light and medium 'Mechs pretty heavily with that approach.
#263
Posted 04 March 2014 - 12:48 AM
wanderer, on 26 February 2014 - 01:54 PM, said:
Actually, this is part of setting MWO at the equivalent of the space between WWI and WWII.
Most of what MWO put in early were "WWI" designs. Lower tech weapons, SHS, no endo/ferro/XL engines. Pre-3039-era designs. The top-tech stuff is "WWII" gear- which is just seriously getting out there after 3039 and into the Clan Invasion.
This is like trying to say that a WWI tank should be an even match for a WWII tank. DHS become the standard over the next few years of game time as "WWI" older 'Mechs get wrecked by the score and the Houses went into a crash-mode production program for "WWII" upteched new designs and refits on what older designs remained.
Battletech has obsolescence in technology. We happen to be "historically" right at that point, and it'll happen again as LB-X and Ultra AC's become more widespread and in all calibers with the standard AC. Roll with it.
Single Heatsinks were supposed to have some buff in water if they were located in the legs, WE DONT KNOW WHAT THE BUFF IS?
seriously, it's been 2 years and we don't know the bonus (if there is one) of heatsinks in the legs.
if it's a 160% increase in cooling per heatsink in water then it would be worthwhile in most maps
#264
Posted 04 March 2014 - 02:52 AM
gavilatius, on 04 March 2014 - 12:48 AM, said:
Single Heatsinks were supposed to have some buff in water if they were located in the legs, WE DONT KNOW WHAT THE BUFF IS?
seriously, it's been 2 years and we don't know the bonus (if there is one) of heatsinks in the legs.
if it's a 160% increase in cooling per heatsink in water then it would be worthwhile in most maps
Im not 100% but if I remember correctly it was something like a double dissipation rate for any heatsinks in the legs of a mech that was in water. Im sorry but having 4 singles at 2.0 is not better than having 10 engine heatsinks at 2.0 and any others at 1.4 all the time.
Single heatsinks are garbage and anyone claiming they are 'usable' is delusional.
I'll say it again; if PGI thinks DHS don't make SHS obsolete then having clan tech open to all wont make IS tech obsolete. Also allow the LB10X to fire slug and shot rounds since it also wont make the AC10 obsolete.
Edited by Squirtbox, 04 March 2014 - 02:53 AM.
#265
Posted 04 March 2014 - 03:26 AM
Kaeb Odellas, on 28 February 2014 - 09:56 PM, said:
Your new account experiment proves nothing. You are not a new player. You actually know what to expect and how to do well in the game. New players do not have that knowledge.
I suppose they could put out a DHS tutorial, but what would it say? "This mech we gave you is useless! You need to spend over 1.5 million more CBills to allow it to even approach a level of competence. Almost every mech you buy will be this way. Even some of the expensive Hero mechs need this upgrade! Buy Premium time to reduce this grind and achieve basic competence faster!"
First, if you want to test how good you are. You don't mod the Stock. Second the Stock Mechs do suffer under how PGI implemented heat. At least FASA had it set up that you could fire PPCs on a Warhammer in a 2:1:1:2 cycle, be warm, but never shut down. Try firing 2 PPCs on a Phract with 16 sinks here like that? Its not the Mechs, its the system. A Centurion is able to fire the AC10 and both medium non stop and walk, Zero heat on singles. Try it here. And don't give me the 2.5 cyclic time. THAT IS WHY STOCK MECHS ARE BROKEN, faster fire rate with SLOWER heat dissipation!
#266
Posted 04 March 2014 - 06:49 AM
#267
Posted 04 March 2014 - 07:00 AM
Hauser, on 04 March 2014 - 06:49 AM, said:
Everybody keeps missing the fact I say that sinks need to work faster like they do on TT. If you are firing 2.5 times faster Heat Sinks should be 2.2-2.4 times as fast. Slightly slower, but not so slow as to make the Mech a liability. Stock Mechs could Either Stagger fire heavy weapons or mass fire small weapons fairly well. A Stock Catapult was a good Fire Support Mech, Able to fire LRMs or Medium Lasers without worry. Forget the Handwavium 10 seconds. 15 Heat sinks keep 4 Mediums cold All day long. That is how Single Sinks should be working. Every 2.5-3.0 Seconds the 15 sinks should have vented 12 Heat!
#268
Posted 04 March 2014 - 07:21 AM
If thats what you want to say you're talking in the wrong discussion.
#269
Posted 04 March 2014 - 07:31 AM
Hauser, on 04 March 2014 - 07:21 AM, said:
If thats what you want to say you're talking in the wrong discussion.
Edited by Joseph Mallan, 04 March 2014 - 07:31 AM.
#270
Posted 04 March 2014 - 07:48 AM
Joseph Mallan, on 04 March 2014 - 07:31 AM, said:
Well, you could always make DHS cheaper, too. I mean the LB10-X costs twice as much as it should, and that's a downgrade from the AC10.
#271
Posted 04 March 2014 - 07:59 AM
Kaeb Odellas, on 04 March 2014 - 07:48 AM, said:
Well, you could always make DHS cheaper, too. I mean the LB10-X costs twice as much as it should, and that's a downgrade from the AC10.
Its a downgrade cause the Makers of MW have never figured out how to get LB-X Cannons to fire slugs and canister shot at the players discretion.

#272
Posted 04 March 2014 - 08:20 AM
Problem is that SHS don't work at all,and DHS don't work well enough given the higher fire rates + ghost heat.
Heck, 10 DHS don't work the same depending on engine rating.
Put DHS on a 'Mech with a 100 rated engine. 6 of it's sinks suddenly work more poorly than the ones on a 250 engine. A 300 engine puts 12 sinks on in total. It sinks heat better than the 250 with 12 sinks.
Meanwhile, the weapons heat is so strong SHS simply melt unless it's a Gauss sniper.
#273
Posted 04 March 2014 - 02:18 PM
Joseph Mallan, on 04 March 2014 - 07:31 AM, said:
And that is power creep. Power creep is bad for gameplay and bad for business. Extra Credits did a nice video about it.
This power creep is inherent to battletech and it should be addressed. It means that the 3050 upgrades should become side grades, it means that the clan mechs can't be superior ton for ton. Anything else won't fly.
Edited by Hauser, 04 March 2014 - 02:22 PM.
#274
Posted 04 March 2014 - 03:12 PM
Hauser, on 04 March 2014 - 02:18 PM, said:
Joseph Mallan, on 04 March 2014 - 07:31 AM, said:
And that is power creep. Power creep is bad for gameplay and bad for business. Extra Credits did a nice video about it.
This power creep is inherent to battletech and it should be addressed. It means that the 3050 upgrades should become side grades, it means that the clan mechs can't be superior ton for ton. Anything else won't fly.
However, Power Creep can be avoided, or at least largely negated, through a balancing of multiple aspects of the same item.
For example: DHS could be allowed to have double the dissipation of SHS at the cost of having half (or less) of the heat capacity, such that "SHS vs DHS" becomes a trade-off between "the ability to fire heat-intensive salvos without immediately shutting down (and suffering heat damage) at the cost of slower dissipation rates for said heat" versus "the ability to quickly dissipate gradual heat buildup at the cost of the ability to handle heat-spike-inducing situations (such as the combat style of the "alpha-strike-all-the-time mentality")".
In that example, equipping SHS would be able to alpha-strike without shutting down but would cool more slowly, while equipping DHS would allow one to cool quickly but result in one generally shutting down immediately after a heat-intensive alpha strike.
#275
Posted 04 March 2014 - 04:35 PM
Edited by Hauser, 04 March 2014 - 04:35 PM.
#276
Posted 04 March 2014 - 05:55 PM
That way it is truly a choice between crit slot investment and weight investment and will make Doubles better for those builds that have a lot of extra crits free.
#277
Posted 05 March 2014 - 07:20 AM
Hauser, on 04 March 2014 - 02:18 PM, said:
And that is power creep. Power creep is bad for gameplay and bad for business. Extra Credits did a nice video about it.
This power creep is inherent to battletech and it should be addressed. It means that the 3050 upgrades should become side grades, it means that the clan mechs can't be superior ton for ton. Anything else won't fly.
Though I usually like Extra Credit, Power creep is inherent to warfare, this is a war game. Very soon better builds will be released into the game, making the quibble over Single sinks a non issue. And the Clans need to be superior r I should just worry about battling Free Worlders and Snakes.
Clanners had advance tech cause the had few numbers. Even Tech with low numbers make for a battle of attrition. House Steiner alone has more forces than Both Clan Wolf and Jade Falcon combined. If they knew where the Clans were going to attack they could have massed forces and ended the silly upstarts cold with sheer weight of numbers.
I don't know how PGI could safely limit the numbers of Clan players to simulate this. And I don't think it would be a good idea so much either, But here you have it. The reason the Clans had Awesome tech. It was to compensate for a lack of man power.
Edited by Joseph Mallan, 05 March 2014 - 07:20 AM.
#278
Posted 05 March 2014 - 12:08 PM

#279
Posted 05 March 2014 - 12:21 PM
If something is BLATENTLY OP, then it should be scaled back. You can mix things up with weight and even chassis type restrictions for CW or Private CW.
But true winners will go the Clan Way.
"We Defeated you."
"With all mediums."
"They were Artic Foxes"
"with a Machine gun in each arm"
"You may cry in a hole."
Single Heatsinks come with a 1,500,000 cbill bonus, so that's pretty equal.
#280
Posted 05 March 2014 - 12:46 PM
As for mechs starting with single heatsinks? hard to say, I guess PGI just hates new players and wanted to make the experience as frustrating as possible, by first forcing them to play single heatsink stock mechs, and once they could afford there own mech, forcing them to play with single heat sinks some more, to the tune 1.5 million, or roughly 30 long, grueling, losing games.
Edited by Agent 0 Fortune, 05 March 2014 - 12:49 PM.
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