If they don't want to spend time on the game they shouldn't play the game. Why is that concept complicated?
Varent, on 28 February 2014 - 02:58 PM, said:
And once its over you feel a sense of accomplishment, you can look back and tell yourself that, "Damn that was hard."
No, you tell yourself "damn, this game is really unfun. Why am I still playing it?"
Varent, on 28 February 2014 - 03:16 PM, said:
Im sad you feel that way. I believe you will have a hard time going through life if you feel no sense of accomplishment from hard work. You will probly find most games annoying in general.
Could you be more of a condescending ass? You are the one arguing that the sense of accomplishment doesn't derive from playing the game itself, but from little trinkets. How can you disparage "participation trophies" when you literally want to be paid for participating, whether you're any good at the game or not?
Dirkdaring, on 28 February 2014 - 03:56 PM, said:
Which game sets players on equal footing? This isn't it. You must be new and have not seen pilot trees or modules. And there's no economy in this game either.
So because the game is already unbalanced, balance shouldn't be a priority at all?