Hauser, on 28 February 2014 - 04:10 PM, said:
Double heatsinks are bad because they're pure power creep. Granted it is powercreep inherited from Battletech which needed to sell new models (clans) to keep going, but it shouldn't be left to stand.
Calling DHS power creep is like calling ER LL's power creep.
It was, honest and true the developers of the tabletop's attempt to improve TTK. Note- not MWO's devs. FASA.
That is, oldschool 3025 games really could grind on. Try killing a 'Mech in MWO with 3025-only gear. Then strap on some DHS and 3050 era gear and watch that 'Mech vaporize by comparison.
Multiple long-range headcappers, the Gauss being the biggie. A base cooling of 20 with the 10 DHS freebies in engines rather than 10, meaning a simple changeover was enough to let most 'Mechs unleash their full 3025-era firepower without trouble.
Take, oh, the
Rifleman. It's main guns on the run pushed out 20 heat (2 AC/5 + 2 LL's + run heat = 20 in TT).
With SHS ,firing it's guns all at once would slow it down, screw up targeting, and a second turn would force an overheat override and risk the ammo cooking off.
With DHS, it doesn't even overheat. Ditto most of the classic big guys- even notorious heat hogs like the
Griffin didn't give a flying fig anymore! They built an entirely new, high-powered tech tree around them that massively increased firepower without significantly increasing armor protection.
Suddenly, it wasn't odd to see a 'Mech nearly dead or gone in a single exchange of firepower and 'Mechs were being one-shotted at ranges that would have amazed a pre-3050 player. The number of turns from start to finish on a game dropped significantly, making Battletech a faster paced game, and one where overheating was a much rarer bird than older designs that often had just enough cooling to dance wih disaster on alpha strikes.
What MWO has done is warped the cooling system horribly in an effort to balance it's own TTK, and that's rendered what should have been a mediocre choice into a virtually unusable one. If anything in MWO, sinks should be flat out 40% or so -better- than they are in TT given the higher fire rate. If you wanted better SHS, you'd have to have better DHS first as right now, SHS are actually -better- relative to DHS than they are in TT.
Say I had 15 sinks and a 250-rated engine. A SHS gets it's 15 cooling. DHS get 27 when they should get 30 (2.0 for the 10 engine sinks, 1.4 x5 for the externals.).
I'd support buffing SHS- but only if they buffed DHS first. With MWO's overtaxing heat system, DHS should at least be a flat 2.8 and SHS 1.4 instead of the dimwit dance of "some DHS are better than others, but all SHS are the same". If they leave DHS as-is? There's no fair way to improve them that doesn't actually make the two as comparative as they should be.