wanderer, on 27 February 2014 - 01:16 PM, said:
*sighs*
"SHS aren't viable in a DHS game, we should make them that way!"
No, you shouldn't. By TRO 3055, 70% of the new designs were DHS stock- and virtually all of the SHS ones were lights- mediums and up were getting DHS strapped into them as a matter of engineering doctrine, as they needed all the cooling they could get.
By 3075, it's up to over 95% of them- and the one notable example is a Clan light used to train new pilots that explictly mounts SHS to help train them in heat management. The SHS in 3050 is already doomed to the second-rate scrap heap, and shouldn't even be bothered with in the long run- it's replacement will end up being the compact heat sink, starting in the late 3050's with a similar cooling profile but able to squeeze twice as many into the same space as a single SHS takes up.
Really Its as low as 70% in the 3055? I thought there were only like 6 Mechs that had singles in the 3055...
Dramborleg, on 27 February 2014 - 03:13 PM, said:
The fun of D&D isn't reliant on its gameplay balance, it's based on interaction with an imaginary world as well as social interaction with friends. As modface pointed out, this is somewhat off-topic, but it's a false equivalence because an RPG (tabletop or otherwise) and a skill-based shooter are very different beasts, and never the twain should meet (although with the influence of CoD, they have been meeting more and more lately).
So you don't start with a pretty cheap gun, fight for money to buy better guns and ammo, upgrade to even more destructive weaponry in a FpS?
Monky, on 27 February 2014 - 03:36 PM, said:
I really hate this one aspect of battletech lore diehards, they don't seem to understand that this is a game which relies on being fun in order to keep new players rather than just atrophy into nothing as whales move on, which means lore will sometimes have to go out the window. If we were playing battletech MMO then it would be fine, you'd have a sense of progression and gated tech levels based on where you were in the timeline, but THIS is not THAT.
SHS need to become at least not crippling. I'm not even saying they need to directly compete with DHS, but they need to not cripple new players until that player gets enough to upgrade to DHS.
I'm sorry but TT has been using single and double heat sinks for 3 decades now. And it has been a lot of fun. If there is a problem between sinks it lies here in how MW:O has implemented them both. 15 Single sinks should cover 15 points of heat... every time it is generated. SO Sinks should be venting roughly every 2.5 seconds... give or take a few 0.1 of a second. Doubles would require 8 sinks to do the same work. 30 years thats how it worked perfectly well.
Bishop Steiner, on 27 February 2014 - 06:14 PM, said:
while I agree there are some "direct" upgrades, I must say that since the heat scale is so out of whack in MWO, that is the problem, not them being a "direct upgrade". In TT many mechs were still quite viable on SHS. In MWO, the LCT-1V and your average GaussaPult are about it. DHS pay the crit space tax, as their "balancing" in theory, but SHS are near useless, which is NOT TT.
A Jager40 used to be viable on 10 doubles. Its why I liked it so much, it was a heavy hitting Mech that actually worked like a combat unit. Which is why I am here, to play a combat/fighting game. There should be limits to how much heat our vehicles can take,
but I should be able to put together a hard hitting payload that does not overload my heat system.
My Pretty Baby Awesome for instance. I built it to the specs of a Thug. A TT 80 ton mech that could fire 2 PPC and 2 SRM6 non stop and remain -6 on the heat scale! I would overheat after 3-5 salvos in MWO.