wanderer, on 27 February 2014 - 02:22 AM, said:
It isn't poor game design, it's statting the unit appropriately.
SHS are junk. They are supposed to be junk. They are literally substandard parts, destined to be replaced virtually universally in 'Mechs in a few years of game time. Battletech is balanced around the -double- heat sink, while the SHS is a cheap, relatively useless replacement for them when for some reason, you're still chipping flint to make LRM warheads.
Making SHS viable in the long run is like strapping cloth-and-canvas wings on an F-16 and expecting improvement in performance. The purpose they serve is simple- they allow 3025-era units to be built and placed in the game...where any sensible player will then modernize them, just like the IS does in the real game.
Requiring the player to spend 1.5 million C-Bills every time they purchase a new mech is a pretty dumb idea, I think. I mean consider the new user experience. Nowhere is it documented that every mech should 100% always be upgraded with DHS. The new guy will play a few rounds in the trial mechs (all equipped with DHS) until he finally gets enough C-Bills to purchase a mech of his own. Since he doesn't know about double heatsinks, he's not necessarily going to know to save 2 million C-bills over the purchase price of the mech. He might find himself spending several rounds in his completely useless SHS mech, not knowing why this mech that he purchased and now owns is performing so poorly. He may get frustrated and quit the game altogether.
Granted, heatsinks aren't the only place this is an issue. Endo Steel is also pretty much mandatory for any mech below Assault class, and XLs are mandatory for Lights and other mechs. These issues, however, are far less problematic than the heatsink issue. You might be able to scrape by in an unoptimized STD engine build with DHS, but even the most weight/space optimized mech is going nowhere with singles.
Why are you so attached to the idea of SHS being worthless garbage, anyway? Would the existence of viable SHS somehow make the game worse for you?
Joseph Mallan, on 27 February 2014 - 05:29 AM, said:
The "Upgrade price" is the cost of removing your single sinks from your engine and throughout your mech and replacing them. Reversing the procedure is just as much work. The price is justified since we don't have down time between drops.
The problem with upgrade prices is that they discourage experimentation. If I want to try out Artemis on my build, I have to spend a hefty sum to add the upgrade and purchase new launchers. And if I don't think the tonnage and space requirements for Artemis are worth it, I still have to pay another fee to take it off. Same with running compact builds using both Endo and FF.
Edited by Kaeb Odellas, 27 February 2014 - 06:16 AM.