Daekar, on 26 February 2014 - 05:43 PM, said:
Oh dear... I liked the Owens, too! They'll have to break the rules or change the heat system if those mechs are to be viable.
And on top of the SHS (which are all within the Engine), the
Owens has fixed Standard structure, Standard armor as a fixed type, a fixed XL 280 Engine, a hardwired Beagle (Left Torso), hardwired TAG (Right Torso), and a hardwired C3 Slave Unit (Right Torso).
The
Strider has one of its SHS outside of the Engine (it's mounted in the Left Leg, to be more specific), along with a fixed Endo-Steel structure (6 crits in each side-torso, 1 crit in each leg), Standard armor as a fixed type, a fixed STD 240 Engine, and hardwired CASE (1 in each side-torso).
On the actual subject of the thread: I, myself, even wrote out a proposal for a modified HS implementation, focusing on the distinction between dissipation vs threshold.
Strum Wealh, on 05 September 2013 - 02:14 PM, said:
Personally, I would rather see much smaller effects on threshold for both HS types.
- all SHS: -0.10 heat/second per HS, +0.50 to heat threshold per HS
- all DHS: -0.20 heat/second per HS, +0.25 to heat threshold per HS
Essentially, DHS would provide twice the dissipation, but only half of the (small) increase in threshold when compared to SHS.
Additionally, base heat threshold for each 'Mech (without taking HS into account) should, IMO, be set to (30 + ((tonnage)/100)).
As such, the base threshold for a 20-ton 'Mech (e.g.
Flea,
Locust,
Dasher) would be 30.20, while the base threshold for a 65-ton 'Mech (e.g.
Catapult,
Loki) would be 30.65 and the base threshold for a 100-ton 'Mech (e.g.
Atlas,
Daishi) would be 31.00.
The number and type of HS would then add to the base threshold, with the sum being the 'Mech's actual/total heat threshold.
Thus:
- a stock AWS-8Q (an 80-ton 'Mech with 28 SHS) would have a heat threshold of 44.80 (from (30 + (80/100) + (0.50 * 28))) and a dissipation rate of 2.8 heat/sec,
- a DHS-equipped but otherwise unmodified AWS-8Q (an 80-ton 'Mech with 28 DHS) would have a heat threshold of 37.80 (from (30 + (80/100) + (0.25 * 28))) and a dissipation rate of 5.6 heat/sec,
- a stock AWS-9M (an 80-ton 'Mech with 20 DHS) would have a heat threshold of 35.80 (from (30 + (80/100) + (0.25 * 20))) and a dissipation rate of 4.0 heat/sec,
- a stock CN9-D (a 50-ton 'Mech with 10 SHS) would have would have a heat threshold of 35.50 (from (30 + (50/100) + (0.50 * 10))) and a dissipation rate of 1.0 heat/sec, and
- a DHS-equipped but otherwise unmodified CN9-D (a 50-ton 'Mech with 10 DHS) would have would have a heat threshold of 33.00 (from (30 + (50/100) + (0.25 * 10))) and a dissipation rate of 2.0 heat/sec.
As illustrated (moreso by the AWSs than by the CN9s), this would (IMO) create a more tangible trade-off between using one HS type over another (especially when larger numbers of HS are equipped) - SHS would provide a greater boost to threshold (and would thus be of greater utility in preventing self-inflicted heat damage for those (usually "high-alpha") builds that are expected to produce large amounts of heat at once) at the cost of dissipation rate, while DHS provide a greater boost to dissipation rate at the cost of heat threshold (and would thus be of greater utility to those (usually "DPS-oriented") builds that are more-greatly affected by heat generation (and heat dissipation) over time than by sudden heat spikes).
Thoughts?