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84% Of Players Pug In A Team Oriented Game?

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#481 Davers

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Posted 31 March 2014 - 08:00 AM

View PostKAT Ayanami, on 30 March 2014 - 06:29 PM, said:


Yep. Some of us have work and things like that. Or maybe our friends play other games (which is the most common case).

Many of us do not have time to enter a clan or a group and play or meet at certain times. What this game needs is in-game voice communication. Like many people say.

There are free TS servers running 24/7 that do not require you to join a clan or play at a certain time. In-game VOIP is so far off, it isn't even on 'The Plan'.

#482 Sandpit

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Posted 31 March 2014 - 08:20 AM

View PostDavers, on 31 March 2014 - 08:00 AM, said:

There are free TS servers running 24/7 that do not require you to join a clan or play at a certain time. In-game VOIP is so far off, it isn't even on 'The Plan'.

Yea but some of us have work and families and things like that and dropping solo sucks so we have to wait around for players so that we don't go over 4man limit but get more than just two players dropping together. So we don't have time to sit around and wait because we don't want to drop solo so we play something else.

See how that "work and stuff" thing can go both ways :angry:

#483 B0oN

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Posted 31 March 2014 - 08:30 AM

Gnihihihihihi ...
Page 25 and no end in sight .
*SIGH*

Lemme try ...

Did anyone o´ you ever hear Winston Churchill say the following : "There are lies, damn lies and then there are statistics ! "
????
Nah, didn´t think so ...
Well, directly following that he said : "I don´t trust no damn statistic, except I forged it myself . "
BAMM .

That much for that ....

Now to explain that stat we were given ...
84% of players drop solo ...
Naaaaahhhhhhh, barely believable, but it´s just down to how one is reading the statistic .

Fact is :
Everyone dropping solo is counted for one "drop"
Everyone dropping as a group (regardless of size) is also counted for one "drop"

i.e.:24 (!) solo players in one match count as 24 (!) "drops"
2 (!) 12-man groups count as 2 (!) "drops"
and so on
and on
and on

See how that adds up to this extremely skewed view on the numbers that were gathered?

Hopefully this finally ends this quite arduous and very superfluous discussion here and shows up where the fish is stinking ...

Commence ...

#484 Sandpit

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Posted 31 March 2014 - 08:55 AM

View PostRad Hanzo, on 31 March 2014 - 08:30 AM, said:

Gnihihihihihi ...
Page 25 and no end in sight .
*SIGH*

Lemme try ...

Did anyone o´ you ever hear Winston Churchill say the following : "There are lies, damn lies and then there are statistics ! "
????
Nah, didn´t think so ...
Well, directly following that he said : "I don´t trust no damn statistic, except I forged it myself . "
BAMM .

That much for that ....

Now to explain that stat we were given ...
84% of players drop solo ...
Naaaaahhhhhhh, barely believable, but it´s just down to how one is reading the statistic .

Fact is :
Everyone dropping solo is counted for one "drop"
Everyone dropping as a group (regardless of size) is also counted for one "drop"

i.e.:24 (!) solo players in one match count as 24 (!) "drops"
2 (!) 12-man groups count as 2 (!) "drops"
and so on
and on
and on

See how that adds up to this extremely skewed view on the numbers that were gathered?

Hopefully this finally ends this quite arduous and very superfluous discussion here and shows up where the fish is stinking ...

Commence ...

many of us have pointed that out along with various other outliers and anomalies, we just get called trolls

#485 B0oN

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Posted 31 March 2014 - 08:58 AM

Bah, let them call us (=people that know what´s cooking) whatever they want .
If they are hurt by reality they should maybe open a warpgate and check out the other side to be able to mould their own realities .

Edited by Rad Hanzo, 31 March 2014 - 08:59 AM.


#486 Sug

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Posted 31 March 2014 - 10:04 AM

Am I wrong to think that having the MM's Elo score threshold set at 1400 means that it's possible for someone with an Elo of 700 to be matched against a player with an Elo of 2100?

#487 Roadbeer

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Posted 31 March 2014 - 10:16 AM

View PostSug, on 31 March 2014 - 10:04 AM, said:

Am I wrong to think that having the MM's Elo score threshold set at 1400 means that it's possible for someone with an Elo of 700 to be matched against a player with an Elo of 2100?

Seems Legit

#488 Riptor

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Posted 31 March 2014 - 11:56 AM

The reason no one plays teams anymore is because the game does not support teams in any meaningfull way.. at all.

All the community tools that do exist had to be done by fans.. outside of the game. PGI has not delivered any tools or support for guild or "units" to designate themselves like that in the game or do anything outside of forming either a 4 man or 12 man team... basicly teams have nothing to do in the game but fight other teams... for thin air.

So ofcourse the game became highly uninteresting for people that like for their teamplay to mean something. Other games atleast let you have private matches, lobbies, ladders, rankings and all that basic stuff so that the community can build their own leagues.

PGI however wasnt able to understand that basic fact and now try to squeeze money out of one of the most basic features most f2p titles come with by making game settings for private matches require premium time... wich i remind you is mostly wasted because you dont get any rewards for private matches. You are wasting money on options that are free of charge in games like warthunder or TF2.....

So does it really surprise anyone that both big and small units have simply given up on this game? Where have all the 300+ member big units disapeared to? I will tell you... to games that actually support their community and teamplay.

#489 AntharPrime

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Posted 31 March 2014 - 02:18 PM

View PostRad Hanzo, on 31 March 2014 - 08:30 AM, said:

Gnihihihihihi ...
Page 25 and no end in sight .
*SIGH*

Lemme try ...

Did anyone o´ you ever hear Winston Churchill say the following : "There are lies, damn lies and then there are statistics ! "
????
Nah, didn´t think so ...
Well, directly following that he said : "I don´t trust no damn statistic, except I forged it myself . "
BAMM .

That much for that ....

Now to explain that stat we were given ...
84% of players drop solo ...
Naaaaahhhhhhh, barely believable, but it´s just down to how one is reading the statistic .

Fact is :
Everyone dropping solo is counted for one "drop"
Everyone dropping as a group (regardless of size) is also counted for one "drop"

i.e.:24 (!) solo players in one match count as 24 (!) "drops"
2 (!) 12-man groups count as 2 (!) "drops"
and so on
and on
and on

See how that adds up to this extremely skewed view on the numbers that were gathered?

Hopefully this finally ends this quite arduous and very superfluous discussion here and shows up where the fish is stinking ...

Commence ...

View PostSandpit, on 31 March 2014 - 08:55 AM, said:

many of us have pointed that out along with various other outliers and anomalies, we just get called trolls


Just playing devil's advocate. Your both assuming that PGI is arranging the information in a manner which creates an error in their percentages. In truth until PGI tells us exactly how they count each drop and whether they count a group drop as 1 or count each person in that drop separately to get their statistics, we can't really argue against the numbers they have given us.

I am inclined to believe that 84% number as PGI even stated that it suprised them and it seems to be giving them something to think about as they continue development.

#490 Agent 0 Fortune

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Posted 31 March 2014 - 04:59 PM

View PostAntharPrime, on 31 March 2014 - 02:18 PM, said:

Just playing devil's advocate. Your both assuming that PGI is arranging the information in a manner which creates an error in their percentages. In truth until PGI tells us exactly how they count each drop and whether they count a group drop as 1 or count each person in that drop separately to get their statistics, we can't really argue against the numbers they have given us.
I am inclined to believe that 84% number as PGI even stated that it suprised them and it seems to be giving them something to think about as they continue development.


The argument I have heard boils down to, nearly every group player has played solo. Therefore group players are the silent majority by population (if not launches). The flaw with that premise is that there is still a large segment of solo players that have never played in a group and never will; and who will see the launch module as a good thing. Furthermore the argument ignores the reality that there players who regularly play in a groups who also support the launch module.

The irony is, it doesn’t matter; the launch module is coming like it or not. What matters is now that PGI has alienated a segment of their player base, and what can they do to fix that. Unfortunately that same disenfranchised group is still arguing the PGI numbers instead of mobilizing a plan to help PGI make the game better for them. (Actually to be fair several pages ago the idea of an “any group size” queue and/or “freemium” group play was put forth and everyone seemed to like it, so hopefully someone at PGI will be able to dig that gem out of the rough)

#491 B0oN

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Posted 31 March 2014 - 05:57 PM

Anthar, there is NO need to arrange information, its all down to HOW one is reading the data that IS available .
Logical conclusion to what a "statistic" reallly is ... and interpretable heap of numbers .

Whichever way one likes :)

#492 Novakaine

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Posted 31 March 2014 - 09:05 PM

No matter, skewed numbers,misunderstood facts or simply preconceived notions from PGI.
One fact has been proven by so many words and deeds.
PGI has decided to go the COD BF4 route with this game and has proven such time and time again.
Just and handful of map, and a bunch of guns - battlemechs for us.
Individual can be ignored, large groups on the other hand is another matter.
Groups demand things - Community Warfare.
Groups then to be loud and vocal - Forums.
Groups tend to push for changes in structure - HSR and weapons balance.
All of which cost money.
One guy with a pitchfork on a island can be laughed at and ignored - Islanders.
A bunch of guys with pitchforks on that same island, well ya better think about it.
So what do you do about it?
Invest in your own project and give the people what they want which can be risky.
Or just pretend that there's just one guy out there?
I think we see what they are doing.
And don't get my wrong it's PGI decision.
However I think they should look at the fact that Mechwarrior has been and will be a niche game.
So it's gonna have a small player base period.
Call it generic corn flakes if you will.
But I'm willing to bet with a better better box and more intriguingly tastier cornflakes.
Money would be coming in hand over fist.
And mechwarrior would soar to the likes of those massive games I think they're trying to emulate.
If people had only two choices of cars to drive between a Porsche or a Yugo.
I guarantee you everyone would drive the Porsche.
PGI put some in.
"It's all about the C-Bills baby!"

#493 Davers

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Posted 01 April 2014 - 08:29 AM

View PostNovakaine, on 31 March 2014 - 09:05 PM, said:

A bunch of guys with pitchforks on that same island, well ya better think about it.


Posted Image

#494 AntharPrime

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Posted 01 April 2014 - 08:37 AM

View PostNovakaine, on 31 March 2014 - 09:05 PM, said:

If people had only two choices of cars to drive between a Porsche or a Yugo.
I guarantee you everyone would drive the Porsche.


While I can concede to many of your points I have to dispute this one. Yugos are HOT.
Posted Image

#495 Joseph Mallan

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Posted 01 April 2014 - 08:40 AM

View PostAntharPrime, on 01 April 2014 - 08:37 AM, said:


While I can concede to many of your points I have to dispute this one. Yugos are HOT.
Posted Image

The girls are not as sexy thanks to the car!

#496 Davers

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Posted 01 April 2014 - 08:48 AM

View PostJoseph Mallan, on 01 April 2014 - 08:40 AM, said:

The girls are not as sexy thanks to the car!

What car?

#497 AntharPrime

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Posted 01 April 2014 - 08:51 AM

View PostJoseph Mallan, on 01 April 2014 - 08:40 AM, said:

The girls are not as sexy thanks to the car!


Barely aware of them, they are generally not my type. I prefer the neo-feminist types that have more of a backbone and would generally tell me to go stuff myself if I asked them to pose for a picture like that.

#498 Davers

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Posted 01 April 2014 - 09:05 AM

View PostAntharPrime, on 01 April 2014 - 08:51 AM, said:


Barely aware of them, they are generally not my type. I prefer the neo-feminist types that have more of a backbone and would generally tell me to go stuff myself if I asked them to pose for a picture like that.

Funny enough, when I google 'neo-feminist' the first images are women painting their breasts and 'getting naked for muslim women'. Different cause, same results. :)

#499 Ozric

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Posted 01 April 2014 - 09:22 AM

84% of Players Pug in a Team.



Fixed the title for you. :)

#500 Mazzyplz

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Posted 01 April 2014 - 09:28 AM

View PostWillard Phule, on 27 February 2014 - 05:20 AM, said:


And a lot of units only get together for "official practice" nights...then for league play. Kinda like Pool League night on Fridays. Most of the time, everyone just solo drops.

Like I said in that other post, I gave up on dropping in groups with my unit because it cut down on my actual play time. With the new, complicated UI, I end up sitting around in TS for 5 minutes between matches, waiting for everyone to ready up.

All I have to do is load up an Arty strike and I'm ready to go. If I need to switch mechs or tweak my loadout, I drop from the group because I know it's going to take me a while. Then I have to sit around waiting for them to finish their match before I rejoin.

Nah, it's easier just to go solo.


i agree with this, on top of that when i group up with friends, somehow i do worse off.
i don't know if it's my elo or my friends' elo; but we get teams that can't break 100. ALWAYS.
when i drop solo i only get that kinda teams when i end up in conquest matches sometimes - something about calculating elo just makes no sense in a group setting - ingame.
add a good player to your 4 man and you're in elo hell.
add a noob and only your team is learning how to move their torso
add both and your team is noob in elo hell





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