Varent, on 05 March 2014 - 01:16 AM, said:
Sadly I sorta feel as though there is a vocal minority of older gamers that whine on the forums about twitch shooting mechanics simply because they cant keep up themselves and feel the game needs to be nerfed to the point that actual skill in a shooter doesn't come into play so they can compete. Its disappointing.
i have never seen that in any game i have played. not when i was a member of the splash damage forums originally when ET came out in 2003 ish, or tf2 or anything.
if people really wanted to go that way they would have asked the dice roll shots be implemented to randomize all damage,
that didn't and will not happen, 99.9% of the playerbase is against it. your fear is irrational and illogical
people just want the srm, lbx10, etc to stop being garbage because they enjoy the mechanics of it,
having a shotgun type weap, not getting your missiles aimed by a computer... instead of being forced to use auto missiles so you don't lose, i see no fun in that and it takes what would have been a legitimate choice completely away.
now if you don't want the triple uac5 nerfed then maybe we should buff lasers so they shoot way faster and obscure your vision with explosions so you can't aim back, and rattle your cockpit, but then i think we know who the one crying would be.
if pgi opts for nerfing stuff instead of buffing all other weaps like maybe they could, is because then matches would end a lot faster if all weapons could kill a mech as fast as multiple autocannons. they'd have to double hitpoint and/or armor values again. so nerfing one thing is probably easier - if only because of that. not because of any ridiculous reasons you have thought of
another fallacy in your argument is that if we just assume for a second that every single weapon does the same dmg (not seriously making this suggestion, just play along for a bit) > it would still be a twitch shooter. what about it would make it not a twitch shooter?
ever played call of duty hardcore mode? all weapons kill you in 1 shot basically, so all are moreless equal - is that NOT a twitch shooter? how.
peek around corner shoot, you need good aim and to shoot first. oh yea, it IS a twitch shooter... so what's the problem?
how does hardcore mode in call of duty remove the skill factor? if anything it raises the cap because you can't count on your ubercanon mg42 to get you out of a tough spot, a player with a pistol will pwn you as easy as you can pwn him, it's as twitch and as skill-based as it gets. you can only count on your skill, and not your loadout/setup to save you. while still mantaining meaningful differences like rate of fire, ease of aim, reload time, clip size and how comfortable the iron sights are (or how much of the screen they obscure)
it's a LOT more skill based than the stupid rock-paper-scissors idea for balancing, which falls apart when all 12 players on one team pick scissor. it completely and utterly breaks the myopic balancing mechanic.
Edited by Mazzyplz, 05 March 2014 - 02:00 AM.