SirLANsalot, on 05 March 2014 - 03:54 PM, said:
To point a few things out to those that seemed to have missed THE ENTIRE POINT OF THE JJ CHANGE.
Jump Jets were not supposed to allow you to circumnavigate an assaults turning speed. Those that used JJ to turn around faster were abusing a system that was not intended to be used in that manner. Works fine for light mechs who already can turn around pretty fast.
Jump Jets are now what they are supposed to be, terrain navigation. Ya you can poptart with them but thats been around since....well...forever (ever since there was an online mechwarrior). That will never change (and is easily beaten with good gunnery skills), and the "shake" was a stupid idea to begin with as it hurt lights the most who used it to shoot there target while jumping over it.
You and others may not like the JJ shake but in actuality it is based off of Advanced Movement Rules for TT which allows you to jump shoot but when you do you get hit with an accuracy penalty. The problem however is that PGI went half-assed on it when you should be affected by it the whole ride and not just when the JJs are in use, so, if anything, you should be thanking PGI for still allowing you to get away with your front load PPC+AC alpha poptarting.
Personally, I have no problem with people jump shooting, but when they are able to constantly put the 30 to 40 points of damage to 1 location over and over and over again is what I am fed up with. So I say make it so that when you JJ you get hit with the accuracy penalty the whole ride through, that, or make it so ACs are burst fire and PPCs function differently, or both. Poptarting was suppose to be low risk with very low reward, not low risk with stupidly high reward.
Some will bash me for having these ideas and opinions and I could really care less.
As for the current JJ changes, I believe they are step in the right direction but as some here have stated before, more needs to be done in some shape or form.
Edited by Coralld, 05 March 2014 - 05:29 PM.