Fps Drops Since Patch
#81
Posted 11 March 2014 - 07:37 AM
Before:
I was playing in 1400/900 wide screen low graphics with a stable 30 to 39 FPS.
Now:
I had to drop it to 1280/680 That gives me 30 to 60 fps spike that's playable and stable. I can also bump to medium graphics but a get 19 to 34 FPS spike.
At 1400/900 under then new graphics I get the same 19 to 34 FPS spike.
I think its due to the extra assault turrets also the fact that the server is now compensating for both direct x 9 and direct x 11 It seems like the graphics program also having a issue with over shading
Every patch the whole graphics element is getting sloppier and more messy forcing your PC graphic card to compensate.
I am even looking into adding a RAM chip to help take some load off my graphic card AMD HD 6670. I just downloaded the newest graphic drivers for my card.
Its safe to say they should rewrite the minimum specs for playing MechWarrior online.
But your looking at me running 8 gb of RAM and HD 6670 card using a 26 inch Vizo TV for monitor and I getting only 34-50 FPS so graphics need to be streamlined in the next few patches.
#82
Posted 11 March 2014 - 08:12 AM
Hopefully this helps some others too.
#83
Posted 11 March 2014 - 04:22 PM
Windows 7 64-bit
Intel Core i7-3930K
32 GB RAM
2 x GTX 690s with newest drivers
Etc, etc.
This'll drive the less than hard-core gamers away if it keeps up. They're not going to routinely delete shader caches and use the repair tool twice a month.
#84
Posted 11 March 2014 - 04:53 PM
Since the patch I'm running an un-stable (no smooth motion) 45fps max.
All of this is in DX9. DX11 was horrific and buggy.
It's crazy that this has happened. DX11 worked perfectly in public test, how did this go wrong?!
Edited by Veranova, 11 March 2014 - 04:56 PM.
#85
Posted 11 March 2014 - 05:01 PM
Anyways, wait for the hotfix.
#86
Posted 11 March 2014 - 06:00 PM
I have not contact support, I've done the repair tool and the shader cache tricks and that didn't change it so my assumption is that this is something PGI will eventually fix.
#87
Posted 12 March 2014 - 03:56 AM
R Razor, on 11 March 2014 - 06:00 PM, said:
I have not contact support, I've done the repair tool and the shader cache tricks and that didn't change it so my assumption is that this is something PGI will eventually fix.
Are you using a custom user cfg? if so get rid of it it is causing conflict.
#88
Posted 12 March 2014 - 05:02 AM
performance has been degrading ever since closed beta and is close to reach another low point where i can't even play the game properly.
i would really like to see some improvement in this department as soon as possible. secondly the options menu needs more distinct choices (FoV slider, Depth of Field checkbox, Lens Flares, Film Grain, Reflection etc.). HAWKEN is acutally a good example for what choices an options menu should offer in 2014.
#90
Posted 13 March 2014 - 05:28 AM
I deleted the shader cache and it initially seemed to improve things. Then I got Caustic and Forest Colony. On these two maps I suffer NOTICEABLE drops in FPS. I run stable at 55-60 on max settings everywhere else, but on those two maps I drop to 30 at best. Nothing is happening; no shooting or anything. It just sits at around 30 and this is consistent over multiple matches. The bummer is that Forest Colony is my fav map. That aside, I have no issues on other maps, it seems, though perhaps I didn't get all of them yet.
Specifically, Forest Colony sat for a time at 20 FPS, which is unplayable. I couldn't shoot at anything and died defenseless. The enemy must have thought I was terrible. Caustic is 30 FPS no matter what.
So deleting the shader helped in some ways but not in others. Just throwing my experiences into the mix.
#91
Posted 13 March 2014 - 05:44 AM
When i notice the lag, my mech keeps moving around the map, on my view, but others stay moving their legs on same spot, "Max Paine" time effect.
After the 5-6 seconds that take the outcome, i have to check my score and see how i died. Horrible.
I used to have about 45-55 FPS, now dropping to 20-25 FPS on ALL maps. Huge loss, unplayable sometimes. (checked my ping and FPS constantly during the game)
No hardware change, just the patch. (Win 7 64b, Radeon 7770, 8 GB mem).
#92
Posted 13 March 2014 - 08:34 AM
Sir Ludwig
#93
Posted 13 March 2014 - 08:54 AM
Veranova, on 11 March 2014 - 04:53 PM, said:
Since the patch I'm running an un-stable (no smooth motion) 45fps max.
All of this is in DX9. DX11 was horrific and buggy.
It's crazy that this has happened. DX11 worked perfectly in public test, how did this go wrong?!
http://en.wikipedia.org/wiki/Murphy's_law
"The law's namesake was Capt. Ed Murphy, a development engineer from Wright Field Aircraft Lab. Frustration with a strap transducer which was malfunctioning due to an error in wiring the strain gage bridges caused him to remark – "If there is any way to do it wrong, he will" – referring to the technician who had wired the bridges at the Lab. I assigned Murphy's law to the statement and the associated variations."
Sounds right to me. Should we produce the PGI Corrolary To Murphy's Law?
Edited by Master Q, 13 March 2014 - 08:55 AM.
#94
Posted 13 March 2014 - 01:48 PM
i have gone from 30 fps average to around 20fps average this has sadly after being on mech warriors has made the game unplayable for me until i upgrade my graphic card. i'm dissapointed that every time PGI is continuing to push this game in the general direction of only people who have high end rigs can play.
#95
Posted 13 March 2014 - 02:57 PM
Not sure which is the better of the two.....
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