Sandpit, on 08 March 2014 - 09:11 PM, said:
....
uhm....
That's completely false bud. There have been hundreds of rule changes since the first boxed set.....
He did say major though, and thats broadly accurate. The game mechanics are much as they were in 1986 as today.
Khobai, on 08 March 2014 - 08:57 PM, said:
No it wasn't. There's no role warfare in tabletop either. Lights are worse than Mediums which are worse than Heavies which are worse than Assaults (1). That's why bigger mechs have higher battlevalue (2). Role warfare has never existed in battletech or any mechwarrior game (3).
The reason people want role warfare in MWO (4) is because MWO is the first game that says lights and assaults are worth an equal spot on the team. While battletech and previous mechwarrior games just accepted the fact lights were worse than every other weight class. Thats why the progression in mechwarrior games starts you off with lights and makes you work upto assaults. You never do the late game missions in a light mech because an assault mech is way better.
Nope. Battletech is actually one of the least errata'd games of all time. In 30 years the only major change to the rules was in not allowing pulse lasers to stack with targeting computers (5).
The reality is this: This game is mechwarrior online. Its not tabletop online or battletech online. This game is a continuation of the mechwarrior franchise. So its pretty obvious which type of crowd it should cater to: the mechwarrior crowd. You want your tabletop fix? go play megamek. You want your battletech fix? Go play crescent hawk's inception (6).
Half these things are blatantly wrong and the other half are your opinions stated as fact.
(1) This however is completly incorrect. Mechanically an Archer played its optimum when it was behind the line and cover and thumping bombarding away, role warfare. The Warhammer / Marauder came up to the line and duked it out, role warfare, mediums rode the flank and supported with single AC5's or small LRM's, role warfare, Jenners and locusts making high speed sprint in and unloading, role warfare, Javelins and Wasps jumping around harrassing looking for crits, role warfare.
(2) bigger mechs had higher BV's because they packed more offensive and defensive potential. BV was about balance, so players could have 3 light mechs totalling BV of x and fight against a Clan Omni of BV of x and it was a fair fight. Of course heavier mechs had more resources, but that is far from saying they were better.
(3) Hopefully you can see this statement is completly unfounded. Most mechs played to their stated or implied role performed better in that role. The exception would be the 3025 Raven which at that time there was no EW equipment provisioned in the rules.
(4) I suspect the real reason is people want a sense of satisfaction for doing different things. Currently MW:O is a battle line, thats it. all mechs can do well in that but there are more diverse options. People want diversity, thats the driver.
(5) Much to my disgust
(6) This is just plain silly. If your product can appeal to and cater to a wider market it makes absolute commercial sense to engage. The game can be more flexible and accomodating without hindering its appeal to its core market.
Also, Mechwarrior and BT are intertwined. The RP game just gave tenure to the pilot and frameworks around day to day (in between tt engagements) MW:O is more like TT than it is MW atm as its simply pick mech, go to battle, fight or die. Thats as BT as it gets. Currently this game is nothing like any other MW game as the outcomes of one mission have exactly zero impact on the next. You observations are just as valid for yourself in that sense, if you want a MW experieince than the TT one this currently is maybe you should look at alternative games too? Just saying
Sandpit, on 08 March 2014 - 09:33 PM, said:
sooooooooo
you're going to say there have been no major rule changes from 1st edition until now?
Let's see in first edition there were no
pulse
targeting computers
C3
Artemis
Inferno
XL engines
Clans
Clan Mechs
MASC
UAC
RAC
MRM
Aero Space
There's hundreds of others but that's just a quick short list off the top of my head.
P.S. First edition wasn't first printing in 1985
I owned Battle Droids in 1984
I'm a TT geek sir. I was a FASA Commando. There were tons of rule changes from 1984 to today
Awww come on, those aren't rules changes? They just added new weapons and defenses within the existing rules.
If you take that view every new mech is a "new rule'.
I think you're being a bit tough here Sandpit