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The Great Warhammer40K Thread


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#81 Alaskan Nobody

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Posted 11 April 2014 - 09:59 PM

...there are more of them out there than I thought!
Every time I googled it (or bing or whatever) all I got for my various searches were whatever RTS was the FoTM. :)


Back on topic though - anyone else run the Eldar campaign for DoW2 Retribution?
Having a blasted hard time trying the hardest difficulty. ;)

#82 IraqiWalker

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Posted 12 April 2014 - 02:18 AM

View PostShar Wolf, on 11 April 2014 - 09:59 PM, said:

...there are more of them out there than I thought!
Every time I googled it (or bing or whatever) all I got for my various searches were whatever RTS was the FoTM. :rolleyes:


Back on topic though - anyone else run the Eldar campaign for DoW2 Retribution?
Having a blasted hard time trying the hardest difficulty. :wacko:


Never ran it on anything past normal for the Eldar, However, what I do know is that you need to pimp out your warlock with as much gear as possible, since he can just WRECK most things before they even see him.

Get your autarch to focus absolutely on melee, and get that jump over the battlefield while dropping grenades ability, and you should be fine.


For future reference to all of you out there who might try to play Retribution on the hardest difficulty and find it tough to beat, try the Imperial Guard, doesn't matter what difficulty it is, you'll still curb stomp EVERYTHING.

#83 Alaskan Nobody

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Posted 12 April 2014 - 10:14 AM

View PostIraqiWalker, on 12 April 2014 - 02:18 AM, said:

For future reference to all of you out there who might try to play Retribution on the hardest difficulty and find it tough to beat, try the Imperial Guard, doesn't matter what difficulty it is, you'll still curb stomp EVERYTHING.

Orks and Tyranids are a little easier to stomp with, I think - the final boss falls ridiculously fast to swarms of 'gaunts :rolleyes:

IG was annoying to "free" reinforce, since I had to wait for the ability timer to cool down - still rather easy - but boyz are boyz.

The jump ability for the Autarch was a no-duh, but I have been having better luck with the melta-gun wannabe with her. :)
One of the only anti-vehicle weapons I have at this point. (struggling with the mission with the space marines trashing the village - anti-vehicle is a must)

Actually beat it last night - but I am gonna start the campaign over - swap unlocking the "better" (hah!) troops for some of the armors.
Keep a falcon grav-tank in the back, and swarm the enemy with guardians - making heavy use of the shield and grenades. :wacko:

View PostMarack Drock, on 12 April 2014 - 07:11 AM, said:

But for me StarCraft takes the cake because of:

It did have an awesome soundtrack - I aught to pick it up one of these days....

Been listening to the MW2:31st, MW2:Mercs, DoW2, C&C:TS, and Touhou soundtracks when playing MWO - SC would fit in well there.

#84 Alaskan Nobody

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Posted 22 April 2014 - 11:19 AM

View PostShar Wolf, on 12 April 2014 - 10:14 AM, said:

The jump ability for the Autarch was a no-duh, but I have been having better luck with the melta-gun wannabe with her. :D
One of the only anti-vehicle weapons I have at this point. (struggling with the mission with the space marines trashing the village - anti-vehicle is a must)

Update: Autarch is the only hero with any anti-vehicle you get the whole campaign. :ph34r:
What anti-vehicle generics you get are.....not usually worth it. ;)

I read about people finishing the campaign on very hard with a melee Autarch...and I wonder how they do it.

#85 IraqiWalker

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Posted 22 April 2014 - 01:28 PM

View PostShar Wolf, on 22 April 2014 - 11:19 AM, said:

Update: Autarch is the only hero with any anti-vehicle you get the whole campaign. :ph34r:
What anti-vehicle generics you get are.....not usually worth it. :angry:

I read about people finishing the campaign on very hard with a melee Autarch...and I wonder how they do it.


Autarchs can be great melee beasts.

The Fire Dragon guys are good against vehicles, ONLY vehicles. Which means that you should really use them when you face a vehicle and then just drop them, kill them, or something to free up the pop space for a different squad to come in.

#86 Alaskan Nobody

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Posted 22 April 2014 - 01:34 PM

View PostIraqiWalker, on 22 April 2014 - 01:28 PM, said:

The Fire Dragon guys are good against vehicles, ONLY vehicles. Which means that you should really use them when you face a vehicle and then just drop them, kill them, or something to free up the pop space for a different squad to come in.

Problem with that - Get the fire dragons - or decent gear for the Autarch (IE: damage reduction?)

Every time the decent troops came up, it was them or non-crappy gear.

Edit: also, Fire Dragons cannot do much when the demons warp into their midst. :angry:

Edited by Shar Wolf, 22 April 2014 - 01:34 PM.


#87 IraqiWalker

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Posted 22 April 2014 - 01:44 PM

View PostShar Wolf, on 22 April 2014 - 01:34 PM, said:

Problem with that - Get the fire dragons - or decent gear for the Autarch (IE: damage reduction?)

Every time the decent troops came up, it was them or non-crappy gear.

Yeah, I'd pick wargear over fire dragons in that campaign. Psychic powers are better at wrecking vehicles anyways, and grenades do a good job of it too.

View PostShar Wolf, on 22 April 2014 - 01:34 PM, said:

Edit: also, Fire Dragons cannot do much when the demons warp into their midst. :angry:

Nope, they just get obliterated, however, the upside to that, is the fire dragons are delaying the demons from your more important (read: useful) units. However, that is still no excuse to get them.

#88 Alaskan Nobody

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Posted 22 April 2014 - 01:50 PM

View PostIraqiWalker, on 22 April 2014 - 01:44 PM, said:

However, that is still no excuse to get them.

Well yeah, I could be having Howling Banshee, or Guardians (which you start with! and have grenades!) can do the same thing :angry:

Still keeping the Fusion Gun on my Autarch though - she can take down most walkers in ~2 shots (maxed attack power tree, short range attack)

Fighting melee troops wasn't to bad, and I never really felt the lack
When I really needed it, I sent a squad or two of guardians in to die for me, while I fell back.

#89 IraqiWalker

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Posted 23 April 2014 - 01:58 AM

View PostShar Wolf, on 22 April 2014 - 01:50 PM, said:

Well yeah, I could be having Howling Banshee, or Guardians (which you start with! and have grenades!) can do the same thing :P

Still keeping the Fusion Gun on my Autarch though - she can take down most walkers in ~2 shots (maxed attack power tree, short range attack)

Fighting melee troops wasn't to bad, and I never really felt the lack
When I really needed it, I sent a squad or two of guardians in to die for me, while I fell back.


Yeah, I find her fly-over-enemy-with-grenades-drop-into-them-toss-grenades-around-fly-out-with-grenades, approach to save me a lot of grief when it comes to dealing with blobs. Man, now I wanna play Retribution, now if only I can get windows to work again on my machine (Using Ubuntu right now, since I had a critical failure so HARD, that I can't even start safe mode)

#90 Alaskan Nobody

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Posted 23 April 2014 - 08:58 AM

View PostIraqiWalker, on 23 April 2014 - 01:58 AM, said:

(Using Ubuntu right now, since I had a critical failure so HARD, that I can't even start safe mode)

That sounds.... bad?


The grenade jump helps with blobs - but still doesn't do much to walkers. :)
Tried using melee on the walkers (using guardians going in first as melee as a decoy)

The moment she hit it, it turned around and 2-shot her. ;)

#91 IraqiWalker

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Posted 23 April 2014 - 04:28 PM

View PostShar Wolf, on 23 April 2014 - 08:58 AM, said:

That sounds.... bad?


The grenade jump helps with blobs - but still doesn't do much to walkers. :unsure:
Tried using melee on the walkers (using guardians going in first as melee as a decoy)

The moment she hit it, it turned around and 2-shot her. :D


Yep, it's bad.

Also, Damn that walker knows what it's doing. Remind me, do Warp Spiders get metla bomb equivalents?

#92 Alaskan Nobody

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Posted 23 April 2014 - 05:22 PM

View PostIraqiWalker, on 23 April 2014 - 04:28 PM, said:

Remind me, do Warp Spiders get metla bomb equivalents?

As their third upgrade - really not worth losing that much equipment for. :unsure:
Especially not since WSpiders do less damage to most targets than Guardians do.

#93 IraqiWalker

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Posted 23 April 2014 - 06:23 PM

View PostShar Wolf, on 23 April 2014 - 05:22 PM, said:

As their third upgrade - really not worth losing that much equipment for. :unsure:
Especially not since WSpiders do less damage to most targets than Guardians do.


Good point.

On a separate note, I would really like more representation of the other chaos "Gods" that are not Khorne and their servants than just Noise marines, Plague Marines, and Sorcerers.

#94 Alaskan Nobody

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Posted 23 April 2014 - 06:30 PM

View PostIraqiWalker, on 23 April 2014 - 06:23 PM, said:

On a separate note, I would really like more representation of the other chaos "Gods" that are not Khorne and their servants than just Noise marines, Plague Marines, and Sorcerers.

We actually see more of Nurgle's stuff in DoW2CR/R than Khorne if I recall correctly
Plague marines, bile spewers...the Great Unclean One...I forget what else.
Khorne had the bloodletters
Spoiler



- though other than the sorcerers Khorne was pretty much it for DoW1.


Personally I'd like to see more of the non-evil side of the Chaos Gods that used to exist. (and in theory still does?)

#95 Tesunie

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Posted 23 April 2014 - 06:39 PM

View PostShar Wolf, on 23 April 2014 - 06:30 PM, said:

Personally I'd like to see more of the non-evil side of the Chaos Gods that used to exist. (and in theory still does?)


Wait... what? I always thought it was strange that there wasn't any good "chaos" gods... (Being beings (say that twice!) created from the material realm's strong emotions and all...)

#96 IraqiWalker

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Posted 23 April 2014 - 06:45 PM

View PostShar Wolf, on 23 April 2014 - 06:30 PM, said:

We actually see more of Nurgle's stuff in DoW2CR/R than Khorne if I recall correctly
Plague marines, bile spewers...the Great Unclean One...I forget what else.
Khorne had the bloodletters
Spoiler



- though other than the sorcerers Khorne was pretty much it for DoW1.


Personally I'd like to see more of the non-evil side of the Chaos Gods that used to exist. (and in theory still does?)


Khorne had berserkers, Juggernauts, crushers, and all the champions were mostly his.

The closest thing I can come to as "non-evil" is that Khorne actually forbade mindless slaughter until his champions had killed all the strong, and then they can kill those who were weak and did not choose to fight, and even then he didn't like that bit very much.

Other than that, there really isn't any good side to them. I'm saying this while including all of the other chaos gods, including Malal (Malice now since they lost the copy right, and I'm pretty sure Malice is the new Malal, because they cited everything his followers did, and damn near recreated him short of putting a name sticker on him that said "I am Malal")

View PostTesunie, on 23 April 2014 - 06:39 PM, said:


Wait... what? I always thought it was strange that there wasn't any good "chaos" gods... (Being beings (say that twice!) created from the material realm's strong emotions and all...)

They are created from the extreme cases of emotions, which is why there really isn't any "good" side to them, then again in the case of warhammer fantasy you can actually argue that some of factions are "good". In 40K you can't make that argument, every faction is bad in one way or another, the Imperium is the protagonist faction, and I can't call them the good guys with a 100% clear conscien-*BLAM* The Imperium is all that is just and good in this universe, and the GOD EMPEROR guides us with his most holy light. Where are all these heretics coming from!

Edited by IraqiWalker, 23 April 2014 - 06:46 PM.


#97 Alaskan Nobody

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Posted 23 April 2014 - 06:46 PM

View PostTesunie, on 23 April 2014 - 06:39 PM, said:


Wait... what? I always thought it was strange that there wasn't any good "chaos" gods... (Being beings (say that twice!) created from the material realm's strong emotions and all...)

Each Chaos God has 2 faces - (and this is going to be non-exact because I came into Warhammer after this started getting dropped)

Khorne is the Chaos God of violence, but also honor
Nurgle is the Chaos God of disease, but also family (?)

One of my first introductions to the series was a guy who played an honorable Khornate champion crew (or something like that) in Warhammer fantasy TT - and was quite upset when the latter sourcebooks stopped talking about that side at all, and started emphasizing more the more negative traits.

Of course, that was back before I had a clue what he was talking about, and he moved out of state (which means a lot more up here :unsure:) before I was really ready to listen to him. :D

#98 Alaskan Nobody

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Posted 23 April 2014 - 06:50 PM

View PostIraqiWalker, on 23 April 2014 - 06:45 PM, said:

Khorne had berserkers, Juggernauts, crushers, and all the champions were mostly his.

Forgot the crushers/juggernauts. >.<
Still - you could upgrade the CSM dreadnoughts to three(?) of the gods in multiplayer

View PostIraqiWalker, on 23 April 2014 - 06:45 PM, said:

The closest thing I can come to as "non-evil"

The introductionary speech that I suffered through put it as, they are as extreme in one direction as they are in another.


And for the Imperium, they are the LAW!!11!! side of that coin - with the Chaos Gods at one point having stood as much for freedom as the chaotic/insane bondage thing most of the worshipers seem to have going on.

#99 IraqiWalker

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Posted 23 April 2014 - 06:50 PM

View PostShar Wolf, on 23 April 2014 - 06:46 PM, said:

Each Chaos God has 2 faces - (and this is going to be non-exact because I came into Warhammer after this started getting dropped)

Khorne is the Chaos God of violence, but also honor
Nurgle is the Chaos God of disease, but also family (?)

One of my first introductions to the series was a guy who played an honorable Khornate champion crew (or something like that) in Warhammer fantasy TT - and was quite upset when the latter sourcebooks stopped talking about that side at all, and started emphasizing more the more negative traits.

Of course, that was back before I had a clue what he was talking about, and he moved out of state (which means a lot more up here :unsure:) before I was really ready to listen to him. :D



Yeah in Warhammer Fantasy it shows more. Khorne is the god of honorable combat, and strength at arms, so his champions were obliged to only fight those that are strong enough to challenge them, so when the field was emptied and all that was left was regular soldiers, they would hack and slash to put lesser skulls before his throne, however he hated killing unarmed civilians or those that cannot fight.


In 40K, mostly in the video games, the emphasis is on the mistaken perception that he is the god of brain-dead berserkers who kill everything in a mindless slaughter. The new books haven't helped much with fixing that. Then again "BLOOD FOR THE BLOOD GOD, SKULLS FOR THE SKULL THRONE" is very iconic, and most people don't understand that there are restrictions as to which blood and skulls Kharnath (another one of his names) really likes.

He was somewhat modeled after Odin, the god of many things awesome, including Berserker rage, which he bestowed upon his champions.

#100 Alaskan Nobody

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Posted 23 April 2014 - 06:52 PM

View PostIraqiWalker, on 23 April 2014 - 06:50 PM, said:

He was somewhat modeled after Odin, the god of many things awesome, including Berserker rage, which he bestowed upon his champions.

He is also easily the easiest to put in as a representative for the games - much harder to write a decent plot with Tzeentch as the villian, or a non-AO rated game with Slaneesh (if only because that would be the most easily recognized aspect of the god of excess)





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