Jump to content

Boring - Need weapon balancing


78 replies to this topic

#1 Papaspud

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 643 posts
  • LocationIdaho, USA

Posted 25 February 2014 - 03:22 PM

They really need to do some weapons balancing to change the meta of the game. Every game now is turtle up and snipe, or LRMS if you have them, this is making for one very boring game.

Every week we get new buyables, yet they can't or won't, find the time to do some weapon balancing. I remember vaguely about their " aggressive weapon balancing".... what happened? How damn hard is it to tweak some numbers and see what happens, it is easy to tell if something works, people use it, if it doesn't they don't..... very simple really. Or change the rewards from most money for damage- kills, and make it more accomplishment based. More if you win by a lot, maybe people (including me) will decide winning is important again, as it is ...... who cares?
I am so bored I am ready to call it quits, tired of having to run the same mechs, play the same style, and have the games be a rinse repeat over and over.......did I say boring? Been there- done that.

That's my 2 cents on the way things stand, it is BORING! Maybe that is why Garth is no longer with us, he didn't like what he saw and decided to move on.

#2 Suko

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,226 posts
  • LocationPacific Northwest

Posted 25 February 2014 - 03:41 PM

I will admit that this game has gotten dull. I hate the first half of every match where the poptarters jump and snipe. I pretty much sit behind a hill looking at a Highlander's arse for 4 minutes until the semi-brawling starts. Then I have fun for 3 minutes until the game is essentially over. Rinse and repeat.

Edited by ShadowVFX, 25 February 2014 - 03:41 PM.


#3 Damocles69

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 888 posts

Posted 25 February 2014 - 03:49 PM

dont worry. they are looking at flamers and NARC so... ya thats a thing

#4 Craig Steele

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,106 posts
  • LocationCSR Mountbatton awaiting clearance for tactical deployment

Posted 25 February 2014 - 03:49 PM

View PostShadowVFX, on 25 February 2014 - 03:41 PM, said:

I will admit that this game has gotten dull. I hate the first half of every match where the poptarters jump and snipe. I pretty much sit behind a hill looking at a Highlander's arse for 4 minutes until the semi-brawling starts. Then I have fun for 3 minutes until the game is essentially over. Rinse and repeat.


You know, if you were in Scotland this takes on a whole new meaning.

#5 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 25 February 2014 - 03:56 PM

View PostPapaspud, on 25 February 2014 - 03:22 PM, said:

They really need to do some weapons balancing to change the meta of the game. Every game now is turtle up and snipe, or LRMS if you have them, this is making for one very boring game.

Every week we get new buyables, yet they can't or won't, find the time to do some weapon balancing. I remember vaguely about their " aggressive weapon balancing".... what happened? How damn hard is it to tweak some numbers and see what happens, it is easy to tell if something works, people use it, if it doesn't they don't..... very simple really. Or change the rewards from most money for damage- kills, and make it more accomplishment based. More if you win by a lot, maybe people (including me) will decide winning is important again, as it is ...... who cares?
I am so bored I am ready to call it quits, tired of having to run the same mechs, play the same style, and have the games be a rinse repeat over and over.......did I say boring? Been there- done that.

That's my 2 cents on the way things stand, it is BORING! Maybe that is why Garth is no longer with us, he didn't like what he saw and decided to move on.


Well I would not worry to much about this until after the clan mechs are released. They intend on making it IS vs. Clans in the pug queue 12 clans mechs vs. 12 IS mechs (subject to change ofc, but this is how they intend to do at first). You may want the so called 'meta' mechs at that point as in theory (or in BT) clan mechs r@pe IS mechs if battling in even numbers and you/I/we will need all the slight advantages that are available to us.
In short, until clan mechs/tech is released balance for IS mechs is meaningless, as clan tech is a game changer (for better or worse is anyones guess).
For me what will alleviate the boredom will be planetary conquest ie. cw's, but I suppose that may not be the case for all.

- Some mention of the IS vs. Clan >>> http://www.nogutsnog...hp?topic=1747.0, mentioned elsewhere in more detail but forgot where it was and to busy of late to spend time searching for it...sry.

Edited by xMEPHISTOx, 25 February 2014 - 04:05 PM.


#6 B0oN

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,870 posts

Posted 25 February 2014 - 04:01 PM

But ...
but...
but...
what would my non-meta Mechs say ?

I can hear them whispering thunderously ...

they say : FIIIIIIIIIIIIIIIIIIIIIGHT ON !

#7 Nick Makiaveli

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,188 posts
  • LocationKnee deep in mechdrek

Posted 25 February 2014 - 04:48 PM

View PostxMEPHISTOx, on 25 February 2014 - 03:56 PM, said:


Well I would not worry to much about this until after the clan mechs are released. They intend on making it IS vs. Clans in the pug queue 12 clans mechs vs. 12 IS mechs (subject to change ofc, but this is how they intend to do at first). You may want the so called 'meta' mechs at that point as in theory (or in BT) clan mechs r@pe IS mechs if battling in even numbers and you/I/we will need all the slight advantages that are available to us.
In short, until clan mechs/tech is released balance for IS mechs is meaningless, as clan tech is a game changer (for better or worse is anyones guess).
For me what will alleviate the boredom will be planetary conquest ie. cw's, but I suppose that may not be the case for all.

- Some mention of the IS vs. Clan >>> http://www.nogutsnog...hp?topic=1747.0, mentioned elsewhere in more detail but forgot where it was and to busy of late to spend time searching for it...sry.


They have already said the Clan tech won't be as OP as it was in the TT.

As to the OP's assertion that the devs can make changes and "see what happens" shows he doesn't understand how the real world works. If this was just some house rule changes for a TT session at the OP's house sure go for it. A major **** up here could cost them big money and so the are going to work it in slowly. Also they just needed ACs remember? How about "letting them see what happens" with that and collect some data on it before making more changes?

#8 Craig Steele

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,106 posts
  • LocationCSR Mountbatton awaiting clearance for tactical deployment

Posted 25 February 2014 - 04:48 PM

View PostxMEPHISTOx, on 25 February 2014 - 03:56 PM, said:

Well I would not worry to much about this until after the clan mechs are released. They intend on making it IS vs. Clans in the pug queue 12 clans mechs vs. 12 IS mechs (subject to change ofc, but this is how they intend to do at first). You may want the so called 'meta' mechs at that point as in theory (or in BT) clan mechs r@pe IS mechs if battling in even numbers and you/I/we will need all the slight advantages that are available to us.
In short, until clan mechs/tech is released balance for IS mechs is meaningless, as clan tech is a game changer (for better or worse is anyones guess).
For me what will alleviate the boredom will be planetary conquest ie. cw's, but I suppose that may not be the case for all.

- Some mention of the IS vs. Clan >>> http://www.nogutsnog...hp?topic=1747.0, mentioned elsewhere in more detail but forgot where it was and to busy of late to spend time searching for it...sry.


I think it's not 12 Clan vs 12 IS, I think its 12 Clan / IS vs 12 CLan / IS.

Any player piloting any mech is the vision they have for PUG land is my undertanding.

#9 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 25 February 2014 - 04:53 PM

View PostShadowVFX, on 25 February 2014 - 03:41 PM, said:

I will admit that this game has gotten dull. I hate the first half of every match where the poptarters jump and snipe. I pretty much sit behind a hill looking at a Highlander's arse for 4 minutes until the semi-brawling starts. Then I have fun for 3 minutes until the game is essentially over. Rinse and repeat.


Do you realize that many major battles, from ancient to modern times, pretty much followed the same pattern? As such, maybe the problem is not the game. Maybe the problem is this warlike species called humanity. B)

#10 lsp

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,618 posts
  • LocationCA

Posted 25 February 2014 - 05:07 PM

I don't find it boring, I find circle jerks in the middle of the map with Mlas and srm's boring. The meta being long range makes sense, the meta being short range cluster ***** doesn't. o7

Also what weapon "balancing"? here's my weapon balancing, fix SRMs, increase LRM damage, reduce heat on pretty much everything, ghost heat gone, Mega man charge up time on GR gone. Remove the ac20/10 nerfs.

I'm adaptable though, whatever the meta changes to, I'll be playing it. regardless if I agree with it or not. ( I had fun when the meta was brawling, and I have fun now while it's long range) The lack of content is the reason for me not sticking with this game consistently, not what weapons are "hot" right now.

Edited by lsp, 25 February 2014 - 05:17 PM.


#11 Noesis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,436 posts
  • LocationIn the Lab

Posted 25 February 2014 - 05:24 PM

View Postlsp, on 25 February 2014 - 05:07 PM, said:

I don't find it boring, I find circle jerks in the middle of the map with Mlas and srm's boring. The meta being long range makes sense, the meta being short range cluster ***** doesn't. o7


Neither extremes should exist, but at least sufficient confidence for play styles would mean that pilots are equally entertained and not just those who want to use Zoom modules.

I consider both of these styles of play can be catered for as opposed to the current meta we have that just caters for sniping. And for me spamming shots at distance as opposed to out thinking and maneuvering with applied tactics is more fun, especially in a "thinking persons shooter".

The short game is not just about circle fights either, but at least this can be more exilerating that cowering in and out from cover with pot shots, or pop tarting. Worse yet the element of surprise associated with hammer and anvil tactics and the confusion it can cause much more interesting than the slow attrition of exchanging shots at distance in a blob with repeated predictable game play. But I guess some pilots are too scared to even scratch their paint.

Also your long game also effectively excludes the main benefits of mobility with lighter Mechs and their more idealised use of shorter ranged weaponry. In effect with this attitude your simply excluding the idea of so many roles and game play options for others due to your preference.

I'd like to think that more game play options for a wider scope of pilots can equally sit side by side with similar confidence. This also makes for more options with tactics and varied tech use as well as Mech use. And I'd like to think that this would be more commercially of interest to PGI than just looking at niche game play options if only for the idea of making MWO less predictable and having less obvious Meta choices.

Edited by Noesis, 25 February 2014 - 05:26 PM.


#12 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 25 February 2014 - 05:28 PM

View PostShadowVFX, on 25 February 2014 - 03:41 PM, said:

I will admit that this game has gotten dull. I hate the first half of every match where the poptarters jump and snipe. I pretty much sit behind a hill looking at a Highlander's arse for 4 minutes until the semi-brawling starts. Then I have fun for 3 minutes until the game is essentially over. Rinse and repeat.

Just do what I do. have something to read handy, but have your screen in your field of vision- or listen to an audiobook. You can learn about ancient cultures, or neuroscience, or whatever you like.

Then once the action starts, you can go "pew pew" for a few minutes, then rinse and repeat.

#13 lsp

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,618 posts
  • LocationCA

Posted 25 February 2014 - 05:34 PM

View PostNoesis, on 25 February 2014 - 05:24 PM, said:


Neither extremes should exist, but at least sufficient confidence for play styles would mean that pilots are equally entertained and not just those who want to use Zoom modules.

I consider both of these styles of play can be catered for as opposed to the current meta we have that just caters for sniping. And for me spamming shots at distance as opposed to out thinking and maneuvering with applied tactics is more fun, especially in a "thinking persons shooter".

The short game is not just about circle fights either, but at least this can be more exilerating that cowering in and out from cover with pot shots, or pop tarting. Worse yet the element of surprise associated with hammer and anvil tactics and the confusion it can cause much more interesting than the slow attrition of exchanging shots at distance in a blob with repeated predictable game play. But I guess some pilots are too scared to even scratch their paint.

Also your long game also effectively excludes the main benefits of mobility with lighter Mechs and their more idealised use of shorter ranged weaponry. In effect with this attitude your simply excluding the idea of so many roles and game play options for others due to your preference.

I'd like to think that more game play options for a wider scope of pilots can equally sit side by side with similar confidence. This also makes for more options with tactics and varied tech use as well as Mech use. And I'd like to think that this would be more commercially of interest to PGI than just looking at niche game play options if only for the idea of making MWO less predictable and having less obvious Meta choices.

You must not play in twelve mans.

#14 Noesis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,436 posts
  • LocationIn the Lab

Posted 25 February 2014 - 05:39 PM

View Postlsp, on 25 February 2014 - 05:34 PM, said:

You must not play in twelve mans.


I do have experience of 12 mans. Same situation. In fact pugging would be the least representation of sniping game play we have even if it is still the more confident Meta in it.

But the dominance of direct fire support is largely what makes the 12 man meta what it is. This due to the confidence in this style of game play over others.

#15 xMEPHISTOx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,396 posts

Posted 25 February 2014 - 05:43 PM

View PostCraig Steele, on 25 February 2014 - 04:48 PM, said:



I think it's not 12 Clan vs 12 IS, I think its 12 Clan / IS vs 12 CLan / IS.



In the VLOG2 they state that it they will in fact be doing just that (12clan vs. 12IS)...http://mwomercs.com/...he-devs-vlog-2/ (at 13 minutes in they discuss it), and as Makiaveli had noted the intention is to nerf clan tech/mechs in such a way that it puts IS mechs at no disadvantage, which if do so kills BT lore (as they even admit) of course. This naturally could change in time as this is far off, personally I would rather see proper clan tech/mechs and just have some other form of balancing this out as opposed to nerfing clan tech/mechs into something that is a perverted version of the lore.

View PostNick Makiaveli, on 25 February 2014 - 04:48 PM, said:



They have already said the Clan tech won't be as OP as it was in the TT.



Yeah, that is also spoken of in the vlog as it is how they intend to 'balance' it all by nerfing the clan tech, which I don't like...but whatever I suppose, it is their game in the end, and soley at their discretion to do as they see fit, however much the BT fans may disapprove.

Edited by xMEPHISTOx, 25 February 2014 - 06:19 PM.


#16 Daekar

    Member

  • PipPipPipPipPipPipPipPip
  • 1,214 posts

Posted 25 February 2014 - 05:50 PM

Stop playing Skirmish. Go play Conquest. Discover that Conquest is a more dynamic style of play that is far more fun. Realize that it's actually viable to play non-meta builds and mechs in Conquest. Keep playing Conquest. Be happy.

Edited by Daekar, 25 February 2014 - 05:51 PM.


#17 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 25 February 2014 - 06:39 PM

The answer is simple

Take something different.

#18 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 25 February 2014 - 06:45 PM

View PostSandpit, on 25 February 2014 - 06:39 PM, said:

The answer is simple

Take something different.


But, but, but ... what about my W/L and K/D?






B) :) :P

Edited by Mystere, 25 February 2014 - 06:46 PM.


#19 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 25 February 2014 - 06:53 PM

Try taking a firestarter out for a spin. I recommend the Ember or the Ember-lite (the one with machineguns B)).

Pop a UAV and an Arty strike in that Bad Boy and play Leeroy Jenkins.

You'll find that if you aim for the legs you will do surprisingly well.

But keep some chicken handy, just in case.

#20 Lord de Seis

    Member

  • PipPipPipPipPipPipPip
  • 521 posts
  • LocationEdmonton Alberta, Canada

Posted 25 February 2014 - 06:54 PM

This game was boring 6 months ago, where have you been?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users