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Pgi I'm Very Frustrated


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#1 skorpionet

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Posted 13 March 2014 - 02:30 AM

HI

by four or five days in this part all, ALL, A L L matches that I play ends 12-0 , 12-2, 12-3 .

Win in a easy manner is frustrating.
Fight with no hope to win is frustrating.

I can predict winner Team at "Ready" screen.....

Have you changed Match Maker range? Alghoritms? Hamsters?

I did not enjoy myself more....

#2 El Bandito

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Posted 13 March 2014 - 02:41 AM

I try to enjoy the match by surviving as long as possible. Being a hero or teamplayer tends to get oneself killed real fast, with little rewards. Why do that when you can hang back and pop some crippled enemies for XP and C-Bills later on?

Edited by El Bandito, 13 March 2014 - 02:42 AM.


#3 skorpionet

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Posted 13 March 2014 - 03:27 AM

OMG!

#4 Joseph Mallan

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Posted 13 March 2014 - 03:37 AM

Yes but how was your performance? Did you score more than 200 damage? Did you get a kill or assist? If so then you did ok and should not be mad.

#5 Bobzilla

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Posted 13 March 2014 - 03:45 AM

I go through streaks like this, on winning or losing side. But I think it all comes out in the wash. And doing well, but your team losing is more fustrating to me than doing poorly and losing. I've always thought these steaks are random or dependant on when i'm playing, if your able, change the time or day you're playing and see if it makes a difference.

#6 skorpionet

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Posted 13 March 2014 - 03:57 AM

View PostJoseph Mallan, on 13 March 2014 - 03:37 AM, said:

Yes but how was your performance? Did you score more than 200 damage? Did you get a kill or assist? If so then you did ok and should not be mad.


This a team based game, performances are related to team. Before to this behavior I did 400-700 dmg and 2-4 kills.... also losing ... now 150-250 dmg and 0 or 1 kill... also winning

#7 Willard Phule

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Posted 13 March 2014 - 04:00 AM

View PostJoseph Mallan, on 13 March 2014 - 03:37 AM, said:

Yes but how was your performance? Did you score more than 200 damage? Did you get a kill or assist? If so then you did ok and should not be mad.


Just to tweak your nose a bit, Joe....

Remember, your personal Elo is based on the whole win/loss thing. When you are consistently put into matches that get rolled like this, your Elo suffers.

When your Elo suffers, you get depressed. When you get depressed, you go hang gliding. When you go hang gliding, the power gets knocked out. When the power gets knocked out, riots for food happen. When riots for food happen, your father gets punched over a can of soup.

Don't let you father get punched over a can of soup. Fix the matchmaker. ;)

#8 Magna Canus

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Posted 13 March 2014 - 04:05 AM

I have heard a lot of this lately, within the the last week or two. Generally I would account this to an ELO change or the time of day, day of the week, and the associated player base.

I had the same last week after the patch. Just exactly that which you described. I bit my way through over two dozen such games but this week has "normalized".

But as more and more reports turn up it may actually be something about ELO in general. I remember that they were implimenting ELO "categories" (low/mid/high) and wonder if some of us suffered an ELO "rounding error" or some similar. It may have even been an ELO "Reset" as PGI covertly threw out data for some reason in preparation of the patch on 19 April.

Nothing I can confirm and just a though. Play it out for a week and see if you see a difference like I did.

#9 Joseph Mallan

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Posted 13 March 2014 - 04:12 AM

View PostWillard Phule, on 13 March 2014 - 04:00 AM, said:


Just to tweak your nose a bit, Joe....

Remember, your personal Elo is based on the whole win/loss thing. When you are consistently put into matches that get rolled like this, your Elo suffers.

When your Elo suffers, you get depressed. When you get depressed, you go hang gliding. When you go hang gliding, the power gets knocked out. When the power gets knocked out, riots for food happen. When riots for food happen, your father gets punched over a can of soup.

Don't let you father get punched over a can of soup. Fix the matchmaker. ;)

:)
I'm afraid!

I actually followed that twisted line of thinking! :( But my Dad doesn't normally eat soup so it would have to be a bag of Broccoli.

I would like to counter your rebuttal by saying, Hasenpheffer! :D

#10 CeeKay Boques

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Posted 13 March 2014 - 05:28 AM

View PostEl Bandito, on 13 March 2014 - 02:41 AM, said:

I try to enjoy the match by surviving as long as possible. Being a hero or teamplayer tends to get oneself killed real fast, with little rewards. Why do that when you can hang back and pop some crippled enemies for XP and C-Bills later on?


Gee whiz, some things are more important than Cbills and XP!

My old boss used to say "I mean, You wouldn't shovel poop* for a million dollars would you?" And I said "Yes... yes I would." And he would say "no, that's wrong", and then light a cigar with money.

#11 Willard Phule

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Posted 13 March 2014 - 05:28 AM

This is, what, thread #327 about the matchmaker and complete roflstomps in the last couple of months?

It's really a shame that the developers...or, rather, the developers that actually matter...don't pay any attention to the forums. You'd think that by sheer volume alone, this would raise some sort of red flag for them. But, it's PGI...who knows what they're thinking? For all we know, they're sitting there laughing at us.

#12 Joseph Mallan

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Posted 13 March 2014 - 05:30 AM

I think you missed a zero there Phule. Since Closed Beta there have probably been 3,270 MM threads. Not if you mean just this week... ;)

#13 Willard Phule

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Posted 13 March 2014 - 05:34 AM

View PostJoseph Mallan, on 13 March 2014 - 05:30 AM, said:

I think you missed a zero there Phule. Since Closed Beta there have probably been 3,270 MM threads. Not if you mean just this week... ;)


Kinda my point. The issue has been hashed, re-hashed, beaten to death, resurrected, beaten again....and I've seen maybe two developer responses in the threads I've watched come and go.

Oh well. Maybe we should put together a "flood the twitter" campaign....seems that nowadays, they only pay attention to their twitter feeds...and even then, they only respond in the vaguest of manners.

#14 CeeKay Boques

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Posted 13 March 2014 - 05:38 AM

View PostWillard Phule, on 13 March 2014 - 05:28 AM, said:

This is, what, thread #327 about the matchmaker and complete roflstomps in the last couple of months?

It's really a shame that the developers...or, rather, the developers that actually matter...don't pay any attention to the forums. You'd think that by sheer volume alone, this would raise some sort of red flag for them. But, it's PGI...who knows what they're thinking? For all we know, they're sitting there laughing at us.



Y'know, if it IS a huge, widespread problem, If everyone is having roflstomps, maybe the game is a roflstomp game, and has nothing to do with this "Mismatch of skilled players"

Just how many Master Race Gamers are there vs Underhive unwashed? If they're all being put in a melting pot, you should have games with both kinds on either side. Pretty much whichever team is able to add in that extra 1% of coordination will walk away with the game.

#15 Willard Phule

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Posted 13 March 2014 - 05:45 AM

View PostTechnoviking, on 13 March 2014 - 05:38 AM, said:

Y'know, if it IS a huge, widespread problem, If everyone is having roflstomps, maybe the game is a roflstomp game, and has nothing to do with this "Mismatch of skilled players"

Just how many Master Race Gamers are there vs Underhive unwashed? If they're all being put in a melting pot, you should have games with both kinds on either side. Pretty much whichever team is able to add in that extra 1% of coordination will walk away with the game.


Most likely, even less than 1%. Depending on the map and how completely unbalanced the mechs that drop at any given time. But yeah, complete lack of coordination is probably the #1 killer.

#16 UnsafePilot

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Posted 13 March 2014 - 05:54 AM

I feel like stomps come along with not having respawns. If both teams are playing really well I'd expect the first side to get a few mechs behind to not recover the gap the majority of the time.

#17 Joseph Mallan

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Posted 13 March 2014 - 06:03 AM

View PostUnsafePilot, on 13 March 2014 - 05:54 AM, said:

I feel like stomps come along with not having respawns. If both teams are playing really well I'd expect the first side to get a few mechs behind to not recover the gap the majority of the time.

Problem is we are playing a combat game, and combat is won through attrition.

#18 o0Marduk0o

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Posted 13 March 2014 - 06:05 AM

Working as intended. Anything else would be unreasonable. That said, there are still enough close games.

#19 UnsafePilot

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Posted 13 March 2014 - 06:05 AM

View PostJoseph Mallan, on 13 March 2014 - 06:03 AM, said:

Problem is we are playing a combat game, and combat is won through attrition.


I don't see it as a problem. I wasn't suggesting respawns be added; Just explaining why I think lopsided matches are going to come up with this game style regardless of how the match maker is setup.

#20 Heffay

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Posted 13 March 2014 - 06:06 AM

OP, play 100 games and average out how you did in those, including W/L. It's easier to see if there is something wrong with matchmaking when you provide a statistically significant number of games for us to analyze. Thanks!





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