Kubernetes, on 15 March 2014 - 04:27 AM, said:
That's just nuts. So a full unexpended ton of exploding AC10 ammo should blow up for 150pts? That makes no sense because any of my mediums would die instantly from side torso loss if my leg or arm blew up. Heck, my Griffins would be insta-death if Streak ammo blew up for 250 pts a ton.
Well yeah, that's the point.
In the tabletop game components didn't have hitpoints, if you rolled a crit, and the crit hit an ammo slot, the ammo blew, most likely killing the mech. It was a great way to kill a mech.
Then CASE was "invented", which prevented the ammo explosion from destroying anything but the section it occurred in.
Since we can aim in MWO I get that the devs would want to make the chances of an ammo explosion lower cause otherwise we'd have mechs popping left and right, but the low chance to crit internals, plus ammo hitpoints, plus destroyed ammo only having a 10% chance to explode, PLUS lower explosion damage has pretty much completely negated the inherent risk of carrying ammo that was supposed to be a balancing factor for using ballistics over energy weapons.
If they're not going to change ballistics to burst fire weapons then they should at least consider raising the risk of carrying ammo to compensate for their low heat, greater range, and pinpoint damage.