Jump to content

Ngng #105: Summary Of Russ Bullock Interview Part 1 Aired 3/15/14

News

271 replies to this topic

#201 Darklord

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 235 posts
  • LocationChicago Battletech Center

Posted 17 March 2014 - 03:55 PM

More lostech from the late eighties.



Posted Image

#202 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 17 March 2014 - 04:00 PM

View PostAntharPrime, on 17 March 2014 - 03:27 PM, said:




I have never understood why they haven't done this. All this would require is the addition of a few lines of code to accomplish.








that actually isn't true, that right there shows a lack of understanding of programming, not to put you in a negative light.

I'm actually working with Functions in college math, and there is a comparison especially in coding. When X changes Y changes and vise versa. Of course anyone without a good grasp of mathematics cant even begin to understand. Again i'm not trying to bring anyone down i'm just saying a lack thereof can really create a misunderstanding of the concepts of programming. when it comes down to it, its numbers.

what i'm saying is it sounds good out loud but when it comes to execution it can prove to be a difficult problem. So anyone here without knowledge thereof who is giving suggestions on what to change concerns me. Expecially when they dont back it up and give either examples or statistics.

if you change a value incorrectly there is a chance for an error or an in game imbalance. once again, i dont discredit anyone its just that if your gonna make a claim for a fix we need to see credentials.

Edited by BLOOD WOLF, 17 March 2014 - 04:03 PM.


#203 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 17 March 2014 - 04:42 PM

View PostmiSs, on 17 March 2014 - 12:41 PM, said:

To whom it may concern:

Out of respect for the OP, who takes the time to do these nice transcripts, could you pretty please avoid insulting each other and spamming the thread with images and videos? I know you guys are capable of debating with respect... ^_^

Thanks in advance ™


But but I can't argue without memes

That's like limiting me to a group size of 4!

#204 Odins Fist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,111 posts
  • LocationThe North

Posted 17 March 2014 - 04:42 PM

View PostOdins Fist, on 16 March 2014 - 10:15 AM, said:


If it's too hard to accomplish something similar to the drag and drop like we had, then i'm absolutely loathe to describe what level of sheer incompetence this portrays to the gaming community, whether or not it is incompetence or not. I don't subscribe to that percetion of them (PGI) being utterly incompetent.

The thing is though, almost every review of MWO see reads almost exactly the same.


Globally consistant perception, and the fact that almost every review being the same, is creating/perpetuating a perception.
Then new people show up, and they post replies in forums (not just MWO) and they back up this perception.

Once a perception of any product reaches a globally accepted standard, then said product will remain as perceived that way.

What's happening is very predictable, even if the time table for said predictions take a little longer to happen.

#205 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 17 March 2014 - 04:44 PM

View PostMycrus, on 17 March 2014 - 04:42 PM, said:

But but I can't argue without memes

That's like limiting me to a group size of 4!

Well played

#206 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 17 March 2014 - 04:52 PM

View PostmiSs, on 17 March 2014 - 04:45 PM, said:


I see what you did there.


Admit it... that would have been better with a meme ;p

#207 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 17 March 2014 - 04:55 PM

View PostOdins Fist, on 17 March 2014 - 04:42 PM, said:


Globally consistant perception, and the fact that almost every review being the same, is creating/perpetuating a perception.
Then new people show up, and they post replies in forums (not just MWO) and they back up this perception.

Once a perception of any product reaches a globally accepted standard, then said product will remain as perceived that way.

What's happening is very predictable, even if the time table for said predictions take a little longer to happen.


Perception is a real and dangerous thing...

working 12 hours everyday either at your office or at your home generates the same result...

But of course is you work at the office from 7am to 7pm shows people that you are "working" hard

#208 Odins Fist

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,111 posts
  • LocationThe North

Posted 17 March 2014 - 05:10 PM

View PostMycrus, on 17 March 2014 - 04:55 PM, said:

Perception is a real and dangerous thing...

working 12 hours everyday either at your office or at your home generates the same result...

But of course is you work at the office from 7am to 7pm shows people that you are "working" hard


Perception, whether real or imagined can be the death or success of any product.

It doesn't matter if you have the best product on Earth, if it is perceived as junk by the masses, then you know what happens.
That is a discussion that doesn't need to be had.

#209 Coralld

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,952 posts
  • LocationSan Diego, CA

Posted 17 March 2014 - 05:17 PM

I already knew Russ was and still very much is the real anchor that is holding MWO back. This comes as no surprise to me.

#210 QuaxDerBruchpilot

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • 319 posts
  • LocationAustria

Posted 18 March 2014 - 04:35 AM

Thank u Russ Bullock for showing off complete ignoance and incompetence.

And Thank You Peiper for your continous effort to script all these stupid video formats so that anyone can easy browse through that information.

Edited by Quax1102, 18 March 2014 - 04:37 AM.


#211 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 18 March 2014 - 06:00 AM

View PostColonel Pada Vinson, on 16 March 2014 - 11:33 AM, said:


maybe smurphy 2.0 should give us a mechwarrior web based game to test our builds with before launching into MWO.


Excellent Idea.

Maybe Smurfy could create some kind of "customizable deck building game" where you have a deck of mechs and can run it against another deck of mechs from another player. Sounds cool, eh?


Rules for Smurfy Mech Cards Game
1. Acting Player Sets Distance and Mech: On each players turn, the acting player draws a mech from his deck on his hand.
2. The acting player selects one of the mechs in his hand to use this turn.
3. The acting player selects a combat distance for this turn.
4. Then the reacting player picks a mech from his hand.
5. Subtract the speeds from the slower mech from the faster mech and then the faster mech can add or subtract this difference from the distance declared by the acting player.
6. The acting player declares which weapons he will shoot, and what location he is targeting for.
7. The reacting player declares which weapons he will shoot, and what location he is targeting for.
8. Calculate the damage total on each mech and note them on the card.
At normal range, the weapons deal full damage, at up to max range, weapons deal half damage.
If a section is destroyed, the attacker gets points (1 for arm, 2 for leg, 3 for side torso, 4 for CT, 5 for the Head).
The head can only be attacked if at least two other locations have been destroyed.
(For simplicity's sake, destroyed sections still function normally, and we have no crits.)
9. Then calculate the heat gained (weapon heat - heat sinks) by this. The remaining, undissipated heat is given to the defender. At any point, a defender can spend undissipated heat points to lower the damage he suffered by 5 points per heat point.
10. Each player discards his mech.

When a player has emptied his deck, he reshuffles the discarded cards after resolving the turn.
A player hand is usually 4 - one lance.
The game ends when one played has achieved the agreed upon score. (Suggestion might be #Mechs x 5).

Adanced Rules for ECM, Artemis, BAP, NARC
LRMs and SRMs deal half their damage to two locations, instead of all damage to one location.
Artemis negates this drawback.

When a mech uses ECM, the mech owner chooses where the attacker hits, and negates Artemis.

BAP negates all benefits of ECM.

When a player draws a mech with a Command Console, he can choose to launch his artillery strike. The artillery strike deals 10 damage to all locations on the target mech (except the head). A player has one artillery strike per mech with Command Console (it doesn't matter which of the CC mechs uses the artillery strike).

When a player fires a NARC, he gets a Narc token. When he's attacking, he can declare to use that token and pick one hit location. That location does not benefit from ECM and LRMs and SRMs can focus all damage on that target, even if there is no Artemis.

TAG also generates a token, but it lasts only until the next turn.



Problems? The game Sucks?
Hey, I wrote it within 30 minutes or so between other stuff.

Edited by MustrumRidcully, 18 March 2014 - 06:34 AM.


#212 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 18 March 2014 - 06:37 AM

View PostBLOOD WOLF, on 16 March 2014 - 01:54 AM, said:

you would take a PPC over a large pulse? just because you dont like how they fire?

The reason that anyone with a brain brings a PPC is because it's dramatically superior to the LPL, in essentially every way.

View PostBLOOD WOLF, on 16 March 2014 - 01:54 AM, said:

I run 6 med pulse in my hunchback and i prefer them over med lasers, the same goes for my Awesome, i would rather run med pulse than med lasers. You cannot use personal preference for a logical argument.

The mechs you describe here are terrible.

You can imagine that it's just a matter of preference, but it's not. You are talking about objectively terrible mech designs. I could go into the details of trying to explain to you WHY they are objectively bad, but the reality is that you wouldn't really understand it, because if you would, you would have come to those (obvious) conclusions on your own.

#213 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 18 March 2014 - 08:05 AM

View PostPeiper, on 17 March 2014 - 03:38 PM, said:

this is like watching two cartoons clowns popping out of holes and taking turns bashing each other over the head with gigantic wooden mallets.

You say that as if that's a bad thing. ;)

View PostPeiper, on 17 March 2014 - 03:38 PM, said:

I am astounded by the repetition from a few of the people involved here.

You say that as if that's a bad thing. B)

#214 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 18 March 2014 - 08:15 AM

View PostAppogee, on 18 March 2014 - 08:05 AM, said:

You say that as if that's a bad thing. ;)


You say that as if that's a bad thing. :huh:


I'm pretty sure repetition is a key component of what makes clowns' suffering amusing.

#215 zolop

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 284 posts

Posted 18 March 2014 - 08:21 AM

Agree with this entirely...(below quote)

Quote

35:50 Russ talks about public group queues possibly in the future for groups dropping more than 4 players. This would be separate queue from the 12 mans, private lobbies and regular pug drops. But he thinks that the 14% that would want those types of public matches would still rather have PGI work on community warfare and collisions first instead of delaying that any more so they can put staff on creating yet another public match queue. (Aren't they going to have to do this anyway for Community Warfare so house, clan and merc units can drop and fight for their factions??? I know a lot of guys who are praying for CW so they CAN do just that, even if they have to fill out the remainder of their team with pugs. PGI, you CAN'T break up teams in CW! Pugs will come and go, but faction players are your loyal base, the founders, and those who are waiting in the wings to come back and play. -Peiper)



For the love of god why has this question been asked on a pod cast... (Above, Peiper's response)

Seems people that are making this game are forgetting that people have more than 4+ gaming friends that would like to be part of Community Warfare as a clan, not 4 separate dropships that cause in-clan fighting (because of no larger group dropping options that effect CW)... Why does PGI want to put Clans / Merc Companies on a island that would very much like to be part of Community warfare, you know, as a CLAN/ MERC company. Sadly I would want to spend more money on this game too...but PGI punishes clan that want to be part of CW...as the president of PGI seems to do with this latest podcast. I am not entirely sure if 3/3/3/3 is a good idea, but tonnage limits is a good idea and private matches. Its like two steps forward and then 2 steps back out of ignorance.

Many community members have given good ideas to this solution. One of them being if your solo dropping into a group(s) a XP/C_Bill bonus. A option for solo MWs (as a UI element) to drop with a larger group that fills the empty spots (with a seperate que for larger groups) with a XP/C_Bill reward would be a step in the right direction. Again the steps to add tonnage limits and private matches are good ideas PGI is implementing, but it get really disheartening when PGI does not see 84% percent Solo drops are because of group size limitations with no importance of creating larger merc groups/clans. Why not forgo CW in this case because PGI doesn't really care about creating a "community" for Community Warfare with its large galactic war?

Edited by zolop, 18 March 2014 - 08:53 AM.


#216 Rebas Kradd

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,969 posts

Posted 18 March 2014 - 10:14 AM

View PostRoland, on 18 March 2014 - 06:37 AM, said:

The reason that anyone with a brain brings a PPC is because it's dramatically superior to the LPL, in essentially every way.


The mechs you describe here are terrible.

You can imagine that it's just a matter of preference, but it's not. You are talking about objectively terrible mech designs. I could go into the details of trying to explain to you WHY they are objectively bad, but the reality is that you wouldn't really understand it, because if you would, you would have come to those (obvious) conclusions on your own.


And yet...no matter how hard you try...you're not going to be able to ruin his enjoyment of said loadouts or win him over to the "Flame PGI" crew.

#217 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 18 March 2014 - 04:18 PM

View PostRebas Kradd, on 18 March 2014 - 10:14 AM, said:


And yet...no matter how hard you try...you're not going to be able to ruin his enjoyment of said loadouts or win him over to the "Flame PGI" crew.

Heh, virtually all of the harshest critics of pgi, including myself, were once the whitest of the white knights. They are the folks who had the highest hopes, and supported pgi the most. They only became bitter after having promises broken time and again for literally years now.

For many, the last straw was the announcement that they weren't going to get rid of the 4 man call, which they had claimed was temporary when they implemented it back in October of 2012.

But hey, I honestly hope that you can continue to be happy with what pgi gives you. I suspect that eventually though, you too will hit your breaking point, like so many others before you. I yes we will see.

Edited by Roland, 18 March 2014 - 04:19 PM.


#218 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 18 March 2014 - 05:43 PM

View PostRoland, on 18 March 2014 - 04:18 PM, said:

Heh, virtually all of the harshest critics of pgi, including myself, were once the whitest of the white knights. They are the folks who had the highest hopes, and supported pgi the most. They only became bitter after having promises broken time and again for literally years now.

For many, the last straw was the announcement that they weren't going to get rid of the 4 man call, which they had claimed was temporary when they implemented it back in October of 2012.

But hey, I honestly hope that you can continue to be happy with what pgi gives you. I suspect that eventually though, you too will hit your breaking point, like so many others before you. I yes we will see.


I started life as a Troll YMMV

#219 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 18 March 2014 - 10:51 PM

The main question a lot of us have is "why can a game like Hawken, made by an indie team, give us all the features we have requested in MWO for a smaller team size & less money? How was such a team able to untangle the wild wilderness of code while the AAA tile producers at PGI continue to fail to be able to deliver anything close to the same results?

Or perhaps, Why do I need to log in to a proxy server to access the mwomercs.com domain and why was my IP address banned from accessing the MWO domain name after posting my critiques of PGI over the past few days?

Hawken may not have the pretty battletech mechs, but it has everything else. Great maps, fantastic user interface, working social menus, etc, etc.

While I do hope that PGI can deliver these results, lets not forget hawken is in open beta now, took less time to achieve what PGI is now a year behind achieving, and not only has a working UI that is logical and intelligently designed, but they have 3 working gamemodes that include battleships firing at your base, and various "misison style" objectives that again would be right at home in MWO. Or perhaps Hawkens conquest gamemode, that doesnt force you to cap for more than 15 seconds, and at the same time pugs vs the blob can create great matches because the blob can not cover every base since they flip so fast and must therefore be fought over/defended.

I could go on and on. I logged into hawken and my mind was literally nearly blown apart upon seeing such quality presentation and style, and once I decided to forget for 5 mins how silly the starter mech looks, I realized the Hawken team has produced a game of much greater caliber.

Why am I posting here via proxy thus circumnavigating my IP ban to access mwomercs.com?

because I do think there is still hope for this game, and I want to keep playing it, but I am sick and tired of navigating a ui that is worse than ui 1.5 and now suddenly, after being told for months ui 2.0 would improve things, am finding out that in fact it's not only making things worse, but basic user interface stuff like a logical layout, not needing a zillion clicks to do stuff or find stuff (insert frustration here) is once again seemingly beyond the reach of the developers of AAA titles in PGI land.

Fixed 10 FPS in closed beta with user.cfg. fixed countless issues for countless user with user.cfg. Told my user.cfg does "nothing", and a near riot on forums forces a backpedal after people see 20-40 FPS increases using it.

I've been critical of PGI before, and i've defended them like crazy during what was a sub-par release.

The trailers for this game, the promos are all second class to what other games with smaller devs are fielding.

I'm like an abused spouse, keep coming back for more for love of the IP, only to be stepped on, banned, and mugged at every corner.

One day you realize your beloved IP is abusing you daily, beating you down with one hand, while gently telling you with the other that "things will change, and get better."

Problem is, they don't. They actually get worse.

Then you realize that the harsh reality is there is no love left here, only sorrow, lies and deciet, and betrayal.

And on that day, your white knight paints himself black, grabs a bottle of rum, and joins the island.

Free of the abuse, and free to smile and enjoy life once more.

from behind a proxy,

Vinson

#220 Tekadept

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,290 posts
  • LocationPerth, Australia

Posted 18 March 2014 - 11:30 PM

View PostColonel Pada Vinson, on 18 March 2014 - 10:51 PM, said:

from behind a proxy,

Can't wait for the "reason" for the ip ban. I'm sure it is just their position at this particular moment in time.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users