BLOOD WOLF, on 17 March 2014 - 11:08 AM, said:
Dec 17th – This patch you’re quite familiar with but it’s a pretty good one and the best in a while. New Skirmish game mode, release of Sabre `Mechs and the release of the Moon map HPG Manifold. I hope this will give players some interest during the holiday break.
It's literally Assault minus Turrets and Bases. For reference, Conquest was released
1 year prior to the release of Skirmish. 1 year for 1 new mode! That's breakneck speed in progress!
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Jan 21st – Cockpit Glass.
Useless and hampering my vision needlessly in all the weirdest ways.
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Feb 4th – UI 2.0 released. It will be a complete rework of the existing UI along with some new screens with the store and some others. A lot of feedback has been implemented to improve MechLab and future releases will include a lot of user feedback integration. Overall UI 2.0 on February 4th is an absolutely MASSIVE feature release, bigger than anything to date. I don’t say that purely based on functionality that UI 2.0 will introduce to MWO. The reason it is considered in my mind the biggest feature release to date is because of the bottlenecks it removes. Everything relied on its release and back end architecture to build off of.
Only notable "improvements", the heavily requested "rename mech function" and eventually the "strip mech" function. Both of these could have been implemented in UI 1.5, w/o much fuss, even if it slows down other stuff, but whatever.
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Feb 4th – Tier 1 weapon modules – Further explanation forthcoming in a Command Chair post later this week.
Mostly useless. I didn't even bother with it due to what they actually did.
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Feb 4th – Assault mode refresh/improvements – Includes new Base model to replace the resource collector for a Forward Operating Base truck with the additions of turrets. Helps differentiate it from other modes like Conquest.
Oooh, changing the objects on the field. Finally, something heavily requested in Open Beta (1 year ago).
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March 4th – DX11 – it has been complete essentially since the last Public test but we have waited to get the Christmas break and UI 2.0 behind us before releasing. Some further exploration into FPS concerns before release. It is possible upon release some will use DX 11 where others will stick with DX9 for frame rate concerns while we continue to optimize it.
As of right now, it does't work the way it should (unlikely performance increase, and indirectly affecting DX9 with some of the changes, where it shouldn't be happening).
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March 18th – Achievement System.-------------------------------all those deadline they hit, right on the nose with no delay. Its fair to argue that some of them were lacking, that cant be helped but it is also fair to say russ said that even tho these are coming out they still need to be worked on. and updates were soon to follow. Does nobody care he said that(nitpickers). like i said before any argument falls flat if you cannot acknowledge your opposition.
Although the Achievement System was kinda in demand, at this point in development, it's primarily pointless filler. Even asking for desired smurfy's mechlab type is far more desired than Achievements (especially when it sounds it it gives a lot of "stuff") but nothing seriously useful for those that have collected all the C-Bills, GXP, and whatnot already.
Yea... if progress is effectively "passing in your homework", despite not completing the entire assignment, then PGI is very successful at that.