Amsro, on 17 March 2014 - 07:34 AM, said:
LOLwut?
http://www.reddit.co...ing_a_deadline/
Only in the past Month and a half have they made any reasonable deadlines. Also the little detail of these features missing there previous 2 deadlines by nearly a year combined.
A glimmer of hope in recent times. But their stance on the basic functionality of the game and user interface is just astounding, and the reasoning compounds this to near lunacy.
84% of solo drops due to terrible team limits means people like to drop solo. They aren't even come close to having analyzed the data enough. Nevermind showing us the data of launches BEFORE the 4 man limit was in place. Not like that comparison would be VERY useful.

only in the past month in a half? wout about december and january?this is where you lose me, you site rediti? when they released a roadmap for 2013 and it had late 2012 but instead of using the state post you use redit? are you serious? my word.
Dec 17
th – This patch you’re quite familiar with but it’s a pretty good one and the best in a while. New Skirmish game mode, release of Sabre `Mechs and the release of the Moon map HPG Manifold. I hope this will give players some interest during the holiday break.
Jan 21
st – Cockpit Glass.
Feb 4
th – UI 2.0 released. It will be a complete rework of the existing UI along with some new screens with the store and some others. A lot of feedback has been implemented to improve MechLab and future releases will include a lot of user feedback integration. Overall UI 2.0 on February 4
th is an absolutely MASSIVE feature release, bigger than anything to date. I don’t say that purely based on functionality that UI 2.0 will introduce to MWO. The reason it is considered in my mind the biggest feature release to date is because of the bottlenecks it removes. Everything relied on its release and back end architecture to build off of.
Feb 4
th – Tier 1 weapon modules – Further explanation forthcoming in a Command Chair post later this week.
Feb 4
th – Assault mode refresh/improvements – Includes new Base model to replace the resource collector for a Forward Operating Base truck with the additions of turrets. Helps differentiate it from other modes like Conquest.
March 4
th – DX11 – it has been complete essentially since the last Public test but we have waited to get the Christmas break and UI 2.0 behind us before releasing. Some further exploration into FPS concerns before release. It is possible upon release some will use DX 11 where others will stick with DX9 for frame rate concerns while we continue to optimize it.
March 18
th – Achievement System.-------------------------------all those deadline they hit, right on the nose with no delay. Its fair to argue that some of them were lacking, that cant be helped but it is also fair to say russ said that even tho these are coming out they still need to be worked on. and updates were soon to follow. Does nobody care he said that(nitpickers). like i said before any argument falls flat if you cannot acknowledge your opposition.