Colonel Pada Vinson, on 18 March 2014 - 10:51 PM, said:
The main question a lot of us have is "why can a game like Hawken, made by an indie team, give us all the features we have requested in MWO for a smaller team size & less money? How was such a team able to untangle the wild wilderness of code while the AAA tile producers at PGI continue to fail to be able to deliver anything close to the same results?
Or perhaps, Why do I need to log in to a proxy server to access the mwomercs.com domain and why was my IP address banned from accessing the MWO domain name after posting my critiques of PGI over the past few days?
Hawken may not have the pretty battletech mechs, but it has everything else. Great maps, fantastic user interface, working social menus, etc, etc.
While I do hope that PGI can deliver these results, lets not forget hawken is in open beta now, took less time to achieve what PGI is now a year behind achieving, and not only has a working UI that is logical and intelligently designed, but they have 3 working gamemodes that include battleships firing at your base, and various "misison style" objectives that again would be right at home in MWO. Or perhaps Hawkens conquest gamemode, that doesnt force you to cap for more than 15 seconds, and at the same time pugs vs the blob can create great matches because the blob can not cover every base since they flip so fast and must therefore be fought over/defended.
I could go on and on. I logged into hawken and my mind was literally nearly blown apart upon seeing such quality presentation and style, and once I decided to forget for 5 mins how silly the starter mech looks, I realized the Hawken team has produced a game of much greater caliber.
Why am I posting here via proxy thus circumnavigating my IP ban to access mwomercs.com?
because I do think there is still hope for this game, and I want to keep playing it, but I am sick and tired of navigating a ui that is worse than ui 1.5 and now suddenly, after being told for months ui 2.0 would improve things, am finding out that in fact it's not only making things worse, but basic user interface stuff like a logical layout, not needing a zillion clicks to do stuff or find stuff (insert frustration here) is once again seemingly beyond the reach of the developers of AAA titles in PGI land.
Fixed 10 FPS in closed beta with user.cfg. fixed countless issues for countless user with user.cfg. Told my user.cfg does "nothing", and a near riot on forums forces a backpedal after people see 20-40 FPS increases using it.
I've been critical of PGI before, and i've defended them like crazy during what was a sub-par release.
The trailers for this game, the promos are all second class to what other games with smaller devs are fielding.
I'm like an abused spouse, keep coming back for more for love of the IP, only to be stepped on, banned, and mugged at every corner.
One day you realize your beloved IP is abusing you daily, beating you down with one hand, while gently telling you with the other that "things will change, and get better."
Problem is, they don't. They actually get worse.
Then you realize that the harsh reality is there is no love left here, only sorrow, lies and deciet, and betrayal.
And on that day, your white knight paints himself black, grabs a bottle of rum, and joins the island.
Free of the abuse, and free to smile and enjoy life once more.
from behind a proxy,
Vinson
Only Triple AAA title I can find that PGI has made.