Malieus, on 24 March 2014 - 07:01 AM, said:
In Assault mode River city does get the worst of this because as the balance in a match changes the turrets have an overriding influence on the match.
Boaters are almost totally ammo based so don't want to consume it on turrets which are easier to kill with ML's (with no tourny benefit) and late in the game have glowing ct's from the inevitable lrm vs lrm mayhem and can't risk the turrets.
It's not so much they don't want to close the gap - they're support mechs, often slow and without ECM cover not design for direct assault operations.
Deliberately not selecting targets (or communicating enemy locations) was the standout reason for the vast majority of my losses. I might have regularily outperformed the team (tag ftw) but could have done so much more if peeps targetted as normal. It was almost as effective as enemy ECM at hobbling their own team.
Some may suggest it guarantees brawlers a chance at a kill. Maybe they're that good but more often it leads to a loss and a bucket load of missed kills/assists for the whole team - no just those supporting front-line troops.
Well done on 9th btw. Do you think the old LRM stats but with new NARC would have changed your position or just bumped all top-tier scores higher?