Posted 18 November 2013 - 02:16 PM
Very well-spoken; that is not something you run into often on these forums, so kudos to you, DaZur, and thank you.
I hate to say this, but PGI -rather than using Trial 'Mechs on their own- needs to give a 'Mech of 75 tons or less to every new player that signs up. Yes, a free 'Mech. This is something they can build up on their own, that is unique to their way of doing things that they can earn money for and upgrade as they see fit. The biggest part of any past MechWarrior computer game has come from people being able to put together, within the rules of the game, their own creation, to try things out for themselves. The fact PGI does NOT give everyone a starter 'Mech, which they can well afford, since it's only code, not real-world assets, is where the heavy-handedness comes in. That would be like withholding the ability to make a character in one's long-sought-after MMORPG until you've played other characters; silly, frankly.
Running all of these sales like PGI does, whether they're in it for the money or not, is a humongous turn-off, as well. In general, when I receive a notification concerning a sale, I ignore it, at least, and most typically I scoff at it, and once or twice I have become angry. Ridiculous business practice. They need to have their sales, but fewer and farther between, and they need to put up other things like game construction news, in-game team vs team news, or Inner Sphere news. Changes are supposed to be coming with UI 2.0, we'll just have to wait to see what those are.
Finally, if PGI would finally make the roles truly unique, so each stands out from the others, but each is necessary to make fights work better, and then get an article out about that, and invite everyone back to play, to have that variety available would be a boon.
The economy is the last thing on my mind, and something I rarely look at. I literally do not play this game as a grind; I play this game so I can learn tactics, so I can become a better pilot, gunner, and tactician. The moment I start playing this game to grind up my next efficiency, module, variant, or chassis, is the moment I have to take a break from the game. Fortunately, that's not happened, yet. For those people who are playing the game so they can grind in some neat new piece of tech, you're doing it wrong! Period. If I can get a new efficiency, I'm happy... if I don't for a little while, it doesn't honestly matter. Frankly, I have bigger fish to fry in that regard, and there are other things that need to be either fixed, or implemented, in this game -such as why do 95% of my deaths revolve around the Center Torso when I'm driving a Catapult? And, why do my arms -boxes/lasers- blow off as if they only have one armor point on them, when hit by a single Medium Laser, and why do other parts black out, as if destroyed, when I've not taken damage at all?
Now, as far as the economy goes, I would posit that PGI believed in their hearts that Community Warfare was just right around the corner when they adjusted the economy for 12-Man's, and then they realized the fear that was Repair & Reload, how it was so great, but they just couldn't get it to work right. If they did the same with CW, and launched it prematurely, they would lose the game in its entirety. Then, they started looking for a solution, such as DirectX 11, to help them finish UI 2.0 and CW, and get DirectX 9 in shape, so non-Windows 8 consumers could continue to play unhindered, and simply forgot to take the time to re-balance the economy to a temporary equilibrium, and have just been busting their back sides since to get DX11, UI 2.0, and CW with the Merc Corps Interface out as fast and as complete as possible.