The Daily Whine
#141
Posted 10 April 2014 - 07:49 AM
It's combat guys.People need to move to y'know, evade fire. Why were you standing 10m behind my mech? You would not do that in real life, why is it any different here?
I vote for a report function like in WoT, 3 reps for blocking in any 24 hour period-you get a message that informs you as to why and a 24 hour ban.
#142
Posted 10 April 2014 - 08:40 AM
#143
Posted 10 April 2014 - 08:46 AM
If the enemy team has an lrm parade on caustic valley, sorry.
I dropped river city the other day in an assault, walked slightly to the left of near where I dropped in the river (not even necessarily away from my lance mates). Next thing I knew a constant stream of lrms and PPC shots had me down in just under a minute into the match and no cover tall enough to save my sorry *** within reach. I couldn't get a bead on anyone thanks to the rockaby mech cockpit effect when you take a ****-ton of fire at once.
My lance mates had buggered off without so much as a potshot at the lrmers to push them into cover and break the stream for me to make a break for the flat/apartment blocks.
#144
Posted 10 April 2014 - 09:10 AM
#145
Posted 10 April 2014 - 09:24 AM
Sauce Tomate, on 10 April 2014 - 09:10 AM, said:
Seems silly to me since this could be just as disadvantageous to them depending on the circumstances.
#146
Posted 10 April 2014 - 12:21 PM
#147
Posted 10 April 2014 - 12:22 PM
#148
Posted 10 April 2014 - 03:38 PM
#149
Posted 10 April 2014 - 03:48 PM
Edited by kamiko kross, 10 April 2014 - 03:48 PM.
#150
Posted 10 April 2014 - 05:09 PM
Might I suggest LRMs? they have 50 tubes and are about the right tonnage.
#151
Posted 10 April 2014 - 05:41 PM
#152
Posted 10 April 2014 - 06:29 PM
Between the medicine and the tiredness - it is almost not worth trying to play.
#154
Posted 10 April 2014 - 08:34 PM
#155
Posted 11 April 2014 - 02:50 AM
End of match screen, 560 damage, twice that of the highest damage on the rest of the team.... meh. =(
Not once folks, not twice, but 6 games in a row. My last game on Terra Therma was great though. Everybody seemed to find some way to make time to type in chat and coordinate and we won a very sweet victory. Even more fun was turning up the last powered down Spider with my secret weapon.... BAP!!! Bwahahahaha!!!!
#156
Posted 11 April 2014 - 02:55 AM
Magnakanus, on 11 April 2014 - 02:50 AM, said:
End of match screen, 560 damage, twice that of the highest damage on the rest of the team.... meh. =(
Not once folks, not twice, but 6 games in a row. My last game on Terra Therma was great though. Everybody seemed to find some way to make time to type in chat and coordinate and we won a very sweet victory. Even more fun was turning up the last powered down Spider with my secret weapon.... BAP!!! Bwahahahaha!!!!
Dude I don't think you get the point of this game. The point is to BEAT THE EVERLIVING CRAP OUT OF YOUR ENEMIES while your team watches.
Edited by Xanilos, 11 April 2014 - 02:57 AM.
#158
Posted 11 April 2014 - 07:10 AM
Shar Wolf, on 02 April 2014 - 03:41 PM, said:
Or it being played like the 3 modes we already have.
Well the three we have play nearly the same now, death match with added missiles, death match with cap points and um..death match.
so expect it to be a single cap point which plays like a death match
#159
Posted 11 April 2014 - 07:25 AM
PremithiumX, on 10 April 2014 - 03:38 PM, said:
The worms and ants fear your arm mounted weapons
#160
Posted 11 April 2014 - 09:34 AM
Arties and air strikes are a PIA...... should be toned down some......as that was completely ridicules, and should never ever happen to a Totally Fresh Mech.......... WHINE OFF/
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