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#741 Hopper Morrison

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Posted 29 June 2014 - 09:17 PM

View Postkamiko kross, on 28 June 2014 - 07:05 PM, said:

Seconded, I have seen FAR, FAR worse than you matey. Some of the players I see would fail a sentience test.


So you've been talking about me again...

#742 Magna Canus

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Posted 29 June 2014 - 11:37 PM

View Postkamiko kross, on 27 June 2014 - 01:40 PM, said:

Lrms. I've really had enough of them past 2 days. Just sold 4 Atlases. Getting so sick of taking lrm fire every time I dare to stop hiding to shoot at someone. I've had more then my share of lrm heavy games and it's made me stop playing Atlases. What's the point of playing when it's no fun? Fun for the guy who is sat 600m away behind the mountain spamming LMB sure. "cover is op" yes it is, IF you are JUST thinking about the lrm mech that's shooting at you. He/she DOES have team mates. It's about time something was done. You need to be able to move from cover to cover without taking an lrm storm. My twin AMs on my Atlas K is juts useless. It simply doesn't shoot enough missiles down.

Try using the AMS overload and AMS range modules in conjunction with dual AMS. You should also be packing around 3 tons to make it "worth it". I would also suggest running with a team mate in the Firestarter (K was it?) with 2 AMS and the same. Together you should be able to laugh at any LRM fire while standing out in the open.

#743 Magna Canus

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Posted 29 June 2014 - 11:56 PM

View PostMarineTech, on 29 June 2014 - 07:42 AM, said:

Ditto. If running an LRM boat, I will generally give priority to NARC'd targets. However, if I get no results on the first salvo or two, I figure he's made it to cover and look for others. Please keep in mind also, that max range on LRMs is 1000 meters. I can't count how many times I've dropped with PUG lights that dash off from the main body and start NARCing away without realizing that all the LRM mechs are over max range and have no ability to hit the targets they're designating.

While in my Raven I often NARC "dangerous targets" and ECM mechs just for the advantage of knowing exactly where they are. NARC was meant to support LRM fire, but is also a great information tool when you are being stalked by a well armed mech and/or damned good enemy tailing you.

Case in point; Alpine peaks Assault. For some odd reason a Dragon-slayers Pop-tart decided he was going to go hide behind a hill and try to take out our base turrets from a safe distance while the rest of his/our team duked it out. I got one of our LRM guys to follow me, but I the DS and I were well out of range for a good 30 seconds, so I decided to NARC him and play around dodging and poking him with 3 ML until the LRM guy got there. Worked out well because every facing change the enemy made was clearly evident and I had full control over the battle. I figure if I had a good 5 min to eat away at his armor I would have taken him by myself, but the LRM guy got in range and started pounding away. Between the two of us the DS was down in seconds. =)

So yes, NARC was designed to support LRM fire, but is also great at keeping track of enemy forces as well.

Another nice example was also on Alpine where I saw 2 Kitfoxes spawing in L5 try to sneak their way across the L line to H11, probably hoping to spot for LRMs or snipe our team in the back. I made my way unseen across the K line and came up behind them in my Raven, tailing at around 200-300m. They never once looked behind them. I typed in chat that they were on their way and around L11 I NARCed both. No matter where they ran or dodged it was no use, our team quickly cut them off and killed them. Not a single LRM was fired that game, but NARC still did its job. =)

#744 Jon Gotham

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Posted 30 June 2014 - 04:50 AM

View PostMagnakanus, on 29 June 2014 - 11:37 PM, said:

Try using the AMS overload and AMS range modules in conjunction with dual AMS. You should also be packing around 3 tons to make it "worth it". I would also suggest running with a team mate in the Firestarter (K was it?) with 2 AMS and the same. Together you should be able to laugh at any LRM fire while standing out in the open.

Tried similar, not much of an issue when with unit mates but when I'm puggin'....ugh. Best example a few days ago was me in my Atlas K (twin ams) a jester (twin ams)and a shadowhawk (1 ams I believe) so many lrms were fired they still got through all that....

I figured, why bash my head against a wall of frustration? Why bother laying something that's just meat for someone else who likes to indirect you to death from other side of a mountain....? It was great laugh in lrm-light games but sheer misery for the rest. I sold 'em all and bought some fast mediums instead. Currently rocking a Trebuchet 3C I'm enjoying.

AMS flat out needs to work better. You shouldn't have to load out with mandatory modules to survive one weapon type because it's so stupidly effective it determines how you play.
Direct, line of sight locks leave them as they are but indirect fire needs a rework.




*EDIT* Oh and it was great fun with you in your spider on Crimson the other day, you and I wrecked havoc :)

Edited by kamiko kross, 30 June 2014 - 04:51 AM.


#745 Lightfoots

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Posted 30 June 2014 - 05:17 AM

My Whine,

I suck.

that is all.

#746 Cricket504

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Posted 30 June 2014 - 05:26 AM

I had some one crabbing about LRM's in a match yesterday. Yep, there were a bunch. My team got stomped and the other player was crying about how it was OP and needed to be nerfed. Reality was the team scattered and was easy pickings. It just happened there were a lot of LRM's, but if had not been they would have been picked off other ways. I some times run LRM boats and right now there hit and miss. Get a drop where the other team is light on EMS, AMS and radar deprivation and you might get some serious damage done. But if they have that... OR make good use of cover and play smart, LRMs are hardly a worry any greater than any other weapon. I don't use AMS at all, waste of space even before radar deprivation and even so it is rare I'm killed by LRMs.

#747 Magna Canus

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Posted 30 June 2014 - 05:43 AM

View Postkamiko kross, on 30 June 2014 - 04:50 AM, said:

Tried similar, not much of an issue when with unit mates but when I'm puggin'....ugh. Best example a few days ago was me in my Atlas K (twin ams) a jester (twin ams)and a shadowhawk (1 ams I believe) so many lrms were fired they still got through all that....

I figured, why bash my head against a wall of frustration? Why bother laying something that's just meat for someone else who likes to indirect you to death from other side of a mountain....? It was great laugh in lrm-light games but sheer misery for the rest. I sold 'em all and bought some fast mediums instead. Currently rocking a Trebuchet 3C I'm enjoying.

AMS flat out needs to work better. You shouldn't have to load out with mandatory modules to survive one weapon type because it's so stupidly effective it determines how you play.
Direct, line of sight locks leave them as they are but indirect fire needs a rework.




*EDIT* Oh and it was great fun with you in your spider on Crimson the other day, you and I wrecked havoc :)

Thing is with LRMs, most people see things like Target decay, BAP, and TAG as mandatory. So all their LRMs are "buffed" meaning that you need to have your AMS "buffed" just to counter their buff. Were both not buffed then they would be on the same footing again. What I am saying is that you need optimized AMS to counter optimized LRM. Fun thing about LRMs is that you need to spend the first cople of minutes kiting the boats into wasting ammo on your cover which is still underestimated at this point. I just love running an ember back and forth in between cover and draining LRMs. If they are using mixed LRM builds the ammo will be exhausted faster, and even if they have 1800 ammo, eventually patience will pan out.

Either way, yes, LRMs are annoying, but if a LRM mech has the nuts to get his own LOS lock, then more power to him. I have nothing but derision for the LRM stalkers that spam from 900m away, far behind the enemy line.

I was having a "spider day" that day. You may know the kind of days, where you get a row of bad games over and over again and you decide to run a "survivor mech" just to mitigate the terrible feeling of repeated losses.

But yes, we did rock. Have to group up sometime soon. =)

#748 Gorgo7

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Posted 30 June 2014 - 06:42 AM

Caustic Valley
"Hey everybody! NARC here!" boasts the cheery (speedy) little machine on the opposite side of our formation. 30 sec later a NARC symbol appears 1600 meters from my missile boat. Enemy mechs arrive several hundred meters in front of me and are engaged immediately.
30 after that and another Narc symbol appears 1100 meters from the static line that has formed between the two formations of Juggernauts.
2 mins 30 secs into the game an unending stream of invective from a disgruntled (dead) little machine about the lack of fire support he received after having bravely Narc'd everyone but those within range. Suggesting he stay with the mainline and Narc closer targets gets me told off by his three buddies who are all direct fire machines...
*Sigh...*

#749 Jon Gotham

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Posted 30 June 2014 - 07:33 AM

View PostMagnakanus, on 30 June 2014 - 05:43 AM, said:



Either way, yes, LRMs are annoying, but if a LRM mech has the nuts to get his own LOS lock, then more power to him. I have nothing but derision for the LRM stalkers that spam from 900m away, far behind the enemy line.



Agreed. If they are proactively playing then power to them. Standing behind huge cover at 0 risk and facewrecking people should not be an acceptable playstyle in s GAME.
The more of them in match the more miserable it is. You are forced to play a certain way just because 3-4 of the enemy team boat a certain weapon. I'd rather not be forced to play a certain way and just go do something else instead frankly^^
I've never had any issues with peeps boating direct fire, as ANY cover will work-lrms need specific cover and then unless you want to be murdered, you have to stay there.
I've used them extensively too and they are just too effective for the skill input and risk involved, compared to anything else I've seen in game.
The effect they have on gameplay is just too great as it currently stands, they should not ever be useless or non viable-but currently, they are too much.

Hehe, I have jenner days. I think I'm gonna make an lrm hunter with some ecm and load it up with arty and airstrikes.

#750 Magna Canus

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Posted 30 June 2014 - 08:55 AM

View Postkamiko kross, on 30 June 2014 - 07:33 AM, said:

Agreed. If they are proactively playing then power to them. Standing behind huge cover at 0 risk and facewrecking people should not be an acceptable playstyle in s GAME.
The more of them in match the more miserable it is. You are forced to play a certain way just because 3-4 of the enemy team boat a certain weapon. I'd rather not be forced to play a certain way and just go do something else instead frankly^^
I've never had any issues with peeps boating direct fire, as ANY cover will work-lrms need specific cover and then unless you want to be murdered, you have to stay there.
I've used them extensively too and they are just too effective for the skill input and risk involved, compared to anything else I've seen in game.
The effect they have on gameplay is just too great as it currently stands, they should not ever be useless or non viable-but currently, they are too much.

Hehe, I have jenner days. I think I'm gonna make an lrm hunter with some ecm and load it up with arty and airstrikes.

Yup, you do that. Some of my most satisfying kills were with my Raven, timing an airstrike to the back together with an alpha so the boat has no idea that they got shot too. :)

#751 Pezzer

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Posted 30 June 2014 - 11:02 AM

TBR-C
ER PPC
ER Large Laser
LRM 10
LRM 10
Gauss Rifle

^Screw this, and screw all of these LRMs. I'm getting used to them but gosh are they annoying during an anti-camp push, and gosh are they even more annoying when LRMs combined with meta noobs like the TBR above turn MWO into WWI
While venting, I'd also like to say that I called the WWI meta. Everyone doing small amounts of damage at long range using most clan weapons and PPCs/LRMs. Only time anyone wins is during a coordinated push, where the defending team usually has the advantage. Only time this isn't true is when the attacking team is using the bs that is ECM.
And you know what most teams with ECM end up doing with it? CAMPING. Queue WWI meta once again. Nobody wins, timer hits zero, the team with slightly more kills wins. Wow.

And Conquest is unplayable imo because of the reduced rewards and hilariously slow cap rate.

#752 Bulletsponge0

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Posted 30 June 2014 - 12:42 PM

another match....caustic...skirmish

11 enemy mechs are coming around the cauldron, heading straight at our 12 mechs

1 enemy squirrel appears behind us

7, yes SEVEN!!! mechs turn their backs on the main enemy force to chase the squirrel (Jenner)

thus, we get rolled 12-2...

#753 Bulletsponge0

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Posted 30 June 2014 - 01:59 PM

View PostHellen Wheels, on 30 June 2014 - 01:53 PM, said:

Forgive me while I whine now about the golf-ball sized growth that appeared today behind my left shoulder, well below the epidermis. Left side not feeling so good today.

Not sure what is happening in there, but I have a Dr. appointment scheduled for tomorrow at 3:00p.m. I am fairly certain that she will be committing me to hospital for tests and surgery.

Doc Jones has been predicting and waiting for something like this to happen.

Fingers crossed Will let you know how it goes ...Soldiering on here in the meantime.

[
Sucks getting old.

Now you know why I can't keep up with you twitchwarriors. Got a bum arm.

=H=

Get well soon Mechwarrior

#754 Podex

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Posted 30 June 2014 - 05:32 PM

View PostHellen Wheels, on 30 June 2014 - 01:53 PM, said:

Forgive me while I whine now about the golf-ball sized growth that appeared today behind my left shoulder, well below the epidermis. Left side not feeling so good today.

Not sure what is happening in there,

Doc Jones has been predicting and waiting for something like this to happen.

Fingers crossed Will let you know how it goes ...Soldiering on here in the meantime.

[
Sucks getting old.

Now you know why I can't keep up with you twitchwarriors. Got a bum arm.

Keep taunting me though. Gives me strength.

=H=


I'm praying for you

#755 Alaskan Nobody

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Posted 30 June 2014 - 05:46 PM

View PostHellen Wheels, on 30 June 2014 - 01:53 PM, said:

Forgive me while I whine now about the golf-ball sized growth that appeared today behind my left shoulder, well below the epidermis. Left side not feeling so good today.

;)

View PostBulletsponge0, on 30 June 2014 - 01:59 PM, said:

Get well soon Mechwarrior

View PostPodex, on 30 June 2014 - 05:32 PM, said:

I'm praying for you

Seconding these. ;)

#756 GLIZZY GULPER

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Posted 30 June 2014 - 07:35 PM

Try to record commentary, find out after the match ends that my "record P2T" key was set to X and I was pressing middle mouse the whole time.

sigh

#757 ApolloKaras

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Posted 01 July 2014 - 09:20 AM

This is such a healthy thread (no sarcasm), we should have one that's a daily QQ. Seeing as though we have nothing but 'nurf dis thing here' threads.

The Whine: I'm mainly a scout pilot, through and through. I'm piloting a Kit Fox (more recon and harassment), with twin er large and ecm with 3 ams, its a great little mech to support the pop tarters/snipers etc. The battle started to tip in the other direction so I flanked out by myself thinking I can at least take some heat off the allies. I ended up with 3 kills all back shots kills with a little over 320 damage (not much armor in the rear anyway). Our team just got rolled, and we didn't kill any other mechs. As to not waste everyone's time I ran in, it was me vs 9 others. 2 pilots on my team say something to the effect of (and mind you the language was much stronger than this..), 'What are you doing running in???', 'OMG twin er large and you're within 200m', 'You know the range on those are 890m?!' I look at the scoreboard later, and they were all sub 200 damage.... :|

Edited by Saxie, 01 July 2014 - 09:20 AM.


#758 Bulletsponge0

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Posted 01 July 2014 - 11:51 AM

View PostSaxie, on 01 July 2014 - 09:20 AM, said:

This is such a healthy thread (no sarcasm), we should have one that's a daily QQ. Seeing as though we have nothing but 'nurf dis thing here' threads.

The Whine: I'm mainly a scout pilot, through and through. I'm piloting a Kit Fox (more recon and harassment), with twin er large and ecm with 3 ams, its a great little mech to support the pop tarters/snipers etc. The battle started to tip in the other direction so I flanked out by myself thinking I can at least take some heat off the allies. I ended up with 3 kills all back shots kills with a little over 320 damage (not much armor in the rear anyway). Our team just got rolled, and we didn't kill any other mechs. As to not waste everyone's time I ran in, it was me vs 9 others. 2 pilots on my team say something to the effect of (and mind you the language was much stronger than this..), 'What are you doing running in???', 'OMG twin er large and you're within 200m', 'You know the range on those are 890m?!' I look at the scoreboard later, and they were all sub 200 damage.... :|


And if you didn't rush in, if would have been "just fight, stop wasting my time" from those very same players

#759 MarineTech

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Posted 01 July 2014 - 11:52 AM

No, there'd likely been 3 or 4 more that joined in with those ones.

#760 Zelator

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Posted 01 July 2014 - 12:03 PM

My whine is when I constantly try my hardest in my ECM Raven to provide EMC cover to the max number of mechs possible who ironically always whining about LRM's, just to have allies shoot me in the back repeatedly by "accident" then claiming in chat it's my fault cause im a light mech and should always be moving. The reason I stand still is so I reduce my chances of crossing someones field of vision, but noooooo, thy see I have ECM and think its reasonable to stand right behind me.

Edited by Zelator, 01 July 2014 - 12:04 PM.






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