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The Daily Whine


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#561 C E Dwyer

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Posted 02 June 2014 - 02:31 AM

The Meta is totally screwed and isn't going to get better

When people are taking jump jets off spiders and putting in smaller engines to add a second ERLL the game is screwed royally.

its Rare to see a ravens or spiders that are not packing a pair of ERll or an erppc now, the games stayed extreme range even with the ac nerf its going to stay long range and will do so until PGI grow a pair and start hard capping the numbers of each weapon and not just catagory each mech can load.

Until they effectively kill boating this game will stay the one dimensional mess its become

#562 C E Dwyer

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Posted 02 June 2014 - 03:04 AM

ffs crashed mid match

I can count the number of mid game crashes where pgi's server code wasn't borked, one one hand since closed beta.

and when your racking up a score its freaking frustrating..

#563 Tatula

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Posted 02 June 2014 - 06:47 AM

View Postsneeking, on 02 June 2014 - 03:38 AM, said:

does my 8ml fs count as a boat ?

little small dont ya think...


Call it your dingy.

#564 Kjudoon

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Posted 02 June 2014 - 07:07 AM

View Postsneeking, on 02 June 2014 - 03:38 AM, said:

does my 8ml fs count as a boat ?

little small dont ya think...

Yes. It's a boat. It's an MLboat the same way every mech tht packs on more than 3 of any same weapon type is accused of being a boat regardless of size. More than 3 LRMs? Boat. 3 ACs? Boat. SRMs? Boat. ERLLs? Boat.

Another way to look at it would be if you have no way to put in a near equal amount of a secondary weapon of equal amount.

Here's the punchline... Being a boat is NOT a bad thing.

Edited by Kjudoon, 02 June 2014 - 07:07 AM.


#565 Jon Gotham

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Posted 02 June 2014 - 09:53 AM

View PostKjudoon, on 02 June 2014 - 07:07 AM, said:


Here's the punchline... Being a boat is NOT a bad thing.

It can be in the wrong situation. Assaults in particular can be guilty of this, though that is situational:)

#566 Kjudoon

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Posted 02 June 2014 - 10:10 AM

View Postkamiko kross, on 02 June 2014 - 09:53 AM, said:

It can be in the wrong situation. Assaults in particular can be guilty of this, though that is situational:)

I'd never criticize a Stalker for boating LRMs or energy, same with a Battlemaster or Awesome. An atlas can't really 'boat anything, nor can a Victor or Highlander

That said, bad builds is bad builds.

#567 Bulletsponge0

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Posted 02 June 2014 - 10:21 AM

Whine:

Acting the squirrel, get an enemy light to follow me..
run directly in front of a friendly stalker, enemy follows, shooting me the whole time
friendly stalker DOES NOT EVEN LOOK, TURN, OR FIRE at the enemy mech I served up to him on a silver platter, but continues to fire LRMS into terrain (on TD) thinking he's damaging the enemy mech 1200m+ away...
the enemy light breaks contact with me and proceeds to tear up the stalkers rear armor
I admit, I hesitated for a second before helping.....but did chase the light off his back so he could go back to killing cliff faces

#568 Kjudoon

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Posted 02 June 2014 - 10:31 AM

Gotta run up the stalker's pant leg next time.

#569 Jon Gotham

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Posted 02 June 2014 - 12:21 PM

View PostKjudoon, on 02 June 2014 - 10:10 AM, said:

I'd never criticize a Stalker for boating LRMs or energy, same with a Battlemaster or Awesome. An atlas can't really 'boat anything, nor can a Victor or Highlander

That said, bad builds is bad builds.

Aye true, an lrm stalker is GREAT when you have other assaults that can fight at least mid range, but awful when you don't have enough heavy metal on your team to hold the enemy so the lrm stalker can pelt them. As for battlemaster and awesomes....that's debatable in my book. If you are dropping with two other assaults who again, are not pure lrms and can and will fight at mid to close then sure thing.
Otherwise, you'll be expecting some amazing play from your mediums.

#570 The Flying Gecko

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Posted 03 June 2014 - 09:48 AM

http://mwomercs.com/...17#entry3428717

Randomly exploding for no reason XD

#571 Bulletsponge0

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Posted 03 June 2014 - 12:46 PM

First match of the day....

nobody on my team wants to actually fight the atlas d-dc (two of them)..so I engage at close range in my ember....that is the moment that someone on my team decides to drop arty on the (ME)...

brilliant....

#572 Alaskan Nobody

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Posted 03 June 2014 - 01:03 PM

Not really fond of the new Clan logos....

But the complaints are a little over the top :P

#573 Jun Watarase

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Posted 03 June 2014 - 06:02 PM

>team starts on north side of canyon
>standard tactic is to have at least 6 mechs take epsilon
>the lance that starts nearest to epsilon runs away
>its a CGB premade, they wont respond to any attempts at communication
>they start walking slowly without JJs to theta
>attempt to get the rest of the team to reinforce kappa since we only have one lance there
>everyone ignores me
>kappa lance gets wiped
>CGB premade is lost in the canyons, walking around in circles
>rest of team is spread out all over and getting picked off
>nobody is willing to communicate
>mfw

Clans...superior warriors....

Edited by Jun Watarase, 03 June 2014 - 06:02 PM.


#574 Jun Watarase

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Posted 03 June 2014 - 09:39 PM

>team camps on kappa on crimson strait again
>try repeatedly to get them to move because we are losing via points
>there are only 3 or 4 enemy mechs in non metabuilds at epsilon and we outnumber them
>they ignore me
>camp camp camp
>several minutes later reinforcements from gamma show up, some guys thought it would be a great idea to go through the pass with slow mechs and fully cap gamma while we are losing via points
>team finally decides to attack epsilon
>we lose via points because its way too late to uncap

Is there a tutotrial for conquest mode? Because all players should be forced to play it...

#575 Cactus In The Rear

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Posted 04 June 2014 - 01:22 AM

Got on last night and played one match. Every enemy I could see was meta (poptarts mostly) and promptly got off. PGI can throw all the nerfs they want,but if they don't nerf the pinpoint damage then they aren't going to break the meta. It seems like that is the game they want considering how long they've allowed it and what builds I almost always see them in.

Edited by Xanilos, 04 June 2014 - 01:25 AM.


#576 The Flying Gecko

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Posted 04 June 2014 - 05:41 AM

FIRESTARTERS!!

I don't get it. If I fight a firestarter, the thing is a tank. Puts the armour on my heavies to shame. Double Ac/20 to the leg, and they just keep on truckin.

If I play a firestarter, I may as well rename it the Origami, with maxed out armor I get one-shot killed.

Of course, I'm well aware this is just perception but I seem to live longer and do more damage in my locusts then the Firestarter. Even more puzzling I have a 2.67 Win/Loss ratio in the damn Firestarter!

Edited by The Flying Gecko, 04 June 2014 - 05:41 AM.


#577 Bulletsponge0

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Posted 04 June 2014 - 01:08 PM

leading the charge in a light, as the assaults are base camping..and then hearing them complain (worst team EVAR!!) as the lights and mediums in front (you know, the ones that were actually fighting) die and then the enemy team comes and kills the assaults that were cowering in the base all game, trying to protect their precious KDR

#578 ChapeL

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Posted 04 June 2014 - 01:19 PM

Having some twit freak out on me ( and alpha strike 9 med lasers into my Blackjack point blank) because I took the time to line up a gauss slug at a fleeing mech while mister important wanted to backpedal and ran into me. Then having the gall to call me a moron... we weren't even under fire!

Thankfully that was the only special snowflake today... so far :)

#579 Alaskan Nobody

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Posted 04 June 2014 - 01:41 PM

Bright and happy sunlight is shining in my face as I sit at the computer :)
(massive windows in the room - right next to the internet plugs)

#580 Bulletsponge0

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Posted 04 June 2014 - 01:48 PM

View PostShar Wolf, on 04 June 2014 - 01:41 PM, said:

Bright and happy sunlight is shining in my face as I sit at the computer ;)
(massive windows in the room - right next to the internet plugs)

too bad the sun doesn't come up for 6 months up there :)





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