Cavadus, on 16 November 2011 - 06:10 PM, said:
What's ironic about your post is that you complain about a Jenner with four MPLs owning all in Mw2 and then extoll MPBT: 3025.
Dude, did you play that beta?
Because the Jenner with four MLs owned all and it was nothing but a race to get the Hunchback with all of the MLs. No one ever used the HBK-4G (the one with the AC-20).
That game was a perfect example of how the TT rules fail in a video game. Kesmai's only solution was just to introduce a RNG-based weapon spread but all that did was tick people off because they were no longer able to hit what they were actually aiming at.
Uh... before they introduced the RNG system which was never there the whole time I played it. Was not a factor. They just made the gunsite move more while you were moving. And most people didnt use the Jenner... they used the Javelin with the 4MLs. They were all torso mounted less chance of you being disarmed. And people used them as long as someone didnt use a Valkerie correctly or a BJ-1 or a Vulcan. I actually used the the Panther, then the Blackjack, Vulcan or the Shadow Hawk, or when needed a heavy... the Archer.
The only thing that had a RNG was the LRMs and SRMs. Which made sense. Direct fire weapons if you hit a hitbox you hit that hitbox!
The Head was the only part of the mech that was EXTREMELY difficult to hit, and only on some mechs, the Catapult was retardedly easy to decap. I played MPBT when it was MPBT:SVGA which was before the beta of Kesmai's version. And I played long after playing on the MPBT:3025 by EA. Which again was a pretty good game and was a bit better because people were forced to work in lances, and you seen less all gun mechs.
I remember you could even kick and punch (if capable) in MPBT. Even DFA was possible... difficult as it should have been but possible.
Kay Wolf, on 16 November 2011 - 06:43 PM, said:
I honestly like what Hodo's saying, and I actually like and support the ideas he has. Again, I do not believe he is advocating an absolute slavish devotion to the tabletop, but toward making the game more akin, more 'feel' to the tabletop, rather than a point-and-shoot kill fest that, again, requires zero skill to execute.
Right, I want a good sim, not a arcade like Mechwarrior 2+. I want Falcon 4.0 + Battletech.