Ngng #105: Summary Of Russ Bullock Interview Part 2 Aired 3/20/14
#101
Posted 23 March 2014 - 02:07 PM
Seeing the new Dev Vlog and reading this summary of Russ' interview reassures me that dropping PGI from my entertainment budget was a great idea.
I still feel sad though -- I so wanted to give them all of my money.
#102
Posted 23 March 2014 - 02:26 PM
Kyrie, on 23 March 2014 - 02:07 PM, said:
Seeing the new Dev Vlog and reading this summary of Russ' interview reassures me that dropping PGI from my entertainment budget was a great idea.
I still feel sad though -- I so wanted to give them all of my money.
you're not the only one
#104
Posted 24 March 2014 - 07:53 AM
#105
Posted 24 March 2014 - 08:06 AM
#106
Posted 24 March 2014 - 08:32 AM
Randalf Yorgen, on 24 March 2014 - 08:06 AM, said:
It became very clear when it was consistently "their vision" of the game. That says a lot to me
#107
Posted 24 March 2014 - 08:38 AM
Currently I have higher hopes for Star Citizen then I do for this.
Please understand I WANT this game to give me a reason to play. I am however board of it now. Also when i do get on now i am only on for about 1 or 2 matches. Back when i first started i would play for hours at a time. And I would team up with friends however now i just drop solo because there is little point.
PGI, Russ, to whomever it may concern. This is a shout to you, I guess you can do what ever you please, but I can honestly say I can only team death-match so many times. It has come to the point were I will stop. And you will of lost at least this paying customer.
#108
Posted 24 March 2014 - 08:43 AM
#110
Posted 24 March 2014 - 09:11 AM
RG Notch, on 24 March 2014 - 08:46 AM, said:
Not really, it's become abundantly clear though that they have a very specific vision for MWO and it doesn't appear to coincide with what I feel they originally planned or what I thought they were going to do. It's cool, like I've said many time, it's a free game so I can continue playing but money goes elsewhere at this point
#112
Posted 24 March 2014 - 11:38 AM
Knussman, on 24 March 2014 - 08:38 AM, said:
Just so you know, if you get a cap win (max resources in Conquest), you get a crappier payout (equal to "losing the match in Conquest - you get instead of getting resources*50, it's resources*12.5). It seems like you will get "full rewards" if you kill out the other team in Conquest... which I guess is "working as intended".
#113
Posted 24 March 2014 - 11:59 AM
Sandpit, on 24 March 2014 - 08:32 AM, said:
I think "their vision" is better phrased as "their capability".
Everything we're seeing now, all the changes of mind and vision about-faces, I suspect are really just symptoms of their limited ability. They're a small and inexperienced developer and simply can't accomplish a lot of things until they grow and mature later down the road. It's a far sight better than being lazy or deceitful, but at the same time, it may still end up biting them.
#114
Posted 24 March 2014 - 12:01 PM
Rebas Kradd, on 24 March 2014 - 11:59 AM, said:
I think "their vision" is better phrased as "their capability".
Everything we're seeing now, all the changes of mind and vision about-faces, I suspect are really just symptoms of their limited ability. They're a small and inexperienced developer and simply can't accomplish a lot of things until they grow and mature later down the road. It's a far sight better than being lazy or deceitful, but at the same time, it may still end up biting them.
If they said "Hey, this is what we had originally planned but we just aren't capable of doing it right now" I'd agree with you, but they have SPECIFICALLY stated that they just changed their minds. HUGE difference. I even took the stance you're taking now in the past. No more. I'm no longer excusing complete 180s on fundamental game design that I spent money on.
#115
Posted 24 March 2014 - 12:17 PM
Sandpit, on 24 March 2014 - 12:01 PM, said:
They changed their minds BECAUSE they realized they lacked the ability, is also a possibility.
It's not like they're ever going to admit to the shackles of being a small developer. It'd hurt consumer confidence (even more so than it's already been hurt). Practically everything can be laid at the feet of that without straining credibility nearly as much as all the other theories.
It's also both fair and damning to say that they changed their minds because further data and experience exposed their previous promises as untenable. Fair because it doesn't require us to theorize mustache-twirling villains or bumbling morons; damning because it's a subset of "small and inexperienced developer" and is still not going to help salvage confidence in the product.
Edited by Rebas Kradd, 24 March 2014 - 12:21 PM.
#116
Posted 24 March 2014 - 12:23 PM
Rebas Kradd, on 24 March 2014 - 12:17 PM, said:
They changed their minds BECAUSE they realized they lacked the ability, is also a possibility.
It's not like they're ever going to admit to the shackles of being a small developer. It'd hurt consumer confidence (even more so than it's already been hurt). Practically everything can be laid at the feet of that without straining credibility nearly as much as all the other theories.
It's also both fair and damning to say that they changed their minds because further data and experience exposed their previous promises as untenable. Fair because it doesn't require us to theorize mustache-twirling villains or bumbling morons; damning because it's a subset of "small and inexperienced developer" and is still not going to help salvage confidence in the product.
I disagree
Leaving customers thinking you blatantly lied, misled, deceived, and took money from them under false pretenses is FAR worse than "Hey, we're small, we can't do this, maybe later we'll look back into it but it is what it is"
#117
Posted 24 March 2014 - 12:26 PM
Sandpit, on 24 March 2014 - 12:23 PM, said:
Leaving customers thinking you blatantly lied, misled, deceived, and took money from them under false pretenses is FAR worse than "Hey, we're small, we can't do this, maybe later we'll look back into it but it is what it is"
Unfortunately, this very thing tends to be a corporate reality.
Wanna know why they lied about CW being 90 days out?
Because their only alternative was to go "Ummm, yeah, we've coded ourselves into a corner with bad hitreg and the UI and a bunch of other stuff, and we also just don't have the development pace we thought we'd have. So...yeah, CW is going to be another two years out while we fix this stuff."
Yeah, right. The customers would leave in droves and the game would go broke.
I don't like it any more than you do, but I understand why it happened. Their early missteps left them in an uncomfortable spot.
Edited by Rebas Kradd, 24 March 2014 - 12:27 PM.
#118
Posted 24 March 2014 - 12:29 PM
Rebas Kradd, on 24 March 2014 - 12:26 PM, said:
Unfortunately, this very thing tends to be a corporate reality.
Wanna know why they lied about CW being 90 days out?
Because their only alternative was to go "Ummm, yeah, we've coded ourselves into a corner with bad hitreg and the UI and a bunch of other stuff, and we also just don't have the development pace we thought we'd have. So...yeah, CW is going to be another two years out while we fix this stuff."
Yeah, right. The customers would leave in droves and the game would go broke.
I don't like it any more than you do, but I understand why it happened. Their early missteps left them in an uncomfortable spot.
Now customers are leaving because PGI "lied" to them. At least with them admitting that I'd still be willing to give them money. Now? Not a single penny. That money that went to a Masakari pack? It's already being spent on other games for other companies.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users