You know, I hope this passes. The screaming, whining and rage. The other side of it, too, the L2play responses. It's a game, we take it too seriously. I CAN take it seriously, but I choose not to. Why? Because taking it "seriously" makes it become less fun. I get to thinking...what if my suggestion can make things be a bit more the way I want it. Then maybe I make a post. Then another, and a few people say hell yah, that's a good idea. But then, with that validation, I somehow think it entitles me to believe it should be adopted into this game? No. I don't go down that route. Others have, somehow not seeing they are in for disappointment, rejection that they have set themselves up for. While going down that route, they keep themselves going, feeding thier own egos with the flame that they spent good money, or invested in this game so PGI must listen to them, because they have a good idea. They even put out polls and feel validated when 200, 400... a thousand people seem to generally agree with them, forgetting that there are hundreds of thousands of people who have been on the forums.
Even as good as one idea or another might be, the amount of entitlement and wounded pride echoing through these forums has been the main reason I tune out most Forum Warrioring. I have to believe it's the same for PGI. Most of those who get up enough steam to crusade for their ideas have a blindspot a mile wide regarding their own shortcomings and how unlikely they are to be heard, precisely because they are so dead set that thier way is the answer. An inability to recognize that the invective, spite and wounded resentment dripping off their posts is poison which itself is a heavy barrier to their ideas being seriously considered - even though the ideas themselves may have something valid and useful to the future of the game.
Missiles, LRM and otherwise are a current hot topic, yes? Srms not working, LRMS being everywhere. I see people arguing ... or more, just stating that it's obvious the LRMS are now OP, especially with NARC. Well, guess what... before the buff, there were alot already saying that... because any death caused by a no aim indirect fire weapon, is unearned in thier opinion. To them, even the existance of LRMs as implemented is a heresy.
About the only thing they might accept would be direct fire dumbfire LRMS that hit locations completely based not on a lock, but based on the direction the missile fire mech is firing and the inclination and declination of the launcher. So the user would have to be able to envision exactly what arc thier missiles would fire based on where they are pointing and how high or low they pull thier reticule up or down on the screen. They would then have to WALK thier fire of missles roughly onto target, only occasionally managing to make contact with parts of thier salvos as the impact points converged on the location of a stationary mech or briefly touched upon a moving mech. Since the explosions/impact of missiles has NO SPLASH, this would be exceedingly rare, because there is no Area of Effect for this missile bombardment, no automatic homing or adjustment to hit a near target...such an adjustment seems to be seen as "no skill" so simply cannot be allowed.
The flip side 360 of this is the camp that argues even the slowest real missiles are travelling at 10 to 20 times the speed of these missiles, 1000 - 2000m/s, so 175m/s is nothing and people should just learn to play. Since these players likely already respected missiles before this change, they were used to always using cover, multiple AMS systems in their teams and clustering around ECM mechs. They also likely know how to suppress LRM mechs, forcing them off of good vantage points and recognizing spotters activity, so that they can quickly counter it. To them, they see LRMs, even 175 m/s LRMs as being something that they CAN DO SOMETHING about. I'd say this second "camp" is healthier than the first "camp", the "Get Rid of NO SKILLZ LRMS" camp, but I'd argue it's not really looking at things correctly either. 175 m/s missles are fine I think for a game where the maximum engagement ranges are a few kilometers at best, and a map is only ever a few kilometers across. Missiles that are 1000 - 2000 m/s are used to hit targets 7, 10... 15 kilometers away even. They need to move this fast to get there within a few seconds and hit things moving as fast as the targets likely are... such as jet airplanes etc. With engagement ranges and targetting systems only reaching out to a kilometer or so though, having missile speeds as they are now is merely creating a similar "feeling" of that tension/suspense as a missile is homing in... hit or miss, but in an unrealistic range that we do have to accept, given the premise that in 3050, jamming technology, ecm and other countermeasures are so good that you have to be right up close (within about 1000m) to even detect the enemy units, let alone get targetting and hit them.
Though the folks who argue LRMS are something that can be countered are not wrong, many are discounting how much they actually have learned to be able to counter these LRMs. They ignore the fact that often they work with a group of likeminded people, who are taking AMS, who do not split group and wander off into the open. They work with people who even though they may not be in teamspeak communication, may state things like "LRM boat on Antenna, lets flank it using left ridge cover...". Because this happens, they think this should just be done more by everyone else. However, very often that sort of coordination is just not possible, whether because of pugging, or because of entrenched beliefs. Like minded players often group with thier peers and this can really dominate the play styles of groups you otherwise would think could learn to easily deal with LRMs. I have seen very serious followers of the meta, pop tarting victors, highlanders, shadowhawks everywhere... who refuse to use LRMs and respond only with derision to fellow teamates trying to incorporate them. This means also that they deliberately refuse to support LRMs on thier team. They then simulaneously deride LRMs because in thier team, those mechs who carried LRMs die (unsupported) and decry enemy LRMS now that a buff has made them a bit more viable unsupported, as well as more vicious when properly supported with spotters. Even now, I dropped a few games in my LRM40 artemis Battlemaster, with 12 tons of ammo... and I had an entire lance of people I know and play with who were by chance in the game I pug dropped into... who refused to lock, deliberately. I know that sounds odd, sad or unbelievable, but they literally said to the dead players spectating them, while I was asking for locks and trying to tag for myself..." Quit telling us to lock, we don't want to lose our kills to LRM spammers like Mad P."
Now for the most part, I don't often LRM, Nor do I run LRM5 flooders, nor do I sit waiting for open opponents who've been nearly cored, then and only then dropping missiles into them for a kill. When something dies to my LRMs, likely they wandered out in the open and are taking shots from all comers. Rarely, they have been lit up like a christmas tree by a spotter and even a NARC. More often that not, I see 500-800 damage, with 1 or 2 kills and a bunch of assists. Many of those assists got a large helping of LRM love from me, BEFORE someone else managed to take that last bit of armor off and core them. With LRMs doing 1.1 damage per missile and even a volley of 40 rarely actually being more than 25 hitting, they really do compare with direct fire alphas in terms of overall damage. However, it's all spread out, with slight concentrations - but not the percieved "focus" on center torso that everyone is screaming about.
What people seem to miss about LRM damage is that it's supplemental to what one's allies are laying down on the enemy. At the same time those missiles are in the air, I guarantee you that PPC shots and Large Laser Beams are flying too, and much faster. These likely hit the easiest to hit piece, the CT. Very very often that CT and the side torsos are quickly yellow, even orange. Then when a huge barrage of missiles hits too, all these areas lose 5-15 damage. Likely, what with the beam and ppc hits, the CT now reads cored. But the truth of it is the missiles DID NOT SEEK the CT, the CT, RT and LT all took comparable damage, but the CT also was taking direct fire. Very often due to delays in the update of a person's damage model/readout the thing that finally updates the "model" and gets the player's attention that they really are being plastered IS THE MISSILE VOLLEY, even though it's not the sole or primary source of the CT coring.
The newly dead mechwarrior looks at their screen and sees the last thing hitting them listed as LRMs, so of course that's what cored him, when the actuality is that the Large Lasers, PPCs, SRMs and other things that had all focused on thier CT earlier had been taking thier inevitable toll, all finally being revealed when the damage model/readout makes it's final update.
holly man do you like to type or only to ready your own BS lol i never gone read some one who complains about whining and ranting poeple and has to text spam the topic him self to say so.