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It can be proven it takes far less skill to play LRM boats though. This is, regardless of what anyone wants to hear, a FPS title. That means First Person Shooter, in case there was some confusion.
MWO was not billed as just a First Person Shooter. If it was, I'd never have played this game. It was billed as a "THINKING MAN'S FPS". That means it's not all about the pavlov twitch... or so we were led to beleive. Now that we see this isn't the case, many are leaving.
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The competitive crowd feels (rightly so) that there is no skill in hold a reticle over a red box someone else did the work to target and waiting for it to turn red and click.
Wrongly so. People who think that do not play good LRM boats. I know this because I've watched them post video of how 'awesome' they are... and they're not. They're okay to decent. If you want this game only for the Export Pavlov twitch group, then you won't have 80% of the community joining them.
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My little brother was getting into this game, and his internet connection was pure rubbish. His ping was over 200...he could not hit ANYTHING with ACs/PPCs/SRMs or even most lasers.
I'm sorry to hear that. My FPS is between 5-20 at best. I play LRMs because that's what my computer can handle and I do so quite well. It is also why I quit 12man play because it's all brawltardery and poptarts because LRMs are deliberately downgraded to turn down the volume of the twitch monkey's whining. LRMs require more situational awareness, patience and teamwork than every other weapon in the game. Spotters should get a LOT more XP for the work they do if LRMs were actually balanced.
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What could he hit targets with? SSRMs and LRMs, that was it. In fact, as a new player, he noticed that it took *virtually* no skill to play LRMs.
Twitch isn't skill. It's instinct. It takes far less twitch to work SSRMs and LRMs, but takes more intelligence to use them well. More than even Gauss Rifles which is the only ballistic that takes real skill to use because you have to anticipate and use patience and awareness, not just reflex.
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Now, you can sit back and argue positioning and what have you...but at the end of all the poppycock about it takes skill to play LRMs, this is what you have left:
-LRMs and Streaks are the only 2 weapons in the game that track targets
So? ACs are the only weapons that do pinpoint damage other than PPCs. Maybe LRMs should get Pinpoint damage too. Or should we make guided ACs? Both are possible. I know indirect ballistics should be put into the game with mech mortars which are lore and would end poptarting fast.
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-LRMs are the ONLY weapon in game which do not require you to expose yourself to your target to hit them.
and? This is a non-argument. Cover is OP. Teamwork is OP. Thinking is OP.
Blah.
If I have LRMs from LOS, I have to wait 2 seconds for a lock, 3-6 seconds of flight time, and THEN you can pull back. You gonna do that if you can't pop out and fire and get back in cover in 2 seconds, you don't do it. So cry me a river.
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Argue all you want about ACs/PPCs but the fact is, you have to risk taking fire to take the shot, and you have to have the skill to acquire targets quickly and fire quickly if you are going to be worth anything doing it.
... says the QQpoptarter.
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When we have new players in the clan in 12 mans, they run the token missle boat because it is typically all they can be marginally effective at...(unless they have already been exposed to some modicum of training in a certain chassis or certain role already...)
Artificially nerfed weapon system is still nerfed weapon system. If LRMs were balanced, you'd see them able to win a 12man 50% of the time against the poptart AC/PPC meta. Till then, they are unbalanced.
Go siddown.