WarHippy, on 27 March 2014 - 10:41 AM, said:
Not everyone is going to enjoy playing the same 4 mechs as you do. It has been said before but fun is subjective, and people have different goals and requirements to achieve that.
Seems to me what is warping the mentality of the average person is their need to be so judgmental of what everyone else is doing. If someone wants to buy a new phone every year and they can afford it then more power to them. If you are fine with playing kick the can for your entertainment why rain on the parade of the guy who decided to buy a Playstation for his entertainment.
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Some people like to collect things, which in turn gives them more incentive to play. Everyone has different things that they enjoy that others may not, but that doesn't mean what they enjoy doesn't have merit just because you don't agree.
My apologies if I'm coming off as judgmental. That was never my intention.
Also, I fully agree that fun is subjective - different strokes for different folk and all that jazz. So the issue really, is finding that delicate balance.
There's a group of people who think that the current Cbill reward system is fine, and that increasing these rewards would make the game feel too easy, as Mechs will be much quicker to acquire. Then there's the other group, who think the exact opposite.
The part that I get hung up on though, is that the game fully allows you to have your fun (ie. Collecting dem Mechs!), but you want to alter it because you're not having fun
fast enough. So the proposed solution is to water the game down for everybody so that some people can fill their garage up faster.
Like I said before, I'm not against people collecting Mechs if that's what they enjoy doing. Have at it, collect them all.
If it feels like it's taking a bit too long, that's what MC purchases are for. There's no need to tweak the earnings.
Although this might kill my argument, my main reasoning for this line of thought, is basically because Mechwarriors were never meant to be fat cats with fully stocked garages housing a full regiment of Mechs. To allow people to become so immensely wealthy, is breaking the immersion and feel of the game.
Also, if there ever comes a time where R&R, logistics of C/FW travel are introduced, it won't even matter because most people will be insanely wealthy.
"Hmm.. Fully repair Atlas for 10mil CB?" Checks bank account - 1 Billion Cbills "Sure, do it."
Hate to compare to other games, but one of the things that makes EVE such an amazing game is the fact that they have a fully developed economy. Losing a ship actually means something in that game (means a lot depending on what ship you were in) because money isn't just handed out all loosey-goosey.
Lastly, I realize I'm touching on some "what ifs" here, but I feel that looking at the big picture usually helps with sorting out the finer details.
WarHippy, on 27 March 2014 - 10:41 AM, said:
I'm sure if you are so concerned about this consumerist society I can find you a nice hippie commune to live in, but we should have that conversation on some political forum instead of a gaming forum.
Running from the problem and hiding isn't the answer. As much as I'd dig living in such a place, more good can be done from within this messed up system. Thanks for the offer all the same.
Do the MWO forums not have a political sub-forum? Where are the Devs when we need them?
Edited by Fut, 27 March 2014 - 11:09 AM.