Doesn't matter all that much for playing, and can be a silly reason to avoid a mech (though there are 1-2 that the looks did ruin for me) but let's face it, we all want our mechs to look cool, right?
Light:
![Posted Image](http://i290.photobucket.com/albums/ll243/killerpeaches7/41ac0c8d-b44e-4818-923b-bebaf17c2193.png)
runner up: Commando
worst: Raven
Medium:
![Posted Image](http://i290.photobucket.com/albums/ll243/killerpeaches7/e1ac9437-0efe-4c8d-b58d-68471689d578.png)
-runner up: Cicada
-worst: Wolverine (actually managed to make the Trebuchet look less boring)
Heavy:
![Posted Image](http://i290.photobucket.com/albums/ll243/killerpeaches7/442b6372-f5bf-4905-871e-da29c6b3cfa4.png)
-runner up: Cataphract
-worst: Quickdraw
Assault:
![Posted Image](http://i290.photobucket.com/albums/ll243/killerpeaches7/3734c8a3-0e84-459c-87bf-a33309c49ecf.png)
-runner up: Battlemaster
-worst: Banshee
and IMO, the best cockpit view
![Posted Image](http://www.jobi.org/images/ScreenShot0075.jpg)
runner up: Cataphract
worst: Atlas
Just a few thoughts:
I was surprised I ended up going Founders (well, K2 isn't, but the Catapult was) across the board TBH, but one thing I have noticed, is post Closed Beta, detail quality and such seems to be reduced with almost each new mech, they start to look homogenous and boring, to me, despite there being several newer designs I like.
In general, I like non humanoids, chicken walkers or quasi-humanoids like the Cataphract more that actual humanoid mechs. The K2 I liked even better before the art department ruined the arm PPCs by shrinking them. Original PPC barrels left the K2 the best looking mech in the game, IMO. Hunchback was always my runner up, as the original source art is crap, but the way he kept the feel, but so massively improved it, and the little details, just too cool. If the Cicada had been modeled as exhaustively, it probably would have topped the HBK though, as the basic design of the Cicada is just so interesting.
Anyhow, what about you guys?